1 #include "src/lib/dos_kb.h"
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2 #include "src/lib/mapread.h"
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3 #include "src/lib/wtest/wtest.c"
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4 #include "src/lib/planar.c"
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5 //====#include "src\lib\ems.c"
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7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
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12 int tx; //appears to be the top left tile position on the viewable screen map
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13 int ty; //appears to be the top left tile position on the viewable screen map
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14 word dxThresh; //????
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15 word dyThresh; //????
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19 int x; //player exact position on the viewable map
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20 int y; //player exact position on the viewable map
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21 int tx; //player tile position on the viewable map
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22 int ty; //player tile position on the viewable map
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23 int triggerx; //player's trigger box tile position on the viewable map
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24 int triggery; //player's trigger box tile position on the viewable map
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25 int setx; //NOT USED YET! player sprite sheet set on the image x
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26 int sety; //NOT USED YET! player sprite sheet set on the image y
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27 word q; //loop variable
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29 bitmap_t data; //supposively the sprite sheet data
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30 int hp; //hitpoints of the player
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33 map_t allocMap(int w, int h);
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34 void initMap(map_t *map);
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35 void mapScrollRight(map_view_t *mv, byte offset);
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36 void mapScrollLeft(map_view_t *mv, byte offest);
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37 void mapScrollUp(map_view_t *mv, byte offset);
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38 void mapScrollDown(map_view_t *mv, byte offset);
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39 void mapGoTo(map_view_t *mv, int tx, int ty);
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40 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
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41 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
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42 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
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44 void pdump(map_view_t *pee);
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45 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
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48 #define QUADWH TILEWH/2
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50 //#define LOOPMAX (TILEWH/SPEED)
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52 //place holder definitions
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59 size_t oldfreemem=GetFreeSize();
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63 word panswitch=0, panq=1, pand=0; //for panning!
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65 static word paloffset=0;
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66 bitmap_t ptmp;//, npctmp; // player sprite
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69 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
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70 page_t screen, screen2, screen3;
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72 map_view_t mv, mv2, mv3;
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73 map_view_t *bg, *spri, *mask;//, *tmp;
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80 // atexit(qclean());
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83 printf("Expanded memory is not present\n");
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89 printf("Expanded memory manager is not present\n");
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93 emsavail = emmavail();
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96 printf("Expanded memory manager error\n");
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99 printf("There are %ld pages available\n",emsavail);
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101 if((emmhandle = emmalloc(emsavail)) < 0)
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103 printf("Insufficient pages available\n");
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107 /* create the map */
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108 //0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
109 //0000 fprintf(stderr, "testing~\n");
110 //++++ loadmap("data/test.map", &map);
111 //0000 fprintf(stderr, "yay map loaded~~\n");
112 //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
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113 //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
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114 //---- initMap(&map);
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119 /* draw the tiles */
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121 mappalptr = map.tiles->data->palette;
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123 //0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
124 ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
125 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
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127 /* create the planar buffer */
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128 //0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
129 p = planar_buf_from_bitmap(&ptmp);
130 //0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
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135 mm.length=sizeof(map);
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137 mm.sourceOff=(long)↦
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138 mm.destH=emmhandle;
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141 ist = move_emem(&mm);
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142 printf("%d\n", coretotalEMS());
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143 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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144 //printf("%d\n", emmhandle);
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150 mm.length=emmhandle;
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152 mm.sourceOff=(long)&ptmp;
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153 mm.destH=emmhandle;
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156 ist = move_emem(&mm);
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157 printf("%d\n", coretotalEMS());
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158 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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159 //printf("%d\n", emmhandle);
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163 /* save the palette */
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164 dpal = modexNewPal();
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165 modexPalSave(dpal);
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166 modexFadeOff(4, dpal);
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170 modexPalBlack(); //reset the palette~
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171 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
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172 ptmp.offset=(paloffset/3);
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173 modexPalUpdate(&ptmp, &paloffset, 0, 0);
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174 //printf(" %d\n", sizeof(ptmp.data));
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175 //printf("1: %d\n", paloffset);
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176 map.tiles->data->offset=(paloffset/3);
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177 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
