kd_play.c: RF_Refresh();\r
kd_play.c: RF_SetRefreshHook (&FadeAndUnhook);\r
kd_play.c: RF_NewPosition (orgx,orgy);\r
+-------------------------------------------------------------------------------
+ ./qcata.sh start
+-------------------------------------------------------------------------------
+==== 16/Catacomb3D ====
+16/Catacomb3D/C3_MAIN.C:void RF_FixOfs (void)\r
+16/Catacomb3D/ID_RF.C:// RF_Startup\r
+16/Catacomb3D/ID_RF.C:= RF_Startup\r
+16/Catacomb3D/ID_RF.C:void RF_Startup (void)\r
+16/Catacomb3D/ID_RF.C:= RF_Shutdown\r
+16/Catacomb3D/ID_RF.C:void RF_Shutdown (void)\r
+16/Catacomb3D/ID_RF.C:= RF_FixOfs\r
+16/Catacomb3D/ID_RF.C:void RF_FixOfs (void)\r
+16/Catacomb3D/ID_RF.C:= RF_NewMap\r
+16/Catacomb3D/ID_RF.C:void RF_NewMap (void)\r
+16/Catacomb3D/ID_RF.C: Quit ("RF_NewMap: Map too tall!");\r
+16/Catacomb3D/ID_RF.C: RF_SetScrollBlock (0,MAPBORDER-1,true);\r
+16/Catacomb3D/ID_RF.C: RF_SetScrollBlock (0,mapheight-MAPBORDER,true);\r
+16/Catacomb3D/ID_RF.C: RF_SetScrollBlock (MAPBORDER-1,0,false);\r
+16/Catacomb3D/ID_RF.C: RF_SetScrollBlock (mapwidth-MAPBORDER,0,false);\r
+16/Catacomb3D/ID_RF.C:= RF_MarkTileGraphics\r
+16/Catacomb3D/ID_RF.C:void RF_MarkTileGraphics (void)\r
+16/Catacomb3D/ID_RF.C: strcpy (str,"RF_MarkTileGraphics: Background anim of 0:");\r
+16/Catacomb3D/ID_RF.C: Quit ("RF_MarkTileGraphics: Too many unique animated tiles!");\r
+16/Catacomb3D/ID_RF.C: strcpy (str,"RF_MarkTileGraphics: Unending background animation:");\r
+16/Catacomb3D/ID_RF.C: strcpy (str,"RF_MarkTileGraphics: Foreground anim of 0:");\r
+16/Catacomb3D/ID_RF.C: Quit ("RF_MarkTileGraphics: Too many unique animated tiles!");\r
+16/Catacomb3D/ID_RF.C: strcpy (str,"RF_MarkTileGraphics: Unending foreground animation:");\r
+16/Catacomb3D/ID_RF.C: Quit ("RF_CheckForAnimTile: No free spots in tilearray!");\r
+16/Catacomb3D/ID_RF.C: Quit ("RF_CheckForAnimTile: No free spots in tilearray!");\r
+16/Catacomb3D/ID_RF.C:= RF_SetScrollBlock\r
+16/Catacomb3D/ID_RF.C:void RF_SetScrollBlock (int x, int y, boolean horizontal)\r
+16/Catacomb3D/ID_RF.C: Quit ("RF_SetScrollBlock: Too many horizontal scroll blocks");\r
+16/Catacomb3D/ID_RF.C: Quit ("RF_SetScrollBlock: Too many vertical scroll blocks");\r
+16/Catacomb3D/ID_RF.C:= RF_SetRefreshHook\r
+16/Catacomb3D/ID_RF.C:void RF_SetRefreshHook (void (*func) (void) )\r
+16/Catacomb3D/ID_RF.C:= RF_ForceRefresh\r
+16/Catacomb3D/ID_RF.C:void RF_ForceRefresh (void)\r
+16/Catacomb3D/ID_RF.C: RF_NewPosition (originxglobal,originyglobal);\r
+16/Catacomb3D/ID_RF.C: RF_Refresh ();\r
+16/Catacomb3D/ID_RF.C: RF_Refresh ();\r
+16/Catacomb3D/ID_RF.C:= RF_MapToMap\r
+16/Catacomb3D/ID_RF.C:void RF_MapToMap (unsigned srcx, unsigned srcy,\r
+16/Catacomb3D/ID_RF.C:= RF_MemToMap\r
