1 #include "src/lib/dos_kb.h"
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2 #include "src/lib/mapread.h"
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3 //#include "16\lib\x\modex.h"
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4 #include "src/lib/wtest/wtest.c"
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5 #include "src/lib/planar.c"
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6 //====#include "src\lib\ems.c"
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10 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
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32 int tx; //appears to be the top left tile position on the viewable screen map
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33 int ty; //appears to be the top left tile position on the viewable screen map
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34 word dxThresh; //????
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35 word dyThresh; //????
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39 int x; //player exact position on the viewable map
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40 int y; //player exact position on the viewable map
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41 int tx; //player tile position on the viewable map
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42 int ty; //player tile position on the viewable map
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43 int triggerx; //player's trigger box tile position on the viewable map
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44 int triggery; //player's trigger box tile position on the viewable map
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45 int setx; //NOT USED YET! player sprite sheet set on the image x
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46 int sety; //NOT USED YET! player sprite sheet set on the image y
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47 word q; //loop variable
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49 bitmap_t data; //supposively the sprite sheet data
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50 int hp; //hitpoints of the player
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53 map_t allocMap(int w, int h);
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54 void initMap(map_t *map);
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55 void mapScrollRight(map_view_t *mv, byte offset);
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56 void mapScrollLeft(map_view_t *mv, byte offest);
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57 void mapScrollUp(map_view_t *mv, byte offset);
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58 void mapScrollDown(map_view_t *mv, byte offset);
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59 void mapGoTo(map_view_t *mv, int tx, int ty);
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60 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
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61 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
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62 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
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64 void pdump(map_view_t *pee);
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65 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
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68 #define QUADWH TILEWH/2
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70 //#define LOOPMAX (TILEWH/SPEED)
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72 //place holder definitions
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79 size_t oldfreemem=GetFreeSize();
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83 word panswitch=0, panq=1, pand=0; //for panning!
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85 static word paloffset=0;
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86 bitmap_t ptmp;//, npctmp; // player sprite
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89 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
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90 page_t screen, screen2, screen3;
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92 map_view_t mv, mv2, mv3;
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93 map_view_t *bg, *spri, *mask;//, *tmp;
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100 // atexit(qclean());
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103 printf("Expanded memory is not present\n");
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109 printf("Expanded memory manager is not present\n");
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113 emsavail = emmavail();
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116 printf("Expanded memory manager error\n");
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119 printf("There are %ld pages available\n",emsavail);
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121 if((emmhandle = emmalloc(emsavail)) < 0)
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123 printf("Insufficient pages available\n");
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127 /* create the map */
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128 //0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
129 //0000 #ifdef LOADDATA
130 fprintf(stderr, "testing~\n");
131 loadmap("data/test.map", &map);
132 fprintf(stderr, "yay map loaded~~\n");
134 //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
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135 //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
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136 //---- initMap(&map);
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141 /* draw the tiles */
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143 mappalptr = map.tiles->data->palette;
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145 //0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
147 ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
149 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
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151 /* create the planar buffer */
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152 //0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
154 p = planar_buf_from_bitmap(&ptmp);
156 //0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
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161 mm.length=sizeof(map);
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163 mm.sourceOff=(long)↦
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164 mm.destH=emmhandle;
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167 ist = move_emem(&mm);
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168 printf("%d\n", coretotalEMS());
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169 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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170 //printf("%d\n", emmhandle);
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176 mm.length=emmhandle;
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178 mm.sourceOff=(long)&ptmp;
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179 mm.destH=emmhandle;
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182 ist = move_emem(&mm);
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183 printf("%d\n", coretotalEMS());
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184 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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185 //printf("%d\n", emmhandle);
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189 /* save the palette */
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190 dpal = modexNewPal();
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191 modexPalSave(dpal);
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192 modexFadeOff(4, dpal);
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196 modexPalBlack(); //reset the palette~
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197 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
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198 ptmp.offset=(paloffset/3);
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199 modexPalUpdate(&ptmp, &paloffset, 0, 0);
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200 //printf(" %d\n", sizeof(ptmp.data));
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201 //printf("1: %d\n", paloffset);
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202 map.tiles->data->offset=(paloffset/3);
