1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "src/lib/dos_kb.h"
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24 #include "src/lib/mapread.h"
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25 #include "src/lib/wcpu/wcpu.h"
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26 #include "src/lib/planar.h"
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27 //====#include "src\lib\ems.c"
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29 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
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31 //optimize scroll*!!!!
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36 int tx; //appears to be the top left tile position on the viewable screen map
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37 int ty; //appears to be the top left tile position on the viewable screen map
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38 word dxThresh; //????
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39 word dyThresh; //????
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43 int x; //player exact position on the viewable map
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44 int y; //player exact position on the viewable map
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45 int tx; //player tile position on the viewable map
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46 int ty; //player tile position on the viewable map
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47 int triggerx; //player's trigger box tile position on the viewable map
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48 int triggery; //player's trigger box tile position on the viewable map
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49 int setx; //NOT USED YET! player sprite sheet set on the image x
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50 int sety; //NOT USED YET! player sprite sheet set on the image y
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51 word q; //loop variable
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53 bitmap_t data; //supposively the sprite sheet data
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54 int hp; //hitpoints of the player
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62 map_t allocMap(int w, int h);
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63 void initMap(map_t *map);
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64 void mapScrollRight(map_view_t *mv, byte offset, word id);
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65 void mapScrollLeft(map_view_t *mv, byte offest, word id);
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66 void mapScrollUp(map_view_t *mv, byte offset, word id);
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67 void mapScrollDown(map_view_t *mv, byte offset, word id);
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68 void mapGoTo(map_view_t *mv, int tx, int ty);
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69 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
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70 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
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71 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
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73 void pdump(map_view_t *pee);
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74 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
77 #define QUADWH TILEWH/2
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79 //#define LOOPMAX (TILEWH/SPEED)
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81 //place holder definitions
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88 //++++ size_t oldfreemem=GetFreeSize();
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92 word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!
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94 static word paloffset=0;
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95 bitmap_t ptmp;//, npctmp; // player sprite
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98 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
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99 page_t screen, screen2, screen3;
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101 map_view_t mv[3];//mv, mv2, mv3;
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102 map_view_t *bg, *spri, *mask;//, *tmp;
103 //map_view_db_t pgid[4];
111 // atexit(qclean());
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114 printf("Expanded memory is not present\n");
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120 printf("Expanded memory manager is not present\n");
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124 emsavail = emmavail();
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127 printf("Expanded memory manager error\n");
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130 printf("There are %ld pages available\n",emsavail);
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132 if((emmhandle = emmalloc(emsavail)) < 0)
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134 printf("Insufficient pages available\n");
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138 /* create the map */
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139 //0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
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140 //0000 fprintf(stderr, "testing~\n");
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141 loadmap("data/test.map", &map);
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142 //0000 fprintf(stderr, "yay map loaded~~\n");
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143 //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
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144 //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
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145 //---- initMap(&map);
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150 /* draw the tiles */
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152 mappalptr = map.tiles->data->palette;
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154 //0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
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155 ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
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156 // font = bitmapLoadPcx("data/font.pcx");
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157 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
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159 /* create the planar buffer */
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160 //0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
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161 p = planar_buf_from_bitmap(&ptmp);
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162 //0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
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167 mm.length=sizeof(map);
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169 mm.sourceOff=(long)↦
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170 mm.destH=emmhandle;
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173 ist = move_emem(&mm);
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174 printf("%d\n", coretotalEMS());
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175 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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176 //printf("%d\n", emmhandle);
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182 mm.length=emmhandle;
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184 mm.sourceOff=(long)&ptmp;
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185 mm.destH=emmhandle;
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188 ist = move_emem(&mm);
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189 printf("%d\n", coretotalEMS());
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190 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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191 //printf("%d\n", emmhandle);
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195 /* save the palette */
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196 dpal = modexNewPal();
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197 modexPalSave(dpal);
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198 modexFadeOff(4, dpal);
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202 modexPalBlack(); //reset the palette~
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203 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
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204 ptmp.offset=(paloffset/3);
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205 modexPalUpdate(&ptmp, &paloffset, 0, 0);
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206 //printf(" %d\n", sizeof(ptmp.data));
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207 //printf("1: %d\n", paloffset);
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208 map.tiles->data->offset=(paloffset/3);