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178 printf("\n====\n");
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179 printf("0 paloffset= %d\n", paloffset/3);
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180 printf("====\n\n");
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181 gpal = modexNewPal();
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182 modexPalSave(gpal);
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183 modexSavePalFile("data/g.pal", gpal);
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184 modexPalBlack(); //so player will not see loadings~
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186 /* setup camera and screen~ */
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187 screen = modexDefaultPage();
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188 screen.width += (TILEWH*2);
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189 screen.height += (TILEWH*2)+QUADWH;
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191 screen2 = modexNextPage(mv.page);
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192 mv2.page = &screen2;
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194 mv3.page = &screen3;
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196 /* set up paging */
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201 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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203 mapGoTo(spri, 0, 0);
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204 //mapGoTo(mask, 0, 0);
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206 //TODO: put player in starting position of spot
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207 //default player position on the viewable map
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208 player.tx = bg->tx + 10;
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209 player.ty = bg->ty + 8;
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210 player.x = player.tx*TILEWH;
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211 player.y = player.ty*TILEWH;
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212 player.triggerx = player.tx;
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213 player.triggery = player.ty+1;
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218 /*npc0.tx = bg->tx + 1;
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219 npc0.ty = bg->ty + 1;
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220 npc0.x = npc0.tx*TILEWH;
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221 npc0.y = npc0.ty*TILEWH;
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222 npc0.triggerx = npc0.tx;
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223 npc0.triggery = npc0.ty+1;
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226 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
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227 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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229 modexShowPage(spri->page);
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230 // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
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231 modexFadeOn(4, gpal);
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232 while(!keyp(1) && player.hp>0)
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234 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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235 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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236 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
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237 #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
239 //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!
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240 /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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242 if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;
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249 if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))
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251 if(npc0.q<=(TILEWH/SPEED))
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255 //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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256 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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257 modexShowPage(spri->page);
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259 } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }
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263 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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264 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);
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265 modexShowPage(spri->page);
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268 npc0.triggerx = npc0.tx+1;
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269 npc0.triggery = npc0.ty;
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275 if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))
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277 if(npc0.q<=(TILEWH/SPEED))
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281 //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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282 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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283 modexShowPage(spri->page);
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285 } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }
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289 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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290 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);
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291 modexShowPage(spri->page);
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294 npc0.triggerx = npc0.tx-1;
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295 npc0.triggery = npc0.ty;
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301 if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))
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303 if(npc0.q<=(TILEWH/SPEED))
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307 //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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308 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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309 modexShowPage(spri->page);
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311 } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }
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315 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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316 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);
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317 modexShowPage(spri->page);
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320 npc0.triggerx = npc0.tx;
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321 npc0.triggery = npc0.ty+1;
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327 if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))
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329 if(npc0.q<=(TILEWH/SPEED))
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333 //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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334 modexShowPage(spri->page);
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335 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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337 } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }
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341 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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342 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);
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343 modexShowPage(spri->page);
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346 npc0.triggerx = npc0.tx;
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347 npc0.triggery = npc0.ty-1;
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350 if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }
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354 //TODO: make movement into a function!
