1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "src/lib/scroll16.h"
24 #include "src/lib/16_timer.h"
25 #include "src/lib/wcpu/wcpu.h"
28 #define MODEX //this is for mode x initiating
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
32 global_game_variables_t gvar;
34 player_t player[MaxPlayers];
36 //word pn=0; //i forgot ww
42 //extern boolean pageflipflop=1;
45 //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
47 //map_view_db_t pgid[4];
50 static word paloffset=0;
57 void main(int argc, char *argv[])
59 byte *mesg=malloc(sizeof(dword));
61 if(argv[1]) bakapee = atoi(argv[1]);
64 // DOSLIB: check our environment
67 // DOSLIB: what CPU are we using?
68 // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
69 // So this code by itself shouldn't care too much what CPU it's running on. Except that other
70 // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
71 // the CPU to carry out tasks. --J.C.
74 // DOSLIB: check for VGA
76 printf("VGA probe failed\n");
79 // hardware must be VGA or higher!
80 if (!(vga_state.vga_flags & VGA_IS_VGA)) {
81 printf("This program requires VGA or higher graphics hardware\n");
85 if (_DEBUG_INIT() == 0) {
87 printf("WARNING: Failed to initialize DEBUG output\n");
90 _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log
91 _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);
98 fprintf(stderr, "testing map load~ ");
99 loadmap("data/test.map", &map);
101 printf("chkmap ok ");
102 fprintf(stderr, "yay map loaded~~\n");
107 //mappalptr = map.tiles->btdata->palette;
110 player[0].data = malloc(48*128); //TODO use exmm
111 *player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite
113 /* create the planar buffer */
114 ////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
115 /*++++printf("load pee!! ");
116 pp = planar_buf_from_bitmap(&p);
122 IN_Default(0,&player,ctrl_Joystick);
123 //IN_Default(1,&player,ctrl_Joystick);
125 /* save the palette */
128 dpal = modexNewPal();
130 modexFadeOff(4, dpal);
134 VGAmodeX(bakapee, 1, &gvar);
135 // printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
137 modexPalBlack(); //reset the palette~
140 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
141 //++++ player[0].data.offset=(paloffset/3);
142 //++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
143 modexPalUpdate1(player[0].data->palette);
144 //++++0000 modexPalUpdate1(map.tiles->btdata->palette);
145 //printf(" %d\n", sizeof(ptmp->data));
146 //printf("1: %d\n", paloffset);
147 //++++ map.tiles->data->offset=(paloffset/3);
148 //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
149 // printf("\n====\n");
150 // printf("0 paloffset= %d\n", paloffset/3);
151 // printf("====\n\n");
154 gpal = modexNewPal();
156 modexSavePalFile("data/g.pal", gpal);
157 modexPalBlack(); //so player will not see loadings~
161 /* setup camera and screen~ */
162 modexHiganbanaPageSetup(&gvar.video);
163 for(i=0;i<gvar.video.num_of_pages;i++)
165 mv[i].page = &gvar.video.page[i];
167 mv[i].video = &gvar.video;
172 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
174 //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);
176 //TODO: put player in starting position of spot
177 //default player position on the viewable map
178 player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
179 player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
180 IN_initplayer(&player, 0);
181 //IN_initplayer(&player, 1);
184 modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
185 //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
187 //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);
188 PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, player[0].data);
191 if(!pageflipflop) modexShowPage(mv[1].page);
192 else modexShowPage(mv[0].page);//!(gvar.video.p)
193 shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.
196 // modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);
197 // modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);
199 // unsigned int k,j,o;
200 // /* fill screen with a distinctive pattern */
201 // for (k=0;k < vga_state.vga_width;k++) {
203 // vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
204 // for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)
205 // vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
208 modexClearRegion(mv[3].page, 0, 128, 24, 36, 15);
212 modexFadeOn(4, gpal);
215 while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
218 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
219 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
220 //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
223 IN_ReadControl(0,&player);
227 panpagemanual(mv, player, 0);
228 //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);
231 //the scripting stuff....
232 //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
233 if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
236 for(i=800; i>=400; i--)
242 if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
244 if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }
245 if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }
246 if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
247 if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
248 if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);
253 if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); }
255 paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0);
256 printf("1paloffset = %d\n", paloffset/3);
257 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
258 printf("2paloffset = %d\n", paloffset/3);
259 modexpdump(mv[0].page); modexpdump(mv[1].page);
265 if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12
266 if(IN_KeyDown(87)) //f11
268 pageflipflop=!pageflipflop;
270 // VGAmodeX(0, 0, &gvar);
278 if(IN_KeyDown(68)) //f10
280 gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
283 if(IN_KeyDown(67)) //f9
285 modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2);
286 modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3);
287 modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4);
288 modexClearRegion(mv[3].page, 0, 0, 20, 36, 15);
291 if(IN_KeyDown(66)) //f8
293 // modexDrawSprite(mv[0].page, 16, 16, p);
294 modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));
296 //TODO fmemtest into page
297 /*if(IN_KeyDown(4+1)) //4
301 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
305 if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }
306 //if(IN_KeyDown(11)){ modexPalOverscan(15); }
307 if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
310 /* fade back to text mode */
311 /* but 1st lets save the game palette~ */
315 modexSavePalFile("data/g.pal", gpal);
316 modexFadeOff(4, gpal);
318 VGAmodeX(0, 1, &gvar);
321 printf("\nProject 16 scroll.exe. This is just a test file!\n");
322 printf("version %s\n", VERSION);
323 printf("tx: %d ", mv[0].tx);
324 printf("ty: %d\n", mv[0].ty);
326 printf("player vars:\n");
327 printf(" x: %d", player[0].x); printf(" y: %d\n", player[0].y);
328 //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
329 //else printf("\nplayer[0].y: %d\n", player[0].y);
330 printf(" tx: %d", player[0].tx); printf(" ty: %d\n", player[0].ty);
331 printf(" triggx: %d", player[0].triggerx); printf(" triggy: %d\n", player[0].triggery);
332 printf(" hp: %d", (player[0].hp)); printf(" q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d);
333 printf(" pdir=%d\n", player[0].pdir);
334 printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
335 // printf("palette offset: %d\n", paloffset/3);
336 //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
337 //++++ printf("Total free: %zu\n", GetFreeSize());
338 //not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
339 //not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
340 printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height);
341 printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);
342 printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh);
343 printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th);
344 printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
345 modexprintmeminfo(&gvar.video);
346 //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty);
347 printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r);
348 printf("pageflipflop=%u\n", pageflipflop);
349 //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk);
350 //0000printf("gvar.video.clk=%f", gvar.video.clk);
352 //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);
357 case 0: cpus = "8086/8088 or 186/88"; break;
358 case 1: cpus = "286"; break;
359 case 2: cpus = "386 or newer"; break;
360 default: cpus = "internal error"; break;
362 printf("detected CPU type: %s\n", cpus);
365 modexFadeOn(4, dpal);