/* Copyright (C) 1998 BJ Eirich (aka vecna) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public Lic See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #define SOUND_H #include "verge.h" // ================================= Data ==================================== UNIMOD *mf; SAMPLE *sfx[100]; int nsfx=0; char playing[60]; // ================================= Code ==================================== void PlaySound(int, int, int); void tickhandler() { MP_HandleTick(); MD_SetBPM(mp_bpm); } void InitMusicSystem() { memset(playing, 0, 60); ML_RegisterLoader(&load_mod); ML_RegisterLoader(&load_s3m); ML_RegisterLoader(&load_uni); ML_RegisterLoader(&load_xm); MD_RegisterDriver(&drv_nos); // MD_RegisterDriver(&drv_ss); MD_RegisterDriver(&drv_sb); MD_RegisterDriver(&drv_gus); MD_RegisterPlayer(tickhandler); if (!MD_Init()) { printf("Driver error: %s.\n",myerr); exit(-1); } } void PlayMusic(char *fname) { strlwr(fname); if (!strcmp(fname,playing)) return; if (!MP_Ready()) { MD_PlayStop(); ML_Free(mf); } memcpy(playing, fname, strlen(fname)); if (!(mf=ML_LoadFN(fname))) err(myerr); MP_Init(mf); md_numchn=mf->numchn+2; mp_loop=1; mp_volume=100; MD_PlayStart(); PlaySound(0, 0, 0); PlaySound(0, 0, 0); } void StopMusic() { if (MP_Ready()) return; MD_PlayStop(); ML_Free(mf); } int CacheSound(char *fname) { if (!(sfx[nsfx]=MW_LoadWavFN(fname))) err("WAV [%s] load error: %s", fname, myerr); return nsfx++; } void FreeAllSounds() { int i; for (i=0; i= nsfx) return; switcher ^= 1; chanl=md_numchn-1-switcher; MD_VoiceSetVolume(chanl, vol); MD_VoiceSetPanning(chanl, pan); MD_VoiceSetFrequency(chanl, sfx[index]->c2spd); MD_VoicePlay(chanl, sfx[index]->handle, 0, sfx[index]->length, 0, 0, sfx[index]->flags); }