357 if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
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359 if(player.d == 0){ player.d = 2; }
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360 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
361 !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
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363 if(player.q<=(TILEWH/SPEED))
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366 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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367 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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368 mapScrollRight(bg, SPEED);
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369 mapScrollRight(spri, SPEED);
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370 //mapScrollRight(mask, SPEED);
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371 modexShowPage(spri->page);
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373 } else { player.q = 1; player.d = 0; player.tx++; }
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375 else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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377 if(player.q<=(TILEWH/SPEED))
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381 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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382 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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383 modexShowPage(spri->page);
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385 } else { player.q = 1; player.d = 0; player.tx++; }
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389 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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390 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
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391 modexShowPage(spri->page);
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394 player.triggerx = player.tx+1;
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395 player.triggery = player.ty;
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399 if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
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401 if(player.d == 0){ player.d = 4; }
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402 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
403 !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
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405 if(player.q<=(TILEWH/SPEED))
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408 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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409 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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410 mapScrollLeft(bg, SPEED);
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411 mapScrollLeft(spri, SPEED);
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412 //mapScrollLeft(mask, SPEED);
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413 modexShowPage(spri->page);
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415 } else { player.q = 1; player.d = 0; player.tx--; }
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417 else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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419 if(player.q<=(TILEWH/SPEED))
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423 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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424 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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425 modexShowPage(spri->page);
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427 } else { player.q = 1; player.d = 0; player.tx--; }
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431 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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432 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
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433 modexShowPage(spri->page);
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436 player.triggerx = player.tx-1;
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437 player.triggery = player.ty;
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441 if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
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443 if(player.d == 0){ player.d = 3; }
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444 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
445 !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!
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447 if(player.q<=(TILEWH/SPEED))
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450 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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451 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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452 mapScrollDown(bg, SPEED);
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453 mapScrollDown(spri, SPEED);
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454 //mapScrollDown(mask, SPEED);
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455 modexShowPage(spri->page);
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457 } else { player.q = 1; player.d = 0; player.ty++; }
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459 else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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461 if(player.q<=(TILEWH/SPEED))
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465 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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466 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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467 modexShowPage(spri->page);
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469 } else { player.q = 1; player.d = 0; player.ty++; }
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473 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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474 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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475 modexShowPage(spri->page);
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478 player.triggerx = player.tx;
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479 player.triggery = player.ty+1;
