1 /* Catacomb Armageddon Source Code
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2 * Copyright (C) 1993-2014 Flat Rock Software
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4 * This program is free software; you can redistribute it and/or modify
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5 * it under the terms of the GNU General Public License as published by
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6 * the Free Software Foundation; either version 2 of the License, or
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7 * (at your option) any later version.
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9 * This program is distributed in the hope that it will be useful,
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 * GNU General Public License for more details.
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14 * You should have received a copy of the GNU General Public License along
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15 * with this program; if not, write to the Free Software Foundation, Inc.,
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16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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21 // ID_IN.h - Header file for Input Manager
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23 // By Jason Blochowiak
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29 #include "src/lib/lib_head.h"
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30 //#include "src/lib/16_us.h"
33 #define __DEBUG_InputMgr__
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36 #define KeyInt 9 // The keyboard ISR number
38 // Stuff for the joystick
39 #define JoyScaleMax 32768
40 #define JoyScaleShift 8
41 #define MaxJoyValue 5000
43 #define MaxPlayers 4
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46 #define NumCodes 128
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48 typedef byte ScanCode;
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51 #define sc_Return 0x1c
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52 #define sc_Enter sc_Return
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53 #define sc_Escape 0x01
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54 #define sc_Space 0x39
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55 #define sc_BackSpace 0x0e
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58 #define sc_Control 0x1d
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59 #define sc_CapsLock 0x3a
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60 #define sc_LShift 0x2a
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61 #define sc_RShift 0x36
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62 #define sc_UpArrow 0x48
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63 #define sc_DownArrow 0x50
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64 #define sc_LeftArrow 0x4b
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65 #define sc_RightArrow 0x4d
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66 #define sc_Insert 0x52
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67 #define sc_Delete 0x53
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68 #define sc_Home 0x47
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70 #define sc_PgUp 0x49
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71 #define sc_PgDn 0x51
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124 #define key_Return 0x0d
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125 #define key_Enter key_Return
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126 #define key_Escape 0x1b
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127 #define key_Space 0x20
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128 #define key_BackSpace 0x08
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129 #define key_Tab 0x09
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130 #define key_Delete 0x7f
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132 // Stuff for the mouse
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137 #define MouseInt 0x33
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140 demo_Off,demo_Record,demo_Playback,demo_PlayDone
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144 ctrl_None, // MDM (GAMERS EDGE) - added
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146 ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,
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148 ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,
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152 motion_Left = -1,motion_Up = -1,
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154 motion_Right = 1,motion_Down = 1
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157 dir_North,dir_NorthEast,
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158 dir_East,dir_SouthEast,
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159 dir_South,dir_SouthWest,
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160 dir_West,dir_NorthWest,
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164 boolean button0,button1;
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166 Motion xaxis,yaxis;
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169 typedef CursorInfo ControlInfo;
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171 ScanCode button0,button1,
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172 upleft, up, upright,
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174 downleft, down, downright;
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177 word joyMinX,joyMinY,
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178 threshMinX,threshMinY,
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179 threshMaxX,threshMaxY,
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181 joyMultXL,joyMultYL,
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182 joyMultXH,joyMultYH;
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185 =============================================================================
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189 =============================================================================
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193 // configuration variables
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195 static boolean MousePresent;
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196 static boolean JoysPresent[MaxJoys];
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197 static boolean JoyPadPresent;
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201 static boolean JoystickCalibrated=false; // MDM (GAMERS EDGE) - added
202 static ControlType ControlTypeUsed; // MDM (GAMERS EDGE) - added
204 static boolean Keyboard[NumCodes];
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205 static boolean Paused;
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206 static char LastASCII;
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207 static ScanCode LastScan;
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209 static KeyboardDef KbdDefs[] = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51};
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210 static JoystickDef JoyDefs[MaxJoys];
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211 static ControlType Controls[MaxPlayers];
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213 static dword MouseDownCount;
216 static Demo DemoMode = demo_Off;
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217 static byte /*_seg*/ *DemoBuffer;
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218 static word DemoOffset,DemoSize;
221 extern dword far* clockdw;
224 =============================================================================
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228 =============================================================================
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230 static byte far ASCIINames[] = // Unshifted ASCII for scan codes
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232 // 0 1 2 3 4 5 6 7 8 9 A B C D E F
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233 0 ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8 ,9 , // 0
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234 'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0 ,'a','s', // 1
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235 'd','f','g','h','j','k','l',';',39 ,'`',0 ,92 ,'z','x','c','v', // 2
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236 'b','n','m',',','.','/',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3
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237 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4
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238 '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5
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239 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
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240 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
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242 far ShiftNames[] = // Shifted ASCII for scan codes
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244 // 0 1 2 3 4 5 6 7 8 9 A B C D E F
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245 0 ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8 ,9 , // 0
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246 'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0 ,'A','S', // 1
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247 'D','F','G','H','J','K','L',':',34 ,'~',0 ,'|','Z','X','C','V', // 2
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248 'B','N','M','<','>','?',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3
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249 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4
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250 '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5
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251 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
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252 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
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254 far SpecialNames[] = // ASCII for 0xe0 prefixed codes
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256 // 0 1 2 3 4 5 6 7 8 9 A B C D E F
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257 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 0
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258 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,13 ,0 ,0 ,0 , // 1
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259 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 2
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260 0 ,0 ,0 ,0 ,0 ,'/',0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 3
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261 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 4
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262 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5
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263 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
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264 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
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268 static boolean IN_Started;
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269 static boolean CapsLock;
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270 static ScanCode CurCode,LastCode;
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272 static Direction DirTable[] = // Quick lookup for total direction
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274 dir_NorthWest, dir_North, dir_NorthEast,
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275 dir_West, dir_None, dir_East,
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276 dir_SouthWest, dir_South, dir_SouthEast
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279 static void (*INL_KeyHook)(void);
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280 static void interrupt (*OldKeyVect)(void);
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282 static char *ParmStrings[] = {"nojoys","nomouse",nil};
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284 // Function prototypes
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285 #define IN_KeyDown(code) (Keyboard[(code)])
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286 #define IN_ClearKey(code) {Keyboard[code] = false;\
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287 if (code == LastScan) LastScan = sc_None;}
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289 // DEBUG - put names in prototypes
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290 extern void IN_Startup(void),IN_Shutdown(void),
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291 IN_Default(boolean gotit,ControlType in),
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292 IN_SetKeyHook(void (*)()),
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293 IN_ClearKeysDown(void),
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294 IN_ReadCursor(CursorInfo *),
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295 IN_ReadControl(int,ControlInfo *),
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296 IN_SetControlType(int,ControlType),
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297 IN_GetJoyAbs(word joy,word *xp,word *yp),
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298 IN_SetupJoy(word joy,word minx,word maxx,
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299 word miny,word maxy),
301 IN_StartDemoPlayback(byte __segment *buffer,word bufsize),
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302 IN_StopDemo(void),IN_FreeDemoBuffer(void),
304 IN_Ack(void),IN_AckBack(void);
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305 extern boolean IN_UserInput(dword delay,boolean clear),
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308 , IN_StartDemoRecord(word bufsize)
311 extern byte *IN_GetScanName(ScanCode);
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312 extern char IN_WaitForASCII(void);
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313 extern ScanCode IN_WaitForKey(void);
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314 extern word IN_GetJoyButtonsDB(word joy);
316 //static void interrupt INL_KeyService(void);
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