4 #include "src/lib/16_sprit.h"
5 #include "src/lib/16_head.h"
6 #include "src/lib/16_in.h"
11 // int x; // exact position on the viewable map
12 // int y; // exact position on the viewable map
13 // int tx; // tile position on the viewable map
14 // int ty; // tile position on the viewable map
15 // int triggerx; // trigger box tile position on the viewable map
16 // int triggery; // trigger box tile position on the viewable map
17 // byte d; // direction the NPC faces
18 // struct sprite *spri; // sprite used by NPC
19 // sword hp; // hitpoints of the NPC
20 // byte near pdir; // previous direction~
21 // word speed; // NPC's speed
22 // word spt; // speed per tile