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209 //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
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210 printf("\n====\n");
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211 printf("0 paloffset= %d\n", paloffset/3);
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212 printf("====\n\n");
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213 gpal = modexNewPal();
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214 modexPalSave(gpal);
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215 modexSavePalFile("data/g.pal", gpal);
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216 modexPalBlack(); //so player will not see loadings~
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218 /* setup camera and screen~ */
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219 screen = modexDefaultPage();
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220 screen.width += (TILEWH*2);
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221 screen.height += (TILEWH*2);//+QUADWH;
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222 mv[0].page = &screen;
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223 screen2 = modexNextPage(mv[0].page);
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224 mv[1].page = &screen2;
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225 screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
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226 //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
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227 mv[2].page = &screen3;
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229 /* set up paging */
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234 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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236 mapGoTo(spri, 0, 0);
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237 //mapGoTo(mask, 0, 0);
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239 //TODO: put player in starting position of spot
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240 //default player position on the viewable map
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241 player.tx = bg->tx + 10;
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242 player.ty = bg->ty + 8;
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243 player.x = player.tx*TILEWH;
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244 player.y = player.ty*TILEWH;
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245 player.triggerx = player.tx;
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246 player.triggery = player.ty+1;
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251 /*npc0.tx = bg->tx + 1;
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252 npc0.ty = bg->ty + 1;
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253 npc0.x = npc0.tx*TILEWH;
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254 npc0.y = npc0.ty*TILEWH;
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255 npc0.triggerx = npc0.tx;
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256 npc0.triggery = npc0.ty+1;
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259 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
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260 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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262 modexShowPage(spri->page);
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263 // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
264 modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
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265 modexFadeOn(4, gpal);
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266 while(!keyp(1) && player.hp>0)
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268 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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269 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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270 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
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271 #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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274 //TODO: make movement into a function!
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277 if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
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279 if(player.d == 0){ player.d = 2; }
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280 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
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281 !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
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283 if(player.q<=(TILEWH/SPEED))
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286 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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287 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
288 mapScrollRight(mv, SPEED, 0);
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289 mapScrollRight(mv, SPEED, 1);
290 //mapScrollRight(mask, SPEED);
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291 modexShowPage(spri->page);
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293 } else { player.q = 1; player.d = 0; player.tx++; }
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295 else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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297 if(player.q<=(TILEWH/SPEED))
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301 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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302 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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303 modexShowPage(spri->page);
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305 } else { player.q = 1; player.d = 0; player.tx++; }
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309 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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310 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
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311 modexShowPage(spri->page);
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314 player.triggerx = player.tx+1;
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315 player.triggery = player.ty;
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319 if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
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321 if(player.d == 0){ player.d = 4; }
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322 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
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323 !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
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325 if(player.q<=(TILEWH/SPEED))
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328 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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329 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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330 mapScrollLeft(mv, SPEED, 0);
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331 mapScrollLeft(mv, SPEED, 1);
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332 //mapScrollLeft(mask, SPEED);
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333 modexShowPage(spri->page);
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335 } else { player.q = 1; player.d = 0; player.tx--; }
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337 else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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339 if(player.q<=(TILEWH/SPEED))
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343 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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344 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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345 modexShowPage(spri->page);
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347 } else { player.q = 1; player.d = 0; player.tx--; }
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351 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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352 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
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353 modexShowPage(spri->page);
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356 player.triggerx = player.tx-1;
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357 player.triggery = player.ty;
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361 if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
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363 if(player.d == 0){ player.d = 3; }
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364 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
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365 !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!