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483 if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
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485 if(player.d == 0){ player.d = 1; }
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486 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
487 !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!
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489 if(player.q<=(TILEWH/SPEED))
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492 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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493 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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494 mapScrollUp(bg, SPEED);
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495 mapScrollUp(spri, SPEED);
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496 //mapScrollUp(mask, SPEED);
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497 modexShowPage(spri->page);
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499 } else { player.q = 1; player.d = 0; player.ty--; }
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501 else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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503 if(player.q<=(TILEWH/SPEED))
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507 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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508 modexShowPage(spri->page);
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509 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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511 } else { player.q = 1; player.d = 0; player.ty--; }
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515 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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516 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
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517 modexShowPage(spri->page);
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520 player.triggerx = player.tx;
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521 player.triggery = player.ty-1;
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526 if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)
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528 if(pand == 0){ pand = 2; }
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529 if(panq<=(TILEWH/SPEED))
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533 modexShowPage(bg->page);
534 modexShowPage(spri->page);
536 } else { panq = 1; pand = 0; }
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539 if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)
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541 if(pand == 0){ pand = 4; }
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542 if(panq<=(TILEWH/SPEED))
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546 modexShowPage(bg->page);
547 modexShowPage(spri->page);
549 } else { panq = 1; pand = 0; }
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552 if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)
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554 if(pand == 0){ pand = 3; }
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555 if(panq<=(TILEWH/SPEED))
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559 modexShowPage(bg->page);
560 modexShowPage(spri->page);
562 } else { panq = 1; pand = 0; }
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565 if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)
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567 if(pand == 0){ pand = 1; }
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568 if(panq<=(TILEWH/SPEED))
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572 modexShowPage(bg->page);
573 modexShowPage(spri->page);
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575 } else { panq = 1; pand = 0; }
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578 //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
579 if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
\r
582 for(i=800; i>=400; i--)
\r
588 if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
\r
589 //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
\r
590 if(keyp(25)){ pdump(bg); pdump(spri); }
\r
591 if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }
\r
593 paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);
\r
594 printf("1paloffset = %d\n", paloffset/3);
\r
595 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
\r
596 printf("2paloffset = %d\n", paloffset/3);
\r
597 pdump(bg); pdump(spri); }
599 if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }
\r
611 if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
615 /* fade back to text mode */
\r
616 /* but 1st lets save the game palette~ */
\r
617 modexPalSave(gpal);
\r
618 modexSavePalFile("data/g.pal", gpal);
\r
619 modexFadeOff(4, gpal);
\r
622 printf("Project 16 scroll.exe\n");
\r
623 printf("tx: %d\n", bg->tx);
\r
624 printf("ty: %d\n", bg->ty);
625 printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);
\r
626 //if(player.hp==0) printf("%d wwww\n", player.y+8);
\r
627 //else printf("\nplayer.y: %d\n", player.y);
\r
628 printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);
\r
629 printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);
\r
630 printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
631 printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);
\r
632 printf("palette offset: %d\n", paloffset/3);
\r
633 printf("Total used: %zu\n", oldfreemem-GetFreeSize());
\r
634 printf("Total free: %zu\n", GetFreeSize());
\r
635 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
\r
636 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
\r
637 printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
\r
638 printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
639 //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
\r
645 //emmclose(emmhandle);
\r
646 switch(detectcpu())
\r
648 case 0: cpus = "8086/8088 or 186/88"; break;
\r
649 case 1: cpus = "286"; break;
\r
650 case 2: cpus = "386 or newer"; break;
\r
651 default: cpus = "internal error"; break;
\r
653 printf("detected CPU type: %s\n", cpus);
\r
654 modexFadeOn(4, dpal);
\r
659 allocMap(int w, int h) {
\r
664 result.data = malloc(sizeof(byte) * w * h);
\r
665 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
\r
666 /*if(isEMS() || checkEMS())
\r
669 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
