1 #include "src/lib/dos_kb.h"
\r
2 #include "src/lib/mapread.h"
\r
3 #include "src/lib/wtest/wtest.c"
\r
4 #include "src/lib/planar.c"
\r
5 //====#include "src\lib\ems.c"
\r
7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
\r
12 int tx; //appears to be the top left tile position on the viewable screen map
\r
13 int ty; //appears to be the top left tile position on the viewable screen map
\r
14 word dxThresh; //????
\r
15 word dyThresh; //????
\r
19 int x; //player exact position on the viewable map
\r
20 int y; //player exact position on the viewable map
\r
21 int tx; //player tile position on the viewable map
\r
22 int ty; //player tile position on the viewable map
\r
23 int triggerx; //player's trigger box tile position on the viewable map
\r
24 int triggery; //player's trigger box tile position on the viewable map
\r
25 int setx; //NOT USED YET! player sprite sheet set on the image x
\r
26 int sety; //NOT USED YET! player sprite sheet set on the image y
\r
27 word q; //loop variable
\r
29 bitmap_t data; //supposively the sprite sheet data
\r
30 int hp; //hitpoints of the player
\r
33 map_t allocMap(int w, int h);
\r
34 void initMap(map_t *map);
\r
35 void mapScrollRight(map_view_t *mv, byte offset);
\r
36 void mapScrollLeft(map_view_t *mv, byte offest);
\r
37 void mapScrollUp(map_view_t *mv, byte offset);
\r
38 void mapScrollDown(map_view_t *mv, byte offset);
\r
39 void mapGoTo(map_view_t *mv, int tx, int ty);
\r
40 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
\r
41 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
\r
42 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
\r
44 void pdump(map_view_t *pee);
\r
45 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
\r
48 #define QUADWH TILEWH/2
\r
50 //#define LOOPMAX (TILEWH/SPEED)
\r
52 //place holder definitions
\r
59 size_t oldfreemem=GetFreeSize();
\r
63 word panswitch=0, panq=1, pand=0; //for panning!
\r
65 static word paloffset=0;
\r
66 bitmap_t ptmp;//, npctmp; // player sprite
\r
69 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
\r
70 page_t screen, screen2, screen3;
\r
72 map_view_t mv, mv2, mv3;
\r
73 map_view_t *bg, *spri, *mask;//, *tmp;
\r
81 // atexit(qclean());
\r
84 printf("Expanded memory is not present\n");
\r
90 printf("Expanded memory manager is not present\n");
\r
94 emsavail = emmavail();
\r
97 printf("Expanded memory manager error\n");
\r
100 printf("There are %ld pages available\n",emsavail);
\r
102 if((emmhandle = emmalloc(emsavail)) < 0)
\r
104 printf("Insufficient pages available\n");
\r
108 /* create the map */
\r
109 //0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
110 //0000 fprintf(stderr, "testing~\n");
111 loadmap("data/test.map", &map);
112 //0000 fprintf(stderr, "yay map loaded~~\n");
113 //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
\r
114 //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
\r
115 //---- initMap(&map);
\r
120 /* draw the tiles */
\r
122 mappalptr = map.tiles->data->palette;
\r
124 //0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
125 ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
126 // font = bitmapLoadPcx("data/font.pcx");
127 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
\r
129 /* create the planar buffer */
\r
130 //0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
131 p = planar_buf_from_bitmap(&ptmp);
132 //0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
\r
137 mm.length=sizeof(map);
\r
139 mm.sourceOff=(long)↦
\r
140 mm.destH=emmhandle;
\r
143 ist = move_emem(&mm);
\r
144 printf("%d\n", coretotalEMS());
\r
145 if(!ist){ dealloc_emem(emmhandle); exit(5); }
\r
146 //printf("%d\n", emmhandle);
\r
152 mm.length=emmhandle;
\r
154 mm.sourceOff=(long)&ptmp;
\r
155 mm.destH=emmhandle;
\r
158 ist = move_emem(&mm);
\r
159 printf("%d\n", coretotalEMS());
\r
160 if(!ist){ dealloc_emem(emmhandle); exit(5); }
\r
161 //printf("%d\n", emmhandle);
\r
165 /* save the palette */
\r
166 dpal = modexNewPal();
\r
167 modexPalSave(dpal);
\r
168 modexFadeOff(4, dpal);
\r
172 modexPalBlack(); //reset the palette~
\r
173 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
\r
174 ptmp.offset=(paloffset/3);
\r
175 modexPalUpdate(&ptmp, &paloffset, 0, 0);
\r
176 //printf(" %d\n", sizeof(ptmp.data));
\r
177 //printf("1: %d\n", paloffset);
