1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "src/lib/scroll16.h"
24 #include "src/lib/16_timer.h"
25 #include "src/lib/wcpu/wcpu.h"
28 #define MODEX //this is for mode x initiating
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
32 global_game_variables_t gvar;
34 player_t player[MaxPlayers];
35 //page_t screen, gvar.video.page[1], gvar.video.page[2];
38 //word pn=0; //i forgot ww
39 static planar_buf_t huge *pp;
45 boolean pageflipflop=1;
48 //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
50 //map_view_db_t pgid[4];
53 static word paloffset=0;
54 byte *dpal, *default_pal;
60 void main(int argc, char *argv[])
62 byte *mesg=malloc(sizeof(dword));
64 if(argv[1]) bakapee = atoi(argv[1]);
67 // DOSLIB: check our environment
70 // DOSLIB: what CPU are we using?
71 // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
72 // So this code by itself shouldn't care too much what CPU it's running on. Except that other
73 // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
74 // the CPU to carry out tasks. --J.C.
77 // DOSLIB: check for VGA
79 printf("VGA probe failed\n");
82 // hardware must be VGA or higher!
83 if (!(vga_state.vga_flags & VGA_IS_VGA)) {
84 printf("This program requires VGA or higher graphics hardware\n");
89 //player[0].data = &pp;
91 printf("starting timer ");
98 fprintf(stderr, "testing map load~ ");
99 loadmap("data/test.map", &map);
101 printf("chkmap ok ");
102 fprintf(stderr, "yay map loaded~~\n");
107 //mappalptr = map.tiles->btdata->palette;
110 //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
111 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
113 /* create the planar buffer */
114 ////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
115 /*++++printf("load pee!! ");
116 pp = planar_buf_from_bitmap(&p);
122 IN_Default(0,&player,ctrl_Joystick);
123 //IN_Default(1,&player,ctrl_Joystick);
125 /* save the palette */
128 dpal = modexNewPal();
129 default_pal = modexNewPal();
130 *default_pal = *dpal;
132 modexFadeOff(4, dpal);
136 VGAmodeX(bakapee, 1, &gvar);
137 // printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
139 modexPalBlack(); //reset the palette~
142 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
143 //++++ player[0].data.offset=(paloffset/3);
144 //++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
145 //modexPalUpdate1(p.palette);
146 //++++0000 modexPalUpdate1(map.tiles->btdata->palette);
147 //printf(" %d\n", sizeof(ptmp->data));
148 //printf("1: %d\n", paloffset);
149 //++++ map.tiles->data->offset=(paloffset/3);
150 //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
151 // printf("\n====\n");
152 // printf("0 paloffset= %d\n", paloffset/3);
153 // printf("====\n\n");
156 gpal = modexNewPal();
158 modexSavePalFile("data/g.pal", gpal);
159 modexPalBlack(); //so player will not see loadings~
163 /* setup camera and screen~ */
164 modexHiganbanaPageSetup(&gvar.video);
165 for(i=0;i<gvar.video.num_of_pages;i++)
167 mv[i].page = &gvar.video.page[i];
169 mv[i].video = &gvar.video;
173 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
175 modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[1].page->width, mv[1].page->height);
177 //TODO: put player in starting position of spot
178 //default player position on the viewable map
179 player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
180 player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
181 IN_initplayer(&player, 0);
182 //IN_initplayer(&player, 1);
185 modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
187 //PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
188 PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
191 if(!pageflipflop) modexShowPage(mv[1].page);
192 else modexShowPage(mv[(gvar.video.p)].page);
193 shinku_fps_indicator_page = 1; // we're on page 1 now, shinku(). follow along please or it will not be visible.
194 //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
197 modexFadeOn(4, gpal);
200 while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
203 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
204 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
205 //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
208 IN_ReadControl(0,&player);
212 panpagemanual(mv, player, 0);
213 //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);
217 //the scripting stuff....
218 //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
219 if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
222 for(i=800; i>=400; i--)
228 if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
230 if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }
231 if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }
232 if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
233 if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
234 if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);
239 if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); }
241 paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
242 printf("1paloffset = %d\n", paloffset/3);
243 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
244 printf("2paloffset = %d\n", paloffset/3);
245 modexpdump(mv[0].page); modexpdump(mv[1].page); }
249 if(IN_KeyDown(88)){panswitch=!panswitch;} //f12
251 if(IN_KeyDown(87)) //f11
253 pageflipflop=!pageflipflop;
255 // VGAmodeX(0, 0, &gvar);
263 if(IN_KeyDown(68)) //s
265 gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
268 //TODO fmemtest into page
269 /*if(IN_KeyDown(4+1)) //4
273 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
277 if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
278 //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
279 if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
282 /* fade back to text mode */
283 /* but 1st lets save the game palette~ */
287 modexSavePalFile("data/g.pal", gpal);
288 modexFadeOff(4, gpal);
290 VGAmodeX(0, 1, &gvar);
293 printf("Project 16 scroll.exe. This is just a test file!\n");
294 printf("version %s\n", VERSION);
295 printf("tx: %d\n", mv[0].tx);
296 printf("ty: %d\n", mv[0].ty);
297 printf("player.x: %d", player[0].x); printf(" player.y: %d\n", player[0].y);
298 //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
299 //else printf("\nplayer[0].y: %d\n", player[0].y);
300 printf("player.tx: %d", player[0].tx); printf(" player.ty: %d\n", player[0].ty);
301 printf("player.triggx: %d", player[0].triggerx); printf(" player.triggy: %d\n", player[0].triggery);
302 printf("player.hp: %d", (player[0].hp)); printf(" player.q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d);
303 printf("pdir=%d\n", player[0].pdir);
304 printf("tile data value at player trigger position: %d\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
305 // printf("palette offset: %d\n", paloffset/3);
306 //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
307 //++++ printf("Total free: %zu\n", GetFreeSize());
308 //not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
309 //not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
310 printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d\n", gvar.video.page[0].height);
311 printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);
312 printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d\n", gvar.video.page[0].tilesh);
313 printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d \n", gvar.video.page[0].th);
314 printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
315 modexprintmeminfo(&gvar.video);
316 printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty); printf("panswitch=%u\n", panswitch);
317 //printf("player[1].q: %d", player[1].q); printf(" player[1].d: %d\n", player[1].d);
319 //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);
324 case 0: cpus = "8086/8088 or 186/88"; break;
325 case 1: cpus = "286"; break;
326 case 2: cpus = "386 or newer"; break;
327 default: cpus = "internal error"; break;
329 printf("detected CPU type: %s\n", cpus);
332 modexFadeOn(4, dpal);