# CHISTND.PCX demo sprite sheet compiler script # (C) 2016 Jonathan Campbell # *spritesheet declares the section used by the sprite sheet cutting tool # # Sprites are declared by name (which becomes the .VRL file) at the + in the form: # +NAME@ID # # Sprite names are meant for temporary use when compiling the sprite sheet into VRLs. # At some point a longer name might be provided for use in your code. # This will fill the CURRENT WORKING DIRECTORY with .VRL files as directed when you # run PCXSSCUT, make sure your makefile does this in a temporary directory when # you integrate into your build and that your cleanup commands delete these files, # and that your .gitignore does not attempt to commit these files. # this format is a bit crap, but we'll improve it as needed. be patient. # begin spritesheet section *spritesheet # ---------------- player, walking, blue shirt with white cross. Frame 2/3 could be used for standing still # player, forward, frame 1/3 +CHUBFCW0@11 xy=0,0 wh=16,32