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203 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
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204 printf("\n====\n");
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205 printf("0 paloffset= %d\n", paloffset/3);
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206 printf("====\n\n");
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207 gpal = modexNewPal();
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208 modexPalSave(gpal);
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209 modexSavePalFile("data/g.pal", gpal);
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210 modexPalBlack(); //so player will not see loadings~
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212 /* setup camera and screen~ */
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213 screen = modexDefaultPage();
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214 screen.width += (TILEWH*2);
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215 screen.height += (TILEWH*2)+QUADWH;
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217 screen2 = modexNextPage(mv.page);
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218 mv2.page = &screen2;
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220 mv3.page = &screen3;
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222 /* set up paging */
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227 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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229 mapGoTo(spri, 0, 0);
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230 //mapGoTo(mask, 0, 0);
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232 //TODO: put player in starting position of spot
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233 //default player position on the viewable map
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234 player.tx = bg->tx + 10;
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235 player.ty = bg->ty + 8;
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236 player.x = player.tx*TILEWH;
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237 player.y = player.ty*TILEWH;
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238 player.triggerx = player.tx;
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239 player.triggery = player.ty+1;
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244 /*npc0.tx = bg->tx + 1;
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245 npc0.ty = bg->ty + 1;
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246 npc0.x = npc0.tx*TILEWH;
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247 npc0.y = npc0.ty*TILEWH;
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248 npc0.triggerx = npc0.tx;
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249 npc0.triggery = npc0.ty+1;
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252 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
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253 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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255 modexShowPage(spri->page);
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256 // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
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257 modexFadeOn(4, gpal);
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258 while(!keyp(1) && player.hp>0)
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260 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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261 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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262 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
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263 #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
265 //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!
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266 /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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268 if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;
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275 if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))
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277 if(npc0.q<=(TILEWH/SPEED))
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281 //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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282 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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283 modexShowPage(spri->page);
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285 } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }
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289 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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290 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);
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291 modexShowPage(spri->page);
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294 npc0.triggerx = npc0.tx+1;
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295 npc0.triggery = npc0.ty;
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301 if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))
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303 if(npc0.q<=(TILEWH/SPEED))
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307 //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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308 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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309 modexShowPage(spri->page);
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311 } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }
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315 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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316 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);
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317 modexShowPage(spri->page);
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320 npc0.triggerx = npc0.tx-1;
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321 npc0.triggery = npc0.ty;
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327 if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))
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329 if(npc0.q<=(TILEWH/SPEED))
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333 //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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334 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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335 modexShowPage(spri->page);
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337 } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }
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341 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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342 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);
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343 modexShowPage(spri->page);
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346 npc0.triggerx = npc0.tx;
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347 npc0.triggery = npc0.ty+1;
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353 if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))
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355 if(npc0.q<=(TILEWH/SPEED))
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359 //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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360 modexShowPage(spri->page);
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361 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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363 } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }
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367 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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368 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);
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369 modexShowPage(spri->page);
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372 npc0.triggerx = npc0.tx;
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373 npc0.triggery = npc0.ty-1;
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376 if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }
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380 //TODO: make movement into a function!
