/* Catacomb Armageddon Source Code * Copyright (C) 1993-2014 Flat Rock Software * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ // C3_DEBUG.C #include "DEF.H" #include "gelib.h" #pragma hdrstop /* ============================================================================= LOCAL CONSTANTS ============================================================================= */ #define DEBUG_OVERHEAD 0 #define VIEWTILEX 20 #define VIEWTILEY (VIEWHEIGHT/16) /* ============================================================================= GLOBAL VARIABLES ============================================================================= */ /* ============================================================================= LOCAL VARIABLES ============================================================================= */ short colordelay=0; boolean autofire=false; int maporgx; int maporgy; enum {mapview,tilemapview,actoratview,visview,mapseg2,lastview} viewtype; void ViewMap (void); //=========================================================================== #if 0 /* ================ = = PicturePause = ================ */ void PicturePause (void) { int y; unsigned source; source = displayofs+panadjust; // VW_ColorBorder (15); VW_SetLineWidth (40); VW_SetScreen (0,0); if (source<0x10000l-200*64) { // // copy top line first // for (y=0;y<200;y++) VW_ScreenToScreen (source+y*64,y*40,40,1); } else { // // copy bottom line first // for (y=199;y>=0;y--) VW_ScreenToScreen (source+y*64,y*40,40,1); } IN_Shutdown (); VW_WaitVBL(70); bioskey(0); VW_WaitVBL(70); Quit (NULL); } #endif //=========================================================================== //=========================================================================== #define sc_1 0x02 #define sc_2 0x03 #define sc_3 0x04 #define sc_4 0x05 #define sc_5 0x06 #define sc_6 0x07 #define sc_7 0x08 #define sc_8 0x09 #define sc_9 0x0a #define sc_0 0x0b /* ================ = = DebugKeys = ================ */ int DebugKeys (void) { boolean esc; int level,i; #if DEBUG_KEYS_AVAILABLE if (Keyboard[sc_R]) { CenterWindow (12,2); if (autofire) US_PrintCentered ("Rapid-Fire OFF"); else US_PrintCentered ("Rapid-Fire ON"); VW_UpdateScreen(); IN_Ack(); autofire ^= 1; return 1; } #endif #if DEBUG_KEYS_AVAILABLE if (Keyboard[sc_A]) { char levelstr[50]; unsigned org_tile,org_mapon,msgnum; boolean newmsg=true,newlevel=false; VW_FixRefreshBuffer (); CenterWindow (16,3); US_Print("\n"); US_CPrint("Message Test"); VW_UpdateScreen(); org_mapon = mapon; msgnum = (org_tile = *(mapsegs[0]+farmapylookup[player->tiley]+player->tilex))-NAMESTART; while (1) { // Get outta' here // if (Keyboard[sc_Escape]) { while (Keyboard[sc_Escape]); break; } // Move to previous message // if (Keyboard[sc_UpArrow]) { if (msgnum) { msgnum--; newmsg = true; } } // Move to next message // if (Keyboard[sc_DownArrow]) { if (msgnum < 24) { msgnum++; newmsg = true; } } // Move to previous level // if (Keyboard[sc_LeftArrow]) { if (mapon) { MM_SetPurge(&grsegs[LEVEL1TEXT+mapon],3); mapon--; newlevel = true; } } // Move to next level // if (Keyboard[sc_RightArrow]) { if (mapon < LASTMAP-1) { MM_SetPurge(&grsegs[LEVEL1TEXT+mapon],3); mapon++; newlevel = true; } } // Load new level text // if (newlevel) { CA_CacheGrChunk(LEVEL1TEXT+mapon); ScanText(); newmsg = true; newlevel=false; } // Display new message text // if (newmsg) { *(mapsegs[0]+farmapylookup[player->tiley]+player->tilex) = msgnum+NAMESTART; DrawText(true); strcpy(levelstr,"Level: "); itoa(mapon,levelstr+strlen(levelstr),10); strcat(levelstr," Msg: "); itoa(msgnum,levelstr+strlen(levelstr),10); DisplaySMsg(levelstr,NULL); newmsg = false; if (Keyboard[sc_UpArrow] || Keyboard[sc_DownArrow] || Keyboard[sc_LeftArrow] || Keyboard[sc_RightArrow]) VW_WaitVBL(6); } } // Restore game // MM_SetPurge(&grsegs[LEVEL1TEXT+mapon],3); mapon = org_mapon; CA_CacheGrChunk(LEVEL1TEXT+mapon); ScanText(); *(mapsegs[0]+farmapylookup[player->tiley]+player->tilex) = org_tile; DrawText(true); status_flag = 0; } if (Keyboard[sc_V]) { displayofs = bufferofs = screenloc[screenpage]; CenterWindow (16,4); US_CPrint("\n"GAMENAME); US_CPrint(VERSION); US_CPrint(REVISION); VW_UpdateScreen(); IN_Ack (); } if (Keyboard[sc_Q]) // Q = Insta-Quit! Quit("Insta-Quit!"); if (Keyboard[sc_Z]) // Z = freeze Time { if (FreezeTime) FreezeTime = 1; // Allow refresh to dec to zero.. else StopTime(); IN_Ack(); return 1; } #endif // if (Keyboard[sc_E]) // FaceDoor((player->x>>16l)+1,(player->y>>16l)); // FaceAngle(90); #if 0 if (Keyboard[sc_B]) // B = border color { CenterWindow(24,3); PrintY+=6; US_Print(" Border color (0-15):"); VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,2,0); if (!esc) { level = atoi (str); if (level>=0 && level<=15) VW_ColorBorder (level); } return 1; } #endif #if 1//DEBUG_KEYS_AVAILABLE if (Keyboard[sc_O]) { extern unsigned objectcount,latchmemavail; unsigned unused,total; CenterWindow (30,13); US_Print ("Objects: "); US_PrintUnsigned (objectcount); US_Print("\n\nTics: "); US_PrintUnsigned (tics); US_Print(" Real Tics: "); US_PrintUnsigned(realtics); US_Print ("\n\n Total Available: "); US_PrintUnsigned (mminfo.mainmem/1024); US_Print ("k\n Mem In Use: "); unused=MM_UnusedMemory()/1024; US_PrintUnsigned (unused); US_Print ("k\n Mem After Purge: "); total=MM_TotalFree()/1024; US_PrintUnsigned (total); US_Print ("k ("); US_PrintUnsigned (total-unused); US_Print (")\n\nLatch Mem Free: "); US_PrintUnsigned (latchmemavail); US_Print ("\n"); VW_UpdateScreen(); IN_Ack(); } if (colordelay<1) { if (Keyboard[26]) { extern unsigned *groundcolor,debug_gnd; groundcolor = &debug_gnd; debug_gnd += 0x0101; if (debug_gnd == 0x1010) debug_gnd = 0; colordelay = 10; } if (Keyboard[27]) { extern unsigned *skycolor,debug_sky; skycolor = &debug_sky; debug_sky += 0x0101; if (debug_sky == 0x1010) debug_sky = 0; colordelay = 10; } } else colordelay -= realtics; #endif #if 0 if (Keyboard[sc_C]) // C = count objects { CountObjects(); return 1; } if (Keyboard[sc_D]) // D = start / end demo record { if (DemoMode == demo_Off) StartDemoRecord (); else if (DemoMode == demo_Record) { EndDemoRecord (); playstate = ex_completed; } return 1; } #endif #if 0 if (Keyboard[sc_E]) // E = quit level { if (tedlevel) TEDDeath(); playstate = ex_warped; gamestate.mapon++; } #endif #if 0 if (Keyboard[sc_F]) // F = facing spot { CenterWindow (12,4); US_Print ("X:"); US_PrintUnsigned (player->x); US_Print ("Y:"); US_PrintUnsigned (player->y); US_Print ("A:"); US_PrintUnsigned (player->angle); VW_UpdateScreen(); IN_Ack(); return 1; } #endif if (Keyboard[sc_G]) // G = god mode { CenterWindow (12,2); if (godmode) US_PrintCentered ("God mode OFF"); else US_PrintCentered ("God mode ON"); VW_UpdateScreen(); IN_Ack(); godmode ^= 1; return 1; } #if 0 if (Keyboard[sc_H]) // H = hurt self { TakeDamage (5); } #endif if (Keyboard[sc_I]) // I = item cheat { extern boolean redraw_gems; CenterWindow (12,3); US_PrintCentered ("Free items!"); VW_UpdateScreen(); for (i=0;i<4;i++) { GiveBolt (); GiveNuke (); GivePotion (); // if (!gamestate.keys[i]) GiveKey (i); gamestate.gems[i] = GEM_DELAY_TIME; } gamestate.gems[4] = GEM_DELAY_TIME; redraw_gems = true; ///////// for (i=0;i<8;i++) ///////// GiveScroll (i,false); IN_Ack (); return 1; } #if DEBUG_OVERHEAD if (Keyboard[sc_Z]) // O is used elsewhere... { ViewMap(); return 1; } #endif #if 0 if (Keyboard[sc_P]) // P = pause with no screen disruptioon { PicturePause (); return 1; } #endif #if 0 if (Keyboard[sc_S]) // S = slow motion { singlestep^=1; CenterWindow (18,3); if (singlestep) US_PrintCentered ("Slow motion ON"); else US_PrintCentered ("Slow motion OFF"); VW_UpdateScreen(); IN_Ack (); return 1; } #endif #if 0 if (Keyboard[sc_V]) // V = extra VBLs { CenterWindow(30,3); PrintY+=6; US_Print(" Add how many extra VBLs(0-8):"); VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,2,0); if (!esc) { level = atoi (str); if (level>=0 && level<=8) extravbls = level; } return 1; } #endif if (Keyboard[sc_W]) // W = warp to level { CenterWindow(26,3); PrintY+=6; US_Print(" Warp to which level(0-16):"); VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,2,0); if (!esc) { level = atoi (str); if (level>=0 && level<=LASTMAP-1) { gamestate.mapon = level; playstate = ex_warped; lasttext = -1; } } return 1; } #if 0 if (Keyboard[sc_X]) // X = item cheat { CenterWindow (12,3); US_PrintCentered ("Extra stuff!"); VW_UpdateScreen(); for (i=0;i<4;i++) { GiveBolt (); GiveNuke (); GivePotion (); } IN_Ack (); return 1; } #endif //////// if (LastScan >= sc_1 && LastScan <= sc_8) // free scrolls //////// { //////// GiveScroll (LastScan-sc_1,false); //////// IN_ClearKeysDown (); //////// } return 0; } #if DEBUG_OVERHEAD /* ===================== = = LatchDrawChar = ===================== */ void LatchDrawChar (unsigned x, unsigned y, unsigned picnum) { unsigned source, dest; dest = bufferofs + ylookup[y]+x; source = latchpics[0]+picnum*8; EGAWRITEMODE(1); EGAMAPMASK(15); asm mov bx,[linewidth] asm dec bx asm mov ax,[screenseg] asm mov es,ax asm mov ds,ax asm mov si,[source] asm mov di,[dest] asm movsb asm add di,bx asm movsb asm add di,bx asm movsb asm add di,bx asm movsb asm add di,bx asm movsb asm add di,bx asm movsb asm add di,bx asm movsb asm add di,bx asm movsb asm mov ax,ss asm mov ds,ax // restore turbo's data segment EGAWRITEMODE(0); } #endif #if DEBUG_OVERHEAD /* ===================== = = LatchDrawTile = ===================== */ void LatchDrawTile (unsigned x, unsigned y, unsigned picnum) { unsigned source, dest; dest = bufferofs + ylookup[y]+x; source = tileoffsets[picnum]; EGAWRITEMODE(1); EGAMAPMASK(15); asm mov bx,[linewidth] asm sub bx,2 asm mov ax,[screenseg] asm mov es,ax asm mov ds,ax asm mov si,[source] asm mov di,[dest] asm mov dx,16 lineloop: asm movsb asm movsb asm add di,bx asm dec dx asm jnz lineloop asm mov ax,ss asm mov ds,ax // restore turbo's data segment EGAWRITEMODE(0); } #endif #if DEBUG_OVERHEAD /* =================== = = OverheadRefresh = =================== */ void OverheadRefresh (void) { unsigned x,y,endx,endy,sx,sy; unsigned tile; if (++screenpage == 3) screenpage = 0; bufferofs = screenloc[screenpage]; endx = maporgx+VIEWTILEX; endy = maporgy+VIEWTILEY; for (y=maporgy;y>12)); LatchDrawChar(sx+1,sy,NUMBERCHARS+((tile&0x0f00)>>8)); LatchDrawChar(sx,sy+8,NUMBERCHARS+((tile&0x00f0)>>4)); LatchDrawChar(sx+1,sy+8,NUMBERCHARS+(tile&0x000f)); } } VW_SetScreen (bufferofs,0); displayofs = bufferofs; } /* =================== = = ViewMap = =================== */ void ViewMap (void) { boolean button0held; viewtype = actoratview; button0held = false; maporgx = player->tilex - VIEWTILEX/2; if (maporgx<0) maporgx = 0; maporgy = player->tiley - VIEWTILEY/2; if (maporgy<0) maporgy = 0; do { // // let user pan around // IN_ReadControl(0,&control); if (control.xaxis == -1 && maporgx>0) maporgx--; if (control.xaxis == 1 && maporgx0) maporgy--; if (control.yaxis == 1 && maporgy