\r
### Directory Structure!\r
\r
-16.exe = actual planned game executable! \r
-/ = root of project where executables are at \r
-16/ = experimental branch and example codes \r
-16/modex16/ = pngwen's code archived~ \r
-src/ = source of project~ \r
-doc/ = documentation of the project~ \r
+16.exe = actual planned game executable!\r
+/ = root of project where executables are at\r
+16/ = experimental branch and example codes\r
+16/modex16/ = pngwen's code archived~\r
+src/ = source of project~\r
+doc/ = documentation of the project~\r
doc/faq.txt = frequently asked questions file!\r
\r
### To compile:\r
\r
###TODO\r
https://github.com/sparky4/16/blob/master/TODO.md\r
+\r
+ project 16 is in deep dump right now\r
+ it is leaving the pre alpha state and heading into alpha state www\r
+ which means cache manager work but... it needs much rewriting for the new file formats\r
+\r
+#### info about the game:\r
+top down scroller similar to the game Ib\r
+my budget is small because i am a broke collage student\r
+the main issues i have is reworking the chache manager of the old id engine to work with the new file formats and getting it all together to work\r
+and reworking old experimental code into id_RF\r
+there is alot of work that i dont know how to make it work\r
+i will do alot of coding but i am stuck on the game engine cache manager and sound issues\r
+yeah there is no sound system for the game either\r
+there is the latest stuff from https://github.com/sparky4/16/issues/7\r
+the game is a 16 bit top down scroller in 4 directions where is loads more levels and maps within levels similar to the game Ib\r
+it will have a save feature, OPL3 and PC speacker sounds, a custom palette manager that loads palette for different sprites and stuff on the fly and merge matching colors together\r
+i need to return the ylookup table for the graphical system\r
+which is what wolf 3d used\r