\r
178 map.tiles->data->offset=(paloffset/3);
\r
179 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
\r
180 printf("\n====\n");
\r
181 printf("0 paloffset= %d\n", paloffset/3);
\r
182 printf("====\n\n");
\r
183 gpal = modexNewPal();
\r
184 modexPalSave(gpal);
\r
185 modexSavePalFile("data/g.pal", gpal);
\r
186 modexPalBlack(); //so player will not see loadings~
\r
188 /* setup camera and screen~ */
\r
189 screen = modexDefaultPage();
\r
190 screen.width += (TILEWH*2);
\r
191 screen.height += (TILEWH*2)+QUADWH;
\r
193 screen2 = modexNextPage(mv.page);
\r
194 mv2.page = &screen2;
\r
196 mv3.page = &screen3;
\r
198 /* set up paging */
\r
203 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
\r
205 mapGoTo(spri, 0, 0);
\r
206 //mapGoTo(mask, 0, 0);
\r
208 //TODO: put player in starting position of spot
\r
209 //default player position on the viewable map
\r
210 player.tx = bg->tx + 10;
\r
211 player.ty = bg->ty + 8;
\r
212 player.x = player.tx*TILEWH;
\r
213 player.y = player.ty*TILEWH;
\r
214 player.triggerx = player.tx;
\r
215 player.triggery = player.ty+1;
\r
220 /*npc0.tx = bg->tx + 1;
\r
221 npc0.ty = bg->ty + 1;
\r
222 npc0.x = npc0.tx*TILEWH;
\r
223 npc0.y = npc0.ty*TILEWH;
\r
224 npc0.triggerx = npc0.tx;
\r
225 npc0.triggery = npc0.ty+1;
\r
228 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
\r
229 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
\r
231 modexShowPage(spri->page);
\r
232 // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
\r
233 modexFadeOn(4, gpal);
\r
234 while(!keyp(1) && player.hp>0)
\r
236 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
\r
237 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
\r
238 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
\r
239 #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
241 //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!
\r
242 /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
\r
244 if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;
\r
251 if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))
\r
253 if(npc0.q<=(TILEWH/SPEED))
\r
257 //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
\r
258 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
\r
259 modexShowPage(spri->page);
\r
261 } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }
\r
265 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
\r
266 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);
\r
267 modexShowPage(spri->page);
\r
270 npc0.triggerx = npc0.tx+1;
\r
271 npc0.triggery = npc0.ty;
\r
277 if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))
\r
279 if(npc0.q<=(TILEWH/SPEED))
\r
283 //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
\r
284 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
\r
285 modexShowPage(spri->page);
\r
287 } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }
\r
291 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
\r
292 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);
\r
293 modexShowPage(spri->page);
\r
296 npc0.triggerx = npc0.tx-1;
\r
297 npc0.triggery = npc0.ty;
\r
303 if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))
\r
305 if(npc0.q<=(TILEWH/SPEED))
\r
309 //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
\r
310 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
\r
311 modexShowPage(spri->page);
\r
313 } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }
\r
317 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
\r
318 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);
\r
319 modexShowPage(spri->page);
\r
322 npc0.triggerx = npc0.tx;
\r
323 npc0.triggery = npc0.ty+1;
\r
329 if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))
\r
331 if(npc0.q<=(TILEWH/SPEED))
\r
335 //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
\r
336 modexShowPage(spri->page);
\r
337 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
\r
339 } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }
\r
343 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
\r
344 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);
\r
345 modexShowPage(spri->page);
\r
348 npc0.triggerx = npc0.tx;
\r
349 npc0.triggery = npc0.ty-1;
\r
352 if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }
\r
356 //TODO: make movement into a function!