\r
670 mm.length=sizeof(result);
\r
672 mm.sourceOff=ptr2long(&result);
\r
673 mm.destH=emmhandle;
\r
675 ist = move_emem(&mm);
\r
676 if(!ist){ dealloc_emem(emmhandle); exit(5); }
\r
677 printf("%d\n", coretotalEMS());
\r
684 initMap(map_t *map) {
\r
685 /* just a place holder to fill out an alternating pattern */
\r
689 //if(!isEMS() || !checkEMS())
\r
690 // map->tiles = malloc(sizeof(tiles_t));
\r
692 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
\r
694 /* create the tile set */
\r
695 //if(!isEMS() || !checkEMS())
\r
696 // map->tiles->data = malloc(sizeof(bitmap_t));
\r
698 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
\r
699 // map->tiles->data->width = (TILEWH/**2*/);
\r
700 // map->tiles->data->height= TILEWH;
\r
701 //if(!isEMS() || !checkEMS())
\r
702 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
\r
704 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
\r
705 // map->tiles->tileHeight = TILEWH;
\r
706 // map->tiles->tileWidth =TILEWH;
\r
707 // map->tiles->rows = 1;
\r
708 // map->tiles->cols = 1;//2;
\r
711 //for(y=0; y<map->height; y++) {
\r
712 //for(x=0; x<map->width; x++) {
\r
714 for(yy=0; yy<TILEWH; yy++) {
\r
715 for(xx=0; xx<(TILEWH); xx++) {
\r
717 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
\r
718 // printf("[%d]", map->tiles->data->data[i]);
\r
720 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
\r
721 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
\r
727 // printf("[%d]", map->data[q]);
\r
734 for(y=0; y<map->height; y++) {
\r
735 for(x=0; x<map->width; x++) {
\r
736 // map->data[i]=255;
\r
737 printf("[%d]", map->data[i]);
\r
738 //tile = tile ? 0 : 1;
\r
741 //tile = tile ? 0 : 1;
\r
747 mapScrollRight(map_view_t *mv, byte offset) {
\r
748 word x, y; /* coordinate for drawing */
\r
750 /* increment the pixel position and update the page */
\r
751 mv->page->dx += offset;
\r
753 /* check to see if this changes the tile */
\r
754 if(mv->page->dx >= mv->dxThresh ) {
\r
755 /* go forward one tile */
\r
757 /* Snap the origin forward */
\r
758 mv->page->data += 4;
\r
759 mv->page->dx = mv->map->tiles->tileWidth;
\r
762 /* draw the next column */
\r
763 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
\r
764 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
\r
770 mapScrollLeft(map_view_t *mv, byte offset) {
\r
771 word x, y; /* coordinate for drawing */
\r
773 /* increment the pixel position and update the page */
\r
774 mv->page->dx -= offset;
\r
776 /* check to see if this changes the tile */
\r
777 if(mv->page->dx == 0) {
\r
778 /* go backward one tile */
\r
781 /* Snap the origin backward */
\r
782 mv->page->data -= 4;
\r
783 mv->page->dx = mv->map->tiles->tileWidth;
\r
785 /* draw the next column */
\r
786 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
\r
792 mapScrollUp(map_view_t *mv, byte offset) {
\r
793 word x, y; /* coordinate for drawing */
\r
795 /* increment the pixel position and update the page */
\r
796 mv->page->dy -= offset;
\r
798 /* check to see if this changes the tile */
\r
799 if(mv->page->dy == 0 ) {
\r
800 /* go down one tile */
\r
802 /* Snap the origin downward */
\r
803 mv->page->data -= mv->page->width*4;
\r
804 mv->page->dy = mv->map->tiles->tileHeight;
\r
807 /* draw the next row */
\r
809 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
\r
815 mapScrollDown(map_view_t *mv, byte offset) {
\r
816 word x, y; /* coordinate for drawing */
\r
818 /* increment the pixel position and update the page */
\r
819 mv->page->dy += offset;
\r
821 /* check to see if this changes the tile */
\r
822 if(mv->page->dy >= mv->dyThresh ) {
\r
823 /* go down one tile */
\r
825 /* Snap the origin downward */
\r
826 mv->page->data += mv->page->width*4;
\r
827 mv->page->dy = mv->map->tiles->tileHeight;
\r
830 /* draw the next row */
\r
831 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
\r
832 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
\r
839 mapGoTo(map_view_t *mv, int tx, int ty) {
\r
843 /* set up the coordinates */
\r
846 mv->page->dx = mv->map->tiles->tileWidth;
\r
847 mv->page->dy = mv->map->tiles->tileHeight;
\r
849 /* set up the thresholds */
\r
850 mv->dxThresh = mv->map->tiles->tileWidth * 2;
\r
851 mv->dyThresh = mv->map->tiles->tileHeight * 2;
\r
853 /* draw the tiles */
\r
854 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
\r
856 i=mv->ty * mv->map->width + mv->tx;
857 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
\r
858 mapDrawRow(mv, tx-1, ty, py);
\r
859 i+=mv->map->width - tx;
\r
865 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
\r
872 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
\r
876 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
\r
877 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
878 printf("i=%d\n", i);
\r
879 //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);
\r
880 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
886 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
\r
890 /* the position within the map array */
\r
891 i=ty * mv->map->width + tx;
892 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
894 /* we are in the map, so copy! */
\r
895 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
902 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
\r
906 /* location in the map array */
\r
907 i=ty * mv->map->width + tx;
\r
909 /* We'll copy all of the columns in the screen,
\r
910 i + 1 row above and one below */
\r
911 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
913 /* we are in the map, so copy away! */
\r
914 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
916 i += mv->map->width;
\r
926 void pdump(map_view_t *pee)
\r
929 int palq=(mult)*TILEWH;
\r
932 for(paly=0; paly<palq; paly+=mult){
\r
933 for(palx=0; palx<palq; palx+=mult){
\r
934 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);
\r
941 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
\r
943 sword dire=32*d; //direction
\r
944 sword qq; //scroll offset
\r
946 if(scrolloffsetswitch==0) qq = 0;
\r
947 else qq = ((lp)*SPEED);
\r
971 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
972 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
\r
973 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
\r
974 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
\r
975 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
\r
976 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
977 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
\r
978 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
\r
979 //turn this off if XT
\r
980 if(detectcpu() > 0) modexWaitBorder();
\r