383 if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
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385 if(player.d == 0){ player.d = 2; }
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386 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
387 !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
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389 if(player.q<=(TILEWH/SPEED))
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392 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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393 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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394 mapScrollRight(bg, SPEED);
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395 mapScrollRight(spri, SPEED);
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396 //mapScrollRight(mask, SPEED);
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397 modexShowPage(spri->page);
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399 } else { player.q = 1; player.d = 0; player.tx++; }
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401 else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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403 if(player.q<=(TILEWH/SPEED))
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407 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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408 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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409 modexShowPage(spri->page);
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411 } else { player.q = 1; player.d = 0; player.tx++; }
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415 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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416 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
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417 modexShowPage(spri->page);
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420 player.triggerx = player.tx+1;
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421 player.triggery = player.ty;
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425 if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
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427 if(player.d == 0){ player.d = 4; }
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428 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
429 !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
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431 if(player.q<=(TILEWH/SPEED))
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434 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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435 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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436 mapScrollLeft(bg, SPEED);
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437 mapScrollLeft(spri, SPEED);
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438 //mapScrollLeft(mask, SPEED);
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439 modexShowPage(spri->page);
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441 } else { player.q = 1; player.d = 0; player.tx--; }
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443 else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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445 if(player.q<=(TILEWH/SPEED))
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449 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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450 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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451 modexShowPage(spri->page);
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453 } else { player.q = 1; player.d = 0; player.tx--; }
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457 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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458 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
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459 modexShowPage(spri->page);
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462 player.triggerx = player.tx-1;
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463 player.triggery = player.ty;
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467 if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
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469 if(player.d == 0){ player.d = 3; }
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470 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
471 !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!
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473 if(player.q<=(TILEWH/SPEED))
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476 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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477 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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478 mapScrollDown(bg, SPEED);
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479 mapScrollDown(spri, SPEED);
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480 //mapScrollDown(mask, SPEED);
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481 modexShowPage(spri->page);
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483 } else { player.q = 1; player.d = 0; player.ty++; }
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485 else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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487 if(player.q<=(TILEWH/SPEED))
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491 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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492 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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493 modexShowPage(spri->page);
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495 } else { player.q = 1; player.d = 0; player.ty++; }
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499 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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500 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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501 modexShowPage(spri->page);
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504 player.triggerx = player.tx;
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505 player.triggery = player.ty+1;