+16/Catacomb3D/ID_RF.C:void RF_MemToMap (unsigned far *source, unsigned plane,\r
+16/Catacomb3D/ID_RF.C:= RF_ClearBlock\r
+16/Catacomb3D/ID_RF.C:void RF_ClearBlock (int x, int y, int width, int height)\r
+16/Catacomb3D/ID_RF.C:= RF_RedrawBlock\r
+16/Catacomb3D/ID_RF.C:void RF_RedrawBlock (int x, int y, int width, int height)\r
+16/Catacomb3D/ID_RF.C:= RF_CalcTics\r
+16/Catacomb3D/ID_RF.C:void RF_CalcTics (void)\r
+16/Catacomb3D/ID_RF.C:= RF_FindFreeBuffer\r
+16/Catacomb3D/ID_RF.C:unsigned RF_FindFreeBuffer (void)\r
+16/Catacomb3D/ID_RF.C:= RF_NewPosition EGA\r
+16/Catacomb3D/ID_RF.C:void RF_NewPosition (unsigned x, unsigned y)\r
+16/Catacomb3D/ID_RF.C:= RF_Scroll EGA\r
+16/Catacomb3D/ID_RF.C:void RF_Scroll (int x, int y)\r
+16/Catacomb3D/ID_RF.C: RF_NewPosition(originxglobal,originyglobal);\r
+16/Catacomb3D/ID_RF.C:= RF_PlaceSprite EGA\r
+16/Catacomb3D/ID_RF.C:void RF_PlaceSprite (void **user,unsigned globalx,unsigned globaly,\r
+16/Catacomb3D/ID_RF.C: RF_RemoveSprite (user);\r
+16/Catacomb3D/ID_RF.C: Quit ("RF_PlaceSprite: No free spots in spritearray!");\r
+16/Catacomb3D/ID_RF.C: strcpy (str,"RF_PlaceSprite: Placed an uncached sprite:");\r
+16/Catacomb3D/ID_RF.C:= RF_RemoveSprite EGA\r
+16/Catacomb3D/ID_RF.C:void RF_RemoveSprite (void **user)\r
+16/Catacomb3D/ID_RF.C:= RF_Refresh EGA\r
+16/Catacomb3D/ID_RF.C:void RF_Refresh (void)\r
+16/Catacomb3D/ID_RF.C: RF_CalcTics ();\r
+16/Catacomb3D/ID_RF.C:= RF_NewPosition CGA\r
+16/Catacomb3D/ID_RF.C:void RF_NewPosition (unsigned x, unsigned y)\r
+16/Catacomb3D/ID_RF.C:= RF_Scroll CGA\r
+16/Catacomb3D/ID_RF.C:void RF_Scroll (int x, int y)\r
+16/Catacomb3D/ID_RF.C: RF_NewPosition(originxglobal,originyglobal);\r
+16/Catacomb3D/ID_RF.C:= RF_PlaceSprite CGA\r
+16/Catacomb3D/ID_RF.C:void RF_PlaceSprite (void **user,unsigned globalx,unsigned globaly,\r
+16/Catacomb3D/ID_RF.C: RF_RemoveSprite (user);\r
+16/Catacomb3D/ID_RF.C: Quit ("RF_PlaceSprite: No free spots in spritearray!");\r
+16/Catacomb3D/ID_RF.C: strcpy (str,"RF_PlaceSprite: Placed an uncached sprite!");\r
+16/Catacomb3D/ID_RF.C:= RF_RemoveSprite CGA\r
+16/Catacomb3D/ID_RF.C:void RF_RemoveSprite (void **user)\r
+16/Catacomb3D/ID_RF.C:= RF_Refresh CGA\r
+16/Catacomb3D/ID_RF.C:void RF_Refresh (void)\r
+16/Catacomb3D/ID_US_2.C: RF_FixOfs();\r
+16/Catacomb3D/ID_RF.H:#define __ID_RF__\r
+16/Catacomb3D/ID_RF.H:void RF_Startup (void);\r
+16/Catacomb3D/ID_RF.H:void RF_Shutdown (void);\r
+16/Catacomb3D/ID_RF.H:void RF_FixOfs (void);\r
+16/Catacomb3D/ID_RF.H:void RF_NewMap (void);\r
+16/Catacomb3D/ID_RF.H:void RF_MarkTileGraphics (void);\r
+16/Catacomb3D/ID_RF.H:void RF_SetScrollBlock (int x, int y, boolean horizontal);\r
+16/Catacomb3D/ID_RF.H:void RF_NewPosition (unsigned x, unsigned y);\r
+16/Catacomb3D/ID_RF.H:void RF_Scroll (int x, int y);\r