359 if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
\r
361 if(player.d == 0){ player.d = 2; }
\r
362 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
363 !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
\r
365 if(player.q<=(TILEWH/SPEED))
\r
368 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
\r
369 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
\r
370 mapScrollRight(bg, SPEED);
\r
371 mapScrollRight(spri, SPEED);
\r
372 //mapScrollRight(mask, SPEED);
\r
373 modexShowPage(spri->page);
\r
375 } else { player.q = 1; player.d = 0; player.tx++; }
\r
377 else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))
\r
379 if(player.q<=(TILEWH/SPEED))
\r
383 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
\r
384 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
\r
385 modexShowPage(spri->page);
\r
387 } else { player.q = 1; player.d = 0; player.tx++; }
\r
391 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
\r
392 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
\r
393 modexShowPage(spri->page);
\r
396 player.triggerx = player.tx+1;
\r
397 player.triggery = player.ty;
\r
401 if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
\r
403 if(player.d == 0){ player.d = 4; }
\r
404 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
405 !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
\r
407 if(player.q<=(TILEWH/SPEED))
\r
410 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
\r
411 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
\r
412 mapScrollLeft(bg, SPEED);
\r
413 mapScrollLeft(spri, SPEED);
\r
414 //mapScrollLeft(mask, SPEED);
\r
415 modexShowPage(spri->page);
\r
417 } else { player.q = 1; player.d = 0; player.tx--; }
\r
419 else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))
\r
421 if(player.q<=(TILEWH/SPEED))
\r
425 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
\r
426 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
\r
427 modexShowPage(spri->page);
\r
429 } else { player.q = 1; player.d = 0; player.tx--; }
\r
433 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
\r
434 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
\r
435 modexShowPage(spri->page);
\r
438 player.triggerx = player.tx-1;
\r
439 player.triggery = player.ty;
\r
443 if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
\r
445 if(player.d == 0){ player.d = 3; }
\r
446 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
447 !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!
\r
449 if(player.q<=(TILEWH/SPEED))
\r
452 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
\r
453 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
\r
454 mapScrollDown(bg, SPEED);
\r
455 mapScrollDown(spri, SPEED);
\r
456 //mapScrollDown(mask, SPEED);
\r
457 modexShowPage(spri->page);
\r
459 } else { player.q = 1; player.d = 0; player.ty++; }
\r
461 else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))
\r
463 if(player.q<=(TILEWH/SPEED))
\r
467 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
\r
468 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
\r
469 modexShowPage(spri->page);
\r
471 } else { player.q = 1; player.d = 0; player.ty++; }
\r
475 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
\r
476 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
\r
477 modexShowPage(spri->page);
\r
480 player.triggerx = player.tx;
\r
481 player.triggery = player.ty+1;
\r
485 if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
\r
487 if(player.d == 0){ player.d = 1; }
\r
488 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
489 !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!
\r
491 if(player.q<=(TILEWH/SPEED))
\r
494 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
\r
495 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
\r
496 mapScrollUp(bg, SPEED);
\r
497 mapScrollUp(spri, SPEED);
\r
498 //mapScrollUp(mask, SPEED);
\r
499 modexShowPage(spri->page);
\r
501 } else { player.q = 1; player.d = 0; player.ty--; }
\r
503 else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))
\r
505 if(player.q<=(TILEWH/SPEED))
\r
509 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
\r
510 modexShowPage(spri->page);
\r
511 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
\r
513 } else { player.q = 1; player.d = 0; player.ty--; }
\r
517 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
\r
518 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
\r
519 modexShowPage(spri->page);
\r
522 player.triggerx = player.tx;
\r
523 player.triggery = player.ty-1;
\r
528 if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)
\r
530 if(pand == 0){ pand = 2; }
\r
531 if(panq<=(TILEWH/SPEED))
\r
535 modexShowPage(bg->page);
536 modexShowPage(spri->page);
538 } else { panq = 1; pand = 0; }
\r
541 if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)
\r
543 if(pand == 0){ pand = 4; }
\r
544 if(panq<=(TILEWH/SPEED))
\r
548 modexShowPage(bg->page);