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367 if(player.q<=(TILEWH/SPEED))
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370 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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371 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
372 mapScrollDown(mv, SPEED, 0);
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373 mapScrollDown(mv, SPEED, 1);
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374 //mapScrollDown(mask, SPEED);
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375 modexShowPage(spri->page);
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377 } else { player.q = 1; player.d = 0; player.ty++; }
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379 else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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381 if(player.q<=(TILEWH/SPEED))
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385 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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386 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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387 modexShowPage(spri->page);
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389 } else { player.q = 1; player.d = 0; player.ty++; }
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393 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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394 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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395 modexShowPage(spri->page);
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398 player.triggerx = player.tx;
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399 player.triggery = player.ty+1;
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403 if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
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405 if(player.d == 0){ player.d = 1; }
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406 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
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407 !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!
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409 if(player.q<=(TILEWH/SPEED))
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412 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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413 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
414 mapScrollUp(mv, SPEED, 0);
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415 mapScrollUp(mv, SPEED, 1);
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416 //mapScrollUp(mask, SPEED);
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417 modexShowPage(spri->page);
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419 } else { player.q = 1; player.d = 0; player.ty--; }
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421 else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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423 if(player.q<=(TILEWH/SPEED))
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427 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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428 modexShowPage(spri->page);
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429 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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431 } else { player.q = 1; player.d = 0; player.ty--; }
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435 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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436 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
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437 modexShowPage(spri->page);
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440 player.triggerx = player.tx;
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441 player.triggery = player.ty-1;
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446 if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)
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448 if(pand == 0){ pand = 2; }
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449 if(panq<=(TILEWH/SPEED))
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456 modexShowPage(bg->page);
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461 modexShowPage(spri->page);
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466 modexShowPage(mask->page);
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470 } else { panq = 1; pand = 0; }
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473 if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)
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475 if(pand == 0){ pand = 4; }
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476 if(panq<=(TILEWH/SPEED))
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483 modexShowPage(bg->page);
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488 modexShowPage(spri->page);
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493 modexShowPage(mask->page);
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497 } else { panq = 1; pand = 0; }
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500 if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)
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502 if(pand == 0){ pand = 3; }
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503 if(panq<=(TILEWH/SPEED))
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510 modexShowPage(bg->page);
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515 modexShowPage(spri->page);
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520 modexShowPage(mask->page);
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524 } else { panq = 1; pand = 0; }
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527 if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)
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529 if(pand == 0){ pand = 1; }
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530 if(panq<=(TILEWH/SPEED))
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537 modexShowPage(bg->page);
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542 modexShowPage(spri->page);
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547 modexShowPage(mask->page);
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551 } else { panq = 1; pand = 0; }
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555 //the scripting stuf....