+16/Catacomb3D/ID_RF.H:void RF_MapToMap (unsigned srcx, unsigned srcy,\r
+16/Catacomb3D/ID_RF.H:void RF_MemToMap (unsigned far *source, unsigned plane,\r
+16/Catacomb3D/ID_RF.H:void RF_ClearBlock (int x, int y, int width, int height);\r
+16/Catacomb3D/ID_RF.H:void RF_RedrawBlock (int x, int y, int width, int height);\r
+16/Catacomb3D/ID_RF.H:void RF_PlaceSprite (void **user,unsigned globalx,unsigned globaly,\r
+16/Catacomb3D/ID_RF.H:void RF_RemoveSprite (void **user);\r
+16/Catacomb3D/ID_RF.H:void RF_CalcTics (void);\r
+16/Catacomb3D/ID_RF.H:void RF_Refresh (void);\r
+16/Catacomb3D/ID_RF.H:void RF_ForceRefresh (void);\r
+16/Catacomb3D/ID_RF.H:void RF_SetRefreshHook (void (*func) (void) );\r
+16/Catacomb3D/ID_RF.H:unsigned RF_FindFreeBuffer (void);\r
+==== 16/CatacombApocalypse ====
+16/CatacombApocalypse/C6_MAIN.C:void RF_FixOfs (void)\r
+16/CatacombApocalypse/GELIB.C: RF_RemoveSprite(&CurBOBShape->sprite);\r
+16/CatacombApocalypse/GELIB.C: RF_RemoveSprite (&CurBOBShape->sprite);\r
+16/CatacombApocalypse/GELIB.C: RF_PlaceSprite(&Shape->sprite,obj->x+Shape->x_offset,obj->y+Shape->y_offset, Shape->shapenum, spritedraw,Shape->priority,Shape->sprflags);\r
+16/CatacombApocalypse/GELIB.C: RF_NewPosition(0,0);\r
+16/CatacombApocalypse/GELIB.C: RF_Refresh();\r
+16/CatacombApocalypse/GELIB.C: RF_ForceRefresh();\r
+16/CatacombApocalypse/GELIB.C: RF_ForceRefresh();\r
+16/CatacombApocalypse/GELIB.C: RF_Refresh();\r
+16/CatacombApocalypse/ID_RF.C:// RF_Startup\r
+16/CatacombApocalypse/ID_RF.C:= RF_Startup\r
+16/CatacombApocalypse/ID_RF.C:void RF_Startup (void)\r
+16/CatacombApocalypse/ID_RF.C:= RF_Shutdown\r
+16/CatacombApocalypse/ID_RF.C:void RF_Shutdown (void)\r
+16/CatacombApocalypse/ID_RF.C:= RF_FixOfs\r
+16/CatacombApocalypse/ID_RF.C:void RF_FixOfs (void)\r
+16/CatacombApocalypse/ID_RF.C:= RF_NewMap\r
+16/CatacombApocalypse/ID_RF.C:void RF_NewMap (void)\r
+16/CatacombApocalypse/ID_RF.C: Quit ("RF_NewMap: Map too tall!");\r
+16/CatacombApocalypse/ID_RF.C: RF_SetScrollBlock (0,MAPBORDER-1,true);\r
+16/CatacombApocalypse/ID_RF.C: RF_SetScrollBlock (0,mapheight-MAPBORDER,true);\r
+16/CatacombApocalypse/ID_RF.C: RF_SetScrollBlock (MAPBORDER-1,0,false);\r
+16/CatacombApocalypse/ID_RF.C: RF_SetScrollBlock (mapwidth-MAPBORDER,0,false);\r
+16/CatacombApocalypse/ID_RF.C:= RF_MarkTileGraphics\r
+16/CatacombApocalypse/ID_RF.C:void RF_MarkTileGraphics (void)\r
+16/CatacombApocalypse/ID_RF.C: strcpy (str,"RF_MarkTileGraphics: Background anim of 0:");\r
+16/CatacombApocalypse/ID_RF.C: Quit ("RF_MarkTileGraphics: Too many unique animated tiles!");\r
+16/CatacombApocalypse/ID_RF.C: strcpy (str,"RF_MarkTileGraphics: Unending background animation:");\r
+16/CatacombApocalypse/ID_RF.C: strcpy (str,"RF_MarkTileGraphics: Foreground anim of 0:");\r