549 modexShowPage(spri->page);
551 } else { panq = 1; pand = 0; }
\r
554 if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)
\r
556 if(pand == 0){ pand = 3; }
\r
557 if(panq<=(TILEWH/SPEED))
\r
561 modexShowPage(bg->page);
562 modexShowPage(spri->page);
564 } else { panq = 1; pand = 0; }
\r
567 if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)
\r
569 if(pand == 0){ pand = 1; }
\r
570 if(panq<=(TILEWH/SPEED))
\r
574 modexShowPage(bg->page);
575 modexShowPage(spri->page);
\r
577 } else { panq = 1; pand = 0; }
\r
580 //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
581 if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
\r
584 for(i=800; i>=400; i--)
\r
590 if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
\r
591 //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
592 if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10
593 if(keyp(25)){ pdump(bg); pdump(spri); }
\r
594 if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }
\r
596 paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);
\r
597 printf("1paloffset = %d\n", paloffset/3);
\r
598 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
\r
599 printf("2paloffset = %d\n", paloffset/3);
\r
600 pdump(bg); pdump(spri); }
602 if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }
615 if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
619 /* fade back to text mode */
\r
620 /* but 1st lets save the game palette~ */
\r
621 modexPalSave(gpal);
\r
622 modexSavePalFile("data/g.pal", gpal);
\r
623 modexFadeOff(4, gpal);
\r
626 printf("Project 16 scroll.exe\n");
\r
627 printf("tx: %d\n", bg->tx);
\r
628 printf("ty: %d\n", bg->ty);
629 printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);
\r
630 //if(player.hp==0) printf("%d wwww\n", player.y+8);
\r
631 //else printf("\nplayer.y: %d\n", player.y);
\r
632 printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);
\r
633 printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);
\r
634 printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
635 printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);
\r
636 printf("palette offset: %d\n", paloffset/3);
\r
637 printf("Total used: %zu\n", oldfreemem-GetFreeSize());
\r
638 printf("Total free: %zu\n", GetFreeSize());
\r
639 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
\r
640 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
\r
641 printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
\r
642 printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
643 //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
\r
649 //emmclose(emmhandle);
650 printf("%Fp\n", bios_8x8_font());
651 printf("%c\n", *bios_8x8_font());
\r
652 switch(detectcpu())
\r
654 case 0: cpus = "8086/8088 or 186/88"; break;
\r
655 case 1: cpus = "286"; break;
\r
656 case 2: cpus = "386 or newer"; break;
\r
657 default: cpus = "internal error"; break;
\r
659 printf("detected CPU type: %s\n", cpus);
\r
660 modexFadeOn(4, dpal);
\r
665 allocMap(int w, int h) {
\r
670 result.data = malloc(sizeof(byte) * w * h);
\r
671 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
\r
672 /*if(isEMS() || checkEMS())
\r
675 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
\r
676 mm.length=sizeof(result);
\r
678 mm.sourceOff=ptr2long(&result);
\r
679 mm.destH=emmhandle;
\r
681 ist = move_emem(&mm);
\r
682 if(!ist){ dealloc_emem(emmhandle); exit(5); }
\r
683 printf("%d\n", coretotalEMS());
\r
690 initMap(map_t *map) {
\r
691 /* just a place holder to fill out an alternating pattern */
\r
695 //if(!isEMS() || !checkEMS())
\r
696 // map->tiles = malloc(sizeof(tiles_t));
\r
698 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
\r
700 /* create the tile set */
\r
701 //if(!isEMS() || !checkEMS())
\r
702 // map->tiles->data = malloc(sizeof(bitmap_t));
\r
704 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
\r
705 // map->tiles->data->width = (TILEWH/**2*/);
\r
706 // map->tiles->data->height= TILEWH;
\r
707 //if(!isEMS() || !checkEMS())
\r
708 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
\r
710 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
\r
711 // map->tiles->tileHeight = TILEWH;
\r
712 // map->tiles->tileWidth =TILEWH;
\r
713 // map->tiles->rows = 1;
\r
714 // map->tiles->cols = 1;//2;
\r
717 //for(y=0; y<map->height; y++) {
\r
718 //for(x=0; x<map->width; x++) {
\r
720 for(yy=0; yy<TILEWH; yy++) {
\r
721 for(xx=0; xx<(TILEWH); xx++) {
\r
723 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
\r
724 // printf("[%d]", map->tiles->data->data[i]);
\r
726 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
\r
727 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
\r
733 // printf("[%d]", map->data[q]);
\r
740 for(y=0; y<map->height; y++) {
\r
741 for(x=0; x<map->width; x++) {
\r
742 // map->data[i]=255;
\r
743 printf("[%d]", map->data[i]);
\r
744 //tile = tile ? 0 : 1;
\r
747 //tile = tile ? 0 : 1;
\r
