#include #include "modex16.h" word far* clock= (word far*) 0x046C; /* 18.2hz clock */ void oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite) { byte plane; word px, py; word offset; /* TODO Make this fast. It's SLOOOOOOW */ for(plane=0; plane < 4; plane++) { modexSelectPlane(PLANE(plane+x)); for(px = plane; px < bmp->width; px+=4) { offset=px; for(py=0; pyheight; py++) { if(!sprite || bmp->data[offset]) page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset]; offset+=bmp->width; } } } } void main() { bitmap_t bmp; int i; page_t page; word start; float t1, t2; page=modexDefaultPage(); bmp = modexLoadPcx("ed.pcx"); modexEnter(); /* fix up the palette and everything */ modexPalUpdate(bmp.palette); /* clear and draw one sprite and one bitmap */ modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1); /* non sprite comparison */ start = *clock; for(i=0; i<100 ;i++) { oldDrawBmp(VGA, 20, 20, &bmp, 0); } start = *clock; for(i=0; i<100 ;i++) { modexDrawBmp(&page, 20, 20, &bmp); } t1 = (*clock-start) /18.2; start = *clock; for(i=0; i<100; i++) { modexCopyPageRegion(&page, &page, 20, 20, 128, 20, 64, 64); } t2 = (*clock-start)/18.2; start = *clock; for(i=0; i<100 ;i++) { oldDrawBmp(VGA, 20, 20, &bmp, 1); } start = *clock; for(i=0; i<100 ;i++) { modexDrawSprite(&page, 20, 20, &bmp); } modexLeave(); printf("CPU to VGA: %f\n", t1); printf("VGA to VGA: %f\n", t2); return; }