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509 if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
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511 if(player.d == 0){ player.d = 1; }
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512 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
513 !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!
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515 if(player.q<=(TILEWH/SPEED))
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518 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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519 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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520 mapScrollUp(bg, SPEED);
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521 mapScrollUp(spri, SPEED);
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522 //mapScrollUp(mask, SPEED);
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523 modexShowPage(spri->page);
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525 } else { player.q = 1; player.d = 0; player.ty--; }
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527 else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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529 if(player.q<=(TILEWH/SPEED))
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533 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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534 modexShowPage(spri->page);
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535 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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537 } else { player.q = 1; player.d = 0; player.ty--; }
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541 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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542 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
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543 modexShowPage(spri->page);
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546 player.triggerx = player.tx;
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547 player.triggery = player.ty-1;
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552 if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)
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554 if(pand == 0){ pand = 2; }
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555 if(panq<=(TILEWH/SPEED))
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559 modexShowPage(bg->page);
560 modexShowPage(spri->page);
562 } else { panq = 1; pand = 0; }
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565 if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)
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567 if(pand == 0){ pand = 4; }
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568 if(panq<=(TILEWH/SPEED))
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572 modexShowPage(bg->page);
573 modexShowPage(spri->page);
575 } else { panq = 1; pand = 0; }
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578 if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)
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580 if(pand == 0){ pand = 3; }
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581 if(panq<=(TILEWH/SPEED))
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585 modexShowPage(bg->page);
586 modexShowPage(spri->page);
588 } else { panq = 1; pand = 0; }
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591 if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)
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593 if(pand == 0){ pand = 1; }
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594 if(panq<=(TILEWH/SPEED))
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598 modexShowPage(bg->page);
599 modexShowPage(spri->page);
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601 } else { panq = 1; pand = 0; }
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604 //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
605 if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
\r
608 for(i=800; i>=400; i--)
\r
614 if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
\r
615 //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
\r
616 if(keyp(25)){ pdump(bg); pdump(spri); }
\r
617 if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }
\r
619 paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);
\r
620 printf("1paloffset = %d\n", paloffset/3);
\r
621 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
\r
622 printf("2paloffset = %d\n", paloffset/3);
\r
623 pdump(bg); pdump(spri); }
625 if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }
\r
637 if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
641 /* fade back to text mode */
\r
642 /* but 1st lets save the game palette~ */
\r
643 modexPalSave(gpal);
\r
644 modexSavePalFile("data/g.pal", gpal);
\r
645 modexFadeOff(4, gpal);
\r
648 printf("Project 16 scroll.exe\n");
\r
649 printf("tx: %d\n", bg->tx);
\r
650 printf("ty: %d\n", bg->ty);
651 printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);
\r
652 //if(player.hp==0) printf("%d wwww\n", player.y+8);
\r
653 //else printf("\nplayer.y: %d\n", player.y);
\r
654 printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);
\r
655 printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);
\r
656 printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
657 printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);
\r
658 printf("palette offset: %d\n", paloffset/3);
\r
659 printf("Total used: %zu\n", oldfreemem-GetFreeSize());
\r
660 printf("Total free: %zu\n", GetFreeSize());
\r
661 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
\r
662 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
\r
663 printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
\r
664 printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
665 //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
\r
671 //emmclose(emmhandle);
\r
672 switch(detectcpu())
\r
674 case 0: cpus = "8086/8088 or 186/88"; break;
\r
675 case 1: cpus = "286"; break;
\r
676 case 2: cpus = "386 or newer"; break;
\r
677 default: cpus = "internal error"; break;
\r
679 printf("detected CPU type: %s\n", cpus);
\r
680 modexFadeOn(4, dpal);
\r
685 allocMap(int w, int h) {
\r
690 result.data = malloc(sizeof(byte) * w * h);
\r
691 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
\r
692 /*if(isEMS() || checkEMS())
\r
695 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
\r
