/* Catacomb Armageddon Source Code * Copyright (C) 1993-2014 Flat Rock Software * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #define S_LOADING "Loading" #define S_EMPTYSPOT "Empty" #define S_SVGACOMP "SVGA Compatibility Mode Enabled." #define S_READYPRESS " Ready - Press a Key " #define S_NOSFX "NO SOUND EFFECTS" #define S_PCSPKR "PC SPEAKER" #define S_ALSB "ADLIB/SOUNDBLASTER" #define S_QUIET "QUIET ADLIB/SOUNDBLASTER" #define S_NOMUSIC "NO MUSIC" #define S_BEGINE "BEGIN EASY GAME" #define S_BEGINN "BEGIN NORMAL GAME" #define S_BEGINH "BEGIN HARD GAME" #define S_UPLEFT "UP & LEFT" #define S_UP "UP" #define S_UPRIGHT "UP & RIGHT" #define S_RIGHT "RIGHT" #define S_DNRIGHT "DOWN & RIGHT" #define S_DN "DOWN" #define S_DNLEFT "DOWN & LEFT" #define S_LEFT "LEFT" #define S_JUMP "JUMP" #define S_POGO "POGO" #define S_FIRE "FIRE" #define S_MOVEMENT "MOVEMENT" #define S_BUTTONS "BUTTONS" #define S_SOUND "SOUND" #define S_MUSIC "MUSIC" #define S_OPTIONS "OPTIONS" #define S_USEKB "USE KEYBOARD" #define S_USEJOY1 "USE JOYSTICK #1" #define S_USEJOY2 "USE JOYSTICK #2" #define S_NEWGAME "NEW GAME" #define S_LOADGAME "LOAD GAME" #define S_SAVEGAME "SAVE GAME" #define S_CONFIG "CONFIGURE" #define S_ENDGAME "END GAME" #define S_PADDLEWAR "PADDLE WAR" #define S_QUIT "QUIT" #define S_ESCBACK "ESC TO BACK OUT" #define S_ESCBACK1 "ESC to back out" #define S_ESCQUIT "ESC to quit" #define S_F1HELP "F1 for help" #define S_REALLYEND "REALLY END CURRENT GAME?" #define S_PRESSY "PRESS Y TO END IT" #define S_REALLYQUIT "REALLY QUIT?" #define S_PRESSYQ "PRESS Y TO QUIT" #define S_INAGAME "YOU'RE IN A GAME" #define S_PRESSY2L "PRESS Y TO LOAD GAME" #define S_PRESSY4N "PRESS Y FOR NEW GAME" #define S_USLERROR "Error: " #define S_USLUNKNOWN "Unknown" #define S_USLDISKFULL "Disk is Full" #define S_USLFILEINC "File is Incomplete" #define S_PRESSKEY "PRESS ANY KEY" #define S_PRESSKEY1 "Press any key" #define S_SBOXON "SCORE BOX (ON)" #define S_SBOXOFF "SCORE BOX (OFF)" #define S_SVGAON "SVGA COMPATIBILITY (ON)" #define S_SVGAOFF "SVGA COMPATIBILITY (OFF)" #define S_2BON "TWO-BUTTON FIRING (ON)" #define S_2BOFF "TWO-BUTTON FIRING (OFF)" #define S_SBOXNOWON "Score box now on" #define S_SBOXNOWOFF "Score box now off" #define S_SVGANOWON "SVGA compatibility now on" #define S_SVGANOWOFF "SVGA compatibility now off" #define S_2BNOWON "Two-button firing now on" #define S_2BNOWOFF "Two-button firing now off" #define S_KEYBOARD "KEYBOARD" #define S_JOY1 "JOYSTICK #1" #define S_JOY2 "JOYSTICK #2" #define S_MOUSE "MOUSE" #define S_CONTROL "CONTROL: " #define S_KEYUSED "Key already used" #define S_PB1 "and press button #1" #define S_PB2 "and press button #2" #define S_MJUL "Move Joystick to upper left" #define S_MJLR "Move Joystick to lower right" #define S_USINGJ1 "USING "S_JOY1 #define S_USINGJ2 "USING "S_JOY2 #define S_TYPENAME "Type name" #define S_ENTERACC "Enter accepts" #define S_UNTITLED "Untitled" #define S_SAVING "Saving" #define S_YOULOST "You lost!" #define S_YOUWON "You won!" #define S_ARRMOVE "Arrows move" #define S_ENTERSEL "Enter selects" #define S_RETGAME "RETURN TO GAME" #define S_RETDEMO "RETURN TO DEMO" #define S_CTRLPANEL "Control Panel" #define S_QUITTING "Quitting..." #define S_WHATNAME "What is the name of this creature?" #define S_SORRY "Sorry, that's not quite right." #define S_CHECKMAN "Please check your manual and try again." #define S_BADCARD "Improper video card! If you really have an EGA/VGA card that I am not\n"\ "detecting, use the -HIDDENCARD command line parameter!" #define S_BADCARD1 "Improper video card! If you really have a CGA card that I am not\n"\ "detecting, use the -HIDDENCARD command line parameter!"