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557 //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
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558 if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
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561 for(i=800; i>=400; i--)
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567 if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
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569 //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
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570 if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }
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571 if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }
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572 if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }
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573 if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10
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574 if(keyp(25)){ pdump(bg); pdump(spri); } //p
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575 if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }
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577 paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);
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578 printf("1paloffset = %d\n", paloffset/3);
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579 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
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580 printf("2paloffset = %d\n", paloffset/3);
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581 pdump(bg); pdump(spri); }
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583 if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
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596 if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
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600 /* fade back to text mode */
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601 /* but 1st lets save the game palette~ */
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602 modexPalSave(gpal);
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603 modexSavePalFile("data/g.pal", gpal);
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604 modexFadeOff(4, gpal);
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607 printf("Project 16 scroll.exe\n");
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608 printf("tx: %d\n", bg->tx);
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609 printf("ty: %d\n", bg->ty);
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610 printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);
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611 //if(player.hp==0) printf("%d wwww\n", player.y+8);
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612 //else printf("\nplayer.y: %d\n", player.y);
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613 printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);
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614 printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);
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615 printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
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616 printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);
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617 printf("palette offset: %d\n", paloffset/3);
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618 //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
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619 //++++ printf("Total free: %zu\n", GetFreeSize());
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620 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
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621 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
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622 printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
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623 printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
\r
624 //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
\r
630 //emmclose(emmhandle);
\r
631 printf("%Fp\n", bios_8x8_font());
\r
632 //printf("%c\n", *bios_8x8_font());
\r
633 switch(detectcpu())
\r
635 case 0: cpus = "8086/8088 or 186/88"; break;
\r
636 case 1: cpus = "286"; break;
\r
637 case 2: cpus = "386 or newer"; break;
\r
638 default: cpus = "internal error"; break;
\r
640 printf("detected CPU type: %s\n", cpus);
\r
641 modexFadeOn(4, dpal);
\r
646 allocMap(int w, int h) {
\r
651 result.data = malloc(sizeof(byte) * w * h);
\r
652 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
\r
653 /*if(isEMS() || checkEMS())
\r
656 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
\r
657 mm.length=sizeof(result);
\r
659 mm.sourceOff=ptr2long(&result);
\r
660 mm.destH=emmhandle;
\r
662 ist = move_emem(&mm);
\r
663 if(!ist){ dealloc_emem(emmhandle); exit(5); }
\r
664 printf("%d\n", coretotalEMS());
\r
671 initMap(map_t *map) {
\r
672 /* just a place holder to fill out an alternating pattern */
\r
676 //if(!isEMS() || !checkEMS())
\r
677 // map->tiles = malloc(sizeof(tiles_t));
\r
679 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
\r
681 /* create the tile set */
\r
682 //if(!isEMS() || !checkEMS())
\r
683 // map->tiles->data = malloc(sizeof(bitmap_t));
\r
685 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
\r
686 // map->tiles->data->width = (TILEWH/**2*/);
\r
687 // map->tiles->data->height= TILEWH;
\r
688 //if(!isEMS() || !checkEMS())
\r
689 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
\r
691 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
\r
692 // map->tiles->tileHeight = TILEWH;
\r
693 // map->tiles->tileWidth =TILEWH;
\r
694 // map->tiles->rows = 1;
