1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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25 #include "src/lib/16_in.h"
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26 #include "src/lib/16_tail.h"
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29 main(int argc, char *argv[])
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31 static global_game_variables_t gvar;
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32 player_t player[MaxPlayers];
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33 //extern struct inconfig inpu;
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35 dbg_testcontrolnoisy=1;
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39 //IN_Default(0,&player,ctrl_Joystick1);
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40 //IN_SetControlType(0,&player,ctrl_Joystick1);
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41 IN_Default(0,&player,ctrl_Keyboard1);
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42 IN_SetControlType(0,&player,ctrl_Keyboard1);
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46 player[0].enti.persist_aniframe=0;
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47 player[0].enti.speed=4;
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49 //0000 nibbletest();
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50 //0000 booleantest();
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51 //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_noplayerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_noplayerinpu);
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52 while(!IN_KeyDown(sc_Escape))
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54 //0000 shinkutxt(&gvar);
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55 IN_ReadControl(0, &player);
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56 #define INC_PER_FRAME if(player[0].enti.q&1) player[0].enti.persist_aniframe++; if(player[0].enti.persist_aniframe>4) player[0].enti.persist_aniframe = 1;
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57 switch(player[0].enti.d)
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61 if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))
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65 } else { player[0].enti.q = 1; player[0].enti.d = 2; }
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70 if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))
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74 } else { player[0].enti.q = 1; player[0].enti.d = 2; }
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79 if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))
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83 } else { player[0].enti.q = 1; player[0].enti.d = 2; }
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88 if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))
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92 } else { player[0].enti.q = 1; player[0].enti.d = 2; }
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95 //printf("%u\n", IN_KeyDown(sc_Escape));
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97 IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));
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98 if(IN_KeyDown(88)) //speed
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100 switch(gvar.kurokku.fpscap)
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103 gvar.kurokku.fpscap=1;
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106 gvar.kurokku.fpscap=0;
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113 //Shutdown16(&gvar);
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114 //printf("%u\n", in.Keyboard[sc_Escape]);
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115 printf("inputest.exe ");
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116 printf("version %s\n", VERSION);
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117 printf("testkeyin=%u\n", dbg_testkeyin);
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118 printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);
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