696 mm.length=sizeof(result);
\r
698 mm.sourceOff=ptr2long(&result);
\r
699 mm.destH=emmhandle;
\r
701 ist = move_emem(&mm);
\r
702 if(!ist){ dealloc_emem(emmhandle); exit(5); }
\r
703 printf("%d\n", coretotalEMS());
\r
710 initMap(map_t *map) {
\r
711 /* just a place holder to fill out an alternating pattern */
\r
715 //if(!isEMS() || !checkEMS())
\r
716 // map->tiles = malloc(sizeof(tiles_t));
\r
718 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
\r
720 /* create the tile set */
\r
721 //if(!isEMS() || !checkEMS())
\r
722 // map->tiles->data = malloc(sizeof(bitmap_t));
\r
724 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
\r
725 // map->tiles->data->width = (TILEWH/**2*/);
\r
726 // map->tiles->data->height= TILEWH;
\r
727 //if(!isEMS() || !checkEMS())
\r
728 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
\r
730 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
\r
731 // map->tiles->tileHeight = TILEWH;
\r
732 // map->tiles->tileWidth =TILEWH;
\r
733 // map->tiles->rows = 1;
\r
734 // map->tiles->cols = 1;//2;
\r
737 //for(y=0; y<map->height; y++) {
\r
738 //for(x=0; x<map->width; x++) {
\r
740 for(yy=0; yy<TILEWH; yy++) {
\r
741 for(xx=0; xx<(TILEWH); xx++) {
\r
743 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
\r
744 // printf("[%d]", map->tiles->data->data[i]);
\r
746 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
\r
747 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
\r
753 // printf("[%d]", map->data[q]);
\r
760 for(y=0; y<map->height; y++) {
\r
761 for(x=0; x<map->width; x++) {
\r
762 // map->data[i]=255;
\r
763 printf("[%d]", map->data[i]);
\r
764 //tile = tile ? 0 : 1;
\r
767 //tile = tile ? 0 : 1;
\r
773 mapScrollRight(map_view_t *mv, byte offset) {
\r
774 word x, y; /* coordinate for drawing */
\r
776 /* increment the pixel position and update the page */
\r
777 mv->page->dx += offset;
\r
779 /* check to see if this changes the tile */
\r
780 if(mv->page->dx >= mv->dxThresh ) {
\r
781 /* go forward one tile */
\r
783 /* Snap the origin forward */
\r
784 mv->page->data += 4;
\r
785 mv->page->dx = mv->map->tiles->tileWidth;
\r
788 /* draw the next column */
\r
789 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
\r
790 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
\r
796 mapScrollLeft(map_view_t *mv, byte offset) {
\r
797 word x, y; /* coordinate for drawing */
\r
799 /* increment the pixel position and update the page */
\r
800 mv->page->dx -= offset;
\r
802 /* check to see if this changes the tile */
\r
803 if(mv->page->dx == 0) {
\r
804 /* go backward one tile */
\r
807 /* Snap the origin backward */
\r
808 mv->page->data -= 4;
\r
809 mv->page->dx = mv->map->tiles->tileWidth;
\r
811 /* draw the next column */
\r
812 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
\r
818 mapScrollUp(map_view_t *mv, byte offset) {
\r
819 word x, y; /* coordinate for drawing */
\r
821 /* increment the pixel position and update the page */
\r
822 mv->page->dy -= offset;
\r
824 /* check to see if this changes the tile */
\r
825 if(mv->page->dy == 0 ) {
\r
826 /* go down one tile */
\r
828 /* Snap the origin downward */
\r
829 mv->page->data -= mv->page->width*4;
\r
830 mv->page->dy = mv->map->tiles->tileHeight;
\r
833 /* draw the next row */
\r
835 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
\r
841 mapScrollDown(map_view_t *mv, byte offset) {
\r
842 word x, y; /* coordinate for drawing */
\r
844 /* increment the pixel position and update the page */
\r
845 mv->page->dy += offset;
\r
847 /* check to see if this changes the tile */
\r
848 if(mv->page->dy >= mv->dyThresh ) {
\r
849 /* go down one tile */
\r
851 /* Snap the origin downward */
\r
852 mv->page->data += mv->page->width*4;
\r
853 mv->page->dy = mv->map->tiles->tileHeight;
\r
856 /* draw the next row */
\r
857 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
\r
858 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
\r
865 mapGoTo(map_view_t *mv, int tx, int ty) {
\r
869 /* set up the coordinates */
\r
872 mv->page->dx = mv->map->tiles->tileWidth;
\r
873 mv->page->dy = mv->map->tiles->tileHeight;
\r
875 /* set up the thresholds */
\r
876 mv->dxThresh = mv->map->tiles->tileWidth * 2;
\r
877 mv->dyThresh = mv->map->tiles->tileHeight * 2;
\r
879 /* draw the tiles */
\r
880 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
\r
882 i=mv->ty * mv->map->width + mv->tx;
883 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
\r
884 mapDrawRow(mv, tx-1, ty, py);
\r
885 i+=mv->map->width - tx;
\r
891 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
\r
898 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
\r
902 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
\r
903 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
904 printf("i=%d\n", i);
\r
905 //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);
\r
906 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
912 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
\r
916 /* the position within the map array */
\r
917 i=ty * mv->map->width + tx;
918 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
920 /* we are in the map, so copy! */
\r
921 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
928 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
\r
932 /* location in the map array */
\r
933 i=ty * mv->map->width + tx;
\r
935 /* We'll copy all of the columns in the screen,
\r
936 i + 1 row above and one below */
\r
937 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
939 /* we are in the map, so copy away! */
\r
940 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
942 i += mv->map->width;
\r
952 void pdump(map_view_t *pee)
\r
955 int palq=(mult)*TILEWH;
\r
958 for(paly=0; paly<palq; paly+=mult){
\r
959 for(palx=0; palx<palq; palx+=mult){
\r
960 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);
\r
967 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
\r
969 sword dire=32*d; //direction
\r
970 sword qq; //scroll offset
\r
972 if(scrolloffsetswitch==0) qq = 0;
\r
973 else qq = ((lp)*SPEED);
\r
997 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
998 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
\r
999 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
\r
1000 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
\r
1001 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
\r
1002 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
1003 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
\r
1004 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
\r
1005 //turn this off if XT
\r
1006 if(detectcpu() > 0) modexWaitBorder();
\r