\r
695 // map->tiles->cols = 1;//2;
\r
698 //for(y=0; y<map->height; y++) {
\r
699 //for(x=0; x<map->width; x++) {
\r
701 for(yy=0; yy<TILEWH; yy++) {
\r
702 for(xx=0; xx<(TILEWH); xx++) {
\r
704 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
\r
705 // printf("[%d]", map->tiles->data->data[i]);
\r
707 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
\r
708 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
\r
714 // printf("[%d]", map->data[q]);
\r
721 for(y=0; y<map->height; y++) {
\r
722 for(x=0; x<map->width; x++) {
\r
723 // map->data[i]=255;
\r
724 printf("[%d]", map->data[i]);
\r
725 //tile = tile ? 0 : 1;
\r
728 //tile = tile ? 0 : 1;
\r
734 mapScrollRight(map_view_t *mv, byte offset, word id)
736 word x, y; /* coordinate for drawing */
\r
738 /* increment the pixel position and update the page */
\r
739 mv[id].page->dx += offset;
\r
741 /* check to see if this changes the tile */
\r
742 if(mv[id].page->dx >= mv[id].dxThresh ) {
\r
743 /* go forward one tile */
\r
745 /* Snap the origin forward */
\r
746 mv[id].page->data += 4;
\r
747 mv[id].page->dx = mv[id].map->tiles->tileWidth;
\r
749 /* draw the next column */
\r
750 x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth;
\r
752 mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x);
754 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
760 mapScrollLeft(map_view_t *mv, byte offset, word id)
762 word x, y; /* coordinate for drawing */
\r
764 /* increment the pixel position and update the page */
\r
765 mv[id].page->dx -= offset;
\r
767 /* check to see if this changes the tile */
\r
768 if(mv[id].page->dx == 0) {
\r
769 /* go backward one tile */
\r
772 /* Snap the origin backward */
\r
773 mv[id].page->data -= 4;
\r
774 mv[id].page->dx = mv[id].map->tiles->tileWidth;
\r
776 /* draw the next column */
779 mapDrawCol(&mv[0], mv[0].tx-1, mv[0].ty-1, 0);
781 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
\r
787 mapScrollUp(map_view_t *mv, byte offset, word id)
789 word x, y; /* coordinate for drawing */
\r
791 /* increment the pixel position and update the page */
\r
792 mv[id].page->dy -= offset;
\r
794 /* check to see if this changes the tile */
\r
795 if(mv[id].page->dy == 0 ) {
\r
796 /* go down one tile */
\r
798 /* Snap the origin downward */
\r
799 mv[id].page->data -= mv[id].page->width*4;
\r
800 mv[id].page->dy = mv[id].map->tiles->tileHeight;
\r
802 /* draw the next row */
\r
805 mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty-1, 0);
807 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
813 mapScrollDown(map_view_t *mv, byte offset, word id)
815 word x, y; /* coordinate for drawing */
\r
817 /* increment the pixel position and update the page */
\r
818 mv[id].page->dy += offset;
\r
820 /* check to see if this changes the tile */
\r
821 if(mv[id].page->dy >= mv[id].dyThresh ) {
\r
822 /* go down one tile */
\r
824 /* Snap the origin downward */
\r
825 mv[id].page->data += mv[id].page->width*4;
\r
826 mv[id].page->dy = mv[id].map->tiles->tileHeight;
\r
828 /* draw the next row */
\r
829 y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight;
\r
831 mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty+15, y);
833 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
\r
839 mapGoTo(map_view_t *mv, int tx, int ty) {
\r
843 /* set up the coordinates */
\r
846 mv->page->dx = mv->map->tiles->tileWidth;
\r
847 mv->page->dy = mv->map->tiles->tileHeight;
\r
849 /* set up the thresholds */
\r
850 mv->dxThresh = mv->map->tiles->tileWidth * 2;
\r
851 mv->dyThresh = mv->map->tiles->tileHeight * 2;
\r
853 /* draw the tiles */
\r
854 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
\r
856 i=mv->ty * mv->map->width + mv->tx;
\r
857 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
\r
858 mapDrawRow(mv, tx-1, ty, py);
\r
859 i+=mv->map->width - tx;
\r
865 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
\r
872 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
\r
876 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
\r
877 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
\r
878 ////0000 printf("i=%d\n", i);
\r
879 //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);
\r
880 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
886 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
\r
890 /* the position within the map array */
\r
891 i=ty * mv->map->width + tx;
\r
892 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
894 /* we are in the map, so copy! */
\r
895 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
902 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
\r
906 /* location in the map array */
\r
907 i=ty * mv->map->width + tx;
\r
909 /* We'll copy all of the columns in the screen,
\r
910 i + 1 row above and one below */
\r
911 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
913 /* we are in the map, so copy away! */
\r
914 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
916 i += mv->map->width;
\r
926 void pdump(map_view_t *pee)
\r
929 int palq=(mult)*TILEWH;
\r
932 for(paly=0; paly<palq; paly+=mult){
\r
933 for(palx=0; palx<palq; palx+=mult){
\r
934 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);
\r
941 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
\r
943 sword dire=32*d; //direction
\r
944 sword qq; //scroll offset
\r
946 if(scrolloffsetswitch==0) qq = 0;
\r
947 else qq = ((lp)*SPEED);
\r
971 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
972 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
\r
973 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
\r
974 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
\r
975 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
\r
976 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
977 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
\r
978 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
\r
979 //turn this off if XT
\r
980 //XTif(detectcpu() > 0)