1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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23 #include "src/lib/zcroll16.h"
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24 #include "src/lib/16_timer.h"
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25 #include "src/lib/wcpu/wcpu.h"
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26 #include "src/lib/16render.h"
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28 global_game_variables_t gvar;
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36 boolean panswitch=0,baka=0;
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37 //extern boolean pageflipflop=1;
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40 //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
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42 //map_view_db_t pgid[4];
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45 static word paloffset=0;
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52 void main(int argc, char *argv[])
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54 if(argv[1]) bakapee = atoi(argv[1]);
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60 // OK, this one takes hellova time and needs to be done in farmalloc or MM_...
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61 player = malloc(sizeof(player_t));
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62 player->ent = malloc(sizeof(entity_t));
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63 player->ent->spri = malloc(sizeof(struct sprite));
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64 player->ent->spri->spritesheet = malloc(sizeof(struct vrs_container));
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67 fprintf(stderr, "testing map load~ ");
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68 loadmap("data/test.map", &map);
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70 printf("chkmap ok ");
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71 fprintf(stderr, "yay map loaded~~\n");
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74 read_vrs(&gvar, "data/spri/chikyuu.vrs", player->ent->spri->spritesheet);
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77 IN_Default(0, player,ctrl_Joystick);
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79 // save the palette
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80 dpal = modexNewPal();
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82 modexFadeOff(4, dpal);
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85 VGAmodeX(bakapee, 1, &gvar);
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86 modexPalBlack(); //reset the palette~
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88 CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar);
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89 modexPalUpdate1(pal);
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91 gpal = modexNewPal();
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93 modexSavePalFile("data/g.pal", gpal);
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94 modexPalBlack(); //so player will not see loadings~
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95 // setup camera and screen~
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96 modexHiganbanaPageSetup(&gvar.video);
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97 mv->page = &gvar.video.page[0];
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99 mv->video = &gvar.video;
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101 player->ent->spri->x = player->ent->spri->y = 20;
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104 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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106 //_fmemcpy(mv[1].page->data, mv->page->data, mv->page->pagesize);
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108 //TODO: put player in starting position of spot
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109 //default player position on the viewable map
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110 player->tx = mv->tx + mv->page->tilemidposscreenx;
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111 player->ty = mv->ty + mv->page->tilemidposscreeny;
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112 IN_initplayer(player);
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113 //IN_initplayer(&player, 1);
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116 modexClearRegion(mv->page, player->x, player->y-TILEWH, 16, 32, 15);
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117 //modexClearRegion(mv[1].page, player->x, player->y-TILEWH, 16, 32, 15);
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119 //PBUFSFUN(mv[1].page, player->x, player->y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);
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120 // PBUFSFUN(mv->page, player->x, player->y-TILEWH, 16, 64, 16, 32, player->data);
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121 i = set_anim_by_id(player->ent->spri, 11);
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122 print_anim_ids(player->ent->spri);
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125 modexFadeOff(4, gpal);
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126 VGAmodeX(0, 1, &gvar);
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129 modexFadeOn(4, dpal);
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133 //animate_spri(&(player->ent->spri));
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136 modexShowPage(mv->page);//!(gvar.video.p)
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137 shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.
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140 // modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);
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141 // modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);
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143 // unsigned int k,j,o;
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144 // // fill screen with a distinctive pattern
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145 // for (k=0;k < vga_state.vga_width;k++) {
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147 // vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
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148 // for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)
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149 // vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
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153 // modexFadeOn(4, gpal);*/
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154 while(!IN_KeyDown(sc_Escape) && player->hp>0)
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157 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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158 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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159 //when player->tx or player->ty == 0 or player->tx == 20 or player->ty == 15 then stop because that is edge of map and you do not want to walk of the map
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162 IN_ReadControl(player);
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164 walk(player->ent, mv);
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167 //the scripting stuff....
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168 /* if(((mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))] == 0) && IN_KeyDown(0x1C))||(player->tx == 5 && player->ty == 5))
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171 for(i=800; i>=400; i--)
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177 if(player->q == (TILEWH/(player->speed))+1 && player->info.dir != 2 && (player->triggerx == 5 && player->triggery == 5)){ player->hp--; }
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178 */ //debugging binds!
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179 if(IN_KeyDown(2)){ modexShowPage(mv->page); pan.pn=0; }
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180 if(IN_KeyDown(25)){ modexpdump(mv->page);
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183 if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv->page); IN_UserInput(1,1); }
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184 if(IN_KeyDown(22)){
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185 printf("2paloffset = %d\n", paloffset/3);
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190 if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12
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191 if(IN_KeyDown(87)) //f11
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193 pageflipflop=!pageflipflop;
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196 if(IN_KeyDown(68)) //f10
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198 gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
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201 if(IN_KeyDown(67)) //f9
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203 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 2);
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205 if(IN_KeyDown(66)) //f8
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207 // modexDrawSprite(mv->page, 16, 16, p);
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208 modexDrawSprite(mv->page, 32+48, 16, (player->data));
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210 //TODO fmemtest into page
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211 /*if(IN_KeyDown(4+1)) //4
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214 SELECT_ALL_PLANES();
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215 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
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219 if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }
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220 //if(IN_KeyDown(11)){ modexPalOverscan(15); }
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221 if((player->q==1) && !(player->x%TILEWH==0 && player->y%TILEWH==0)) break; //incase things go out of sync!
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225 /* fade back to text mode */
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226 /* but 1st lets save the game palette~ */
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227 modexPalSave(gpal);
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228 modexSavePalFile("data/g.pal", gpal);
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229 modexFadeOff(4, gpal);
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230 VGAmodeX(0, 1, &gvar);
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232 printf("\nProject 16 scroll.exe. This is just a test file!\n");
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233 printf("version %s\n", VERSION);
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234 printf("tx: %d ", mv->tx);
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235 printf("ty: %d\n", mv->ty);
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237 printf("player vars:\n");
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238 printf(" x: %d", player->x); printf(" y: %d\n", player->y);
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239 //if(player->hp==0) printf("%d wwww\n", player->y+8);
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240 //else printf("\nplayer->y: %d\n", player->y);
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241 printf(" tx: %d", player->tx); printf(" ty: %d\n", player->ty);
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242 printf(" triggx: %d", player->triggerx); printf(" triggy: %d\n", player->triggery);
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243 printf(" hp: %d", (player->hp)); printf(" q: %d", player->q); printf(" player.info.dir: %d", player->info.dir); printf(" player.d: %d ", player->d);
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244 printf(" pdir=%d\n", player->pdir);
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245 printf(" tile data value at player trigger position: %d\n\n", mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))]);
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246 printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height);
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247 printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);
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248 printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh);
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249 printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th);
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250 printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
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251 modexprintmeminfo(&gvar.video);
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252 //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty);
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253 printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r);
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254 printf("pageflipflop=%u\n", pageflipflop);
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255 //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk);
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256 //0000printf("gvar.video.clk=%f", gvar.video.clk);
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258 //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv->map->width, mv->map->height, mv->map->data[0]);
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261 switch(detectcpu())
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263 case 0: cpus = "8086/8088 or 186/88"; break;
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264 case 1: cpus = "286"; break;
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265 case 2: cpus = "386 or newer"; break;
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266 default: cpus = "internal error"; break;
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268 printf("detected CPU type: %s\n", cpus);
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269 modexFadeOn(4, dpal);
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