753 mapScrollRight(map_view_t *mv, byte offset) {
\r
754 word x, y; /* coordinate for drawing */
\r
756 /* increment the pixel position and update the page */
\r
757 mv->page->dx += offset;
\r
759 /* check to see if this changes the tile */
\r
760 if(mv->page->dx >= mv->dxThresh ) {
\r
761 /* go forward one tile */
\r
763 /* Snap the origin forward */
\r
764 mv->page->data += 4;
\r
765 mv->page->dx = mv->map->tiles->tileWidth;
\r
768 /* draw the next column */
\r
769 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
\r
770 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
\r
776 mapScrollLeft(map_view_t *mv, byte offset) {
\r
777 word x, y; /* coordinate for drawing */
\r
779 /* increment the pixel position and update the page */
\r
780 mv->page->dx -= offset;
\r
782 /* check to see if this changes the tile */
\r
783 if(mv->page->dx == 0) {
\r
784 /* go backward one tile */
\r
787 /* Snap the origin backward */
\r
788 mv->page->data -= 4;
\r
789 mv->page->dx = mv->map->tiles->tileWidth;
\r
791 /* draw the next column */
\r
792 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
\r
798 mapScrollUp(map_view_t *mv, byte offset) {
\r
799 word x, y; /* coordinate for drawing */
\r
801 /* increment the pixel position and update the page */
\r
802 mv->page->dy -= offset;
\r
804 /* check to see if this changes the tile */
\r
805 if(mv->page->dy == 0 ) {
\r
806 /* go down one tile */
\r
808 /* Snap the origin downward */
\r
809 mv->page->data -= mv->page->width*4;
\r
810 mv->page->dy = mv->map->tiles->tileHeight;
\r
813 /* draw the next row */
\r
815 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
\r
821 mapScrollDown(map_view_t *mv, byte offset) {
\r
822 word x, y; /* coordinate for drawing */
\r
824 /* increment the pixel position and update the page */
\r
825 mv->page->dy += offset;
\r
827 /* check to see if this changes the tile */
\r
828 if(mv->page->dy >= mv->dyThresh ) {
\r
829 /* go down one tile */
\r
831 /* Snap the origin downward */
\r
832 mv->page->data += mv->page->width*4;
\r
833 mv->page->dy = mv->map->tiles->tileHeight;
\r
836 /* draw the next row */
\r
837 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
\r
838 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
\r
845 mapGoTo(map_view_t *mv, int tx, int ty) {
\r
849 /* set up the coordinates */
\r
852 mv->page->dx = mv->map->tiles->tileWidth;
\r
853 mv->page->dy = mv->map->tiles->tileHeight;
\r
855 /* set up the thresholds */
\r
856 mv->dxThresh = mv->map->tiles->tileWidth * 2;
\r
857 mv->dyThresh = mv->map->tiles->tileHeight * 2;
\r
859 /* draw the tiles */
\r
860 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
\r
862 i=mv->ty * mv->map->width + mv->tx;
863 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
\r
864 mapDrawRow(mv, tx-1, ty, py);
\r
865 i+=mv->map->width - tx;
\r
871 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
\r
878 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
\r
882 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
\r
883 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
884 ////0000 printf("i=%d\n", i);
\r
885 //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);
\r
886 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
892 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
\r
896 /* the position within the map array */
\r
897 i=ty * mv->map->width + tx;
898 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
900 /* we are in the map, so copy! */
\r
901 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
908 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
\r
912 /* location in the map array */
\r
913 i=ty * mv->map->width + tx;
\r
915 /* We'll copy all of the columns in the screen,
\r
916 i + 1 row above and one below */
\r
917 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
919 /* we are in the map, so copy away! */
\r
920 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
922 i += mv->map->width;
\r
932 void pdump(map_view_t *pee)
\r
935 int palq=(mult)*TILEWH;
\r
938 for(paly=0; paly<palq; paly+=mult){
\r
939 for(palx=0; palx<palq; palx+=mult){
\r
940 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);
\r
947 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
\r
949 sword dire=32*d; //direction
\r
950 sword qq; //scroll offset
\r
952 if(scrolloffsetswitch==0) qq = 0;
\r
953 else qq = ((lp)*SPEED);
\r
977 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
978 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
\r
979 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
\r
980 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
\r
981 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
\r
982 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
983 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
\r
984 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
\r
985 //turn this off if XT
\r
986 if(detectcpu() > 0) modexWaitBorder();
\r