+16/CatacombApocalypse/ID_RF.C: Quit ("RF_MarkTileGraphics: Too many unique animated tiles!");\r
+16/CatacombApocalypse/ID_RF.C: strcpy (str,"RF_MarkTileGraphics: Unending foreground animation:");\r
+16/CatacombApocalypse/ID_RF.C: Quit ("RF_CheckForAnimTile: No free spots in tilearray!");\r
+16/CatacombApocalypse/ID_RF.C: Quit ("RF_CheckForAnimTile: No free spots in tilearray!");\r
+16/CatacombApocalypse/ID_RF.C:= RF_SetScrollBlock\r
+16/CatacombApocalypse/ID_RF.C:void RF_SetScrollBlock (int x, int y, boolean horizontal)\r
+16/CatacombApocalypse/ID_RF.C: Quit ("RF_SetScrollBlock: Too many horizontal scroll blocks");\r
+16/CatacombApocalypse/ID_RF.C: Quit ("RF_SetScrollBlock: Too many vertical scroll blocks");\r
+16/CatacombApocalypse/ID_RF.C:= RF_SetRefreshHook\r
+16/CatacombApocalypse/ID_RF.C:void RF_SetRefreshHook (void (*func) (void) )\r
+16/CatacombApocalypse/ID_RF.C:= RF_ForceRefresh\r
+16/CatacombApocalypse/ID_RF.C:void RF_ForceRefresh (void)\r
+16/CatacombApocalypse/ID_RF.C: RF_NewPosition (originxglobal,originyglobal);\r
+16/CatacombApocalypse/ID_RF.C: RF_Refresh ();\r
+16/CatacombApocalypse/ID_RF.C: RF_Refresh ();\r
+16/CatacombApocalypse/ID_RF.C:= RF_MapToMap\r
+16/CatacombApocalypse/ID_RF.C:void RF_MapToMap (unsigned srcx, unsigned srcy,\r
+16/CatacombApocalypse/ID_RF.C:= RF_MemToMap\r
+16/CatacombApocalypse/ID_RF.C:void RF_MemToMap (unsigned far *source, unsigned plane,\r
+16/CatacombApocalypse/ID_RF.C:= RF_ClearBlock\r
+16/CatacombApocalypse/ID_RF.C:void RF_ClearBlock (int x, int y, int width, int height)\r
+16/CatacombApocalypse/ID_RF.C:= RF_RedrawBlock\r
+16/CatacombApocalypse/ID_RF.C:void RF_RedrawBlock (int x, int y, int width, int height)\r
+16/CatacombApocalypse/ID_RF.C:= RF_CalcTics\r
+16/CatacombApocalypse/ID_RF.C:void RF_CalcTics (void)\r
+16/CatacombApocalypse/ID_RF.C:= RF_FindFreeBuffer\r
+16/CatacombApocalypse/ID_RF.C:unsigned RF_FindFreeBuffer (void)\r
+16/CatacombApocalypse/ID_RF.C:= RF_NewPosition EGA\r
+16/CatacombApocalypse/ID_RF.C:void RF_NewPosition (unsigned x, unsigned y)\r
+16/CatacombApocalypse/ID_RF.C:= RF_Scroll EGA\r
+16/CatacombApocalypse/ID_RF.C:void RF_Scroll (int x, int y)\r
+16/CatacombApocalypse/ID_RF.C: RF_NewPosition(originxglobal,originyglobal);\r
+16/CatacombApocalypse/ID_RF.C:= RF_PlaceSprite EGA\r
+16/CatacombApocalypse/ID_RF.C:void RF_PlaceSprite (void **user,unsigned globalx,unsigned globaly,\r
+16/CatacombApocalypse/ID_RF.C: RF_RemoveSprite (user);\r
+16/CatacombApocalypse/ID_RF.C: Quit ("RF_PlaceSprite: No free spots in spritearray!");\r
+16/CatacombApocalypse/ID_RF.C: strcpy (str,"RF_PlaceSprite: Placed an uncached sprite:");\r
+16/CatacombApocalypse/ID_RF.C:= RF_RemoveSprite EGA\r
+16/CatacombApocalypse/ID_RF.C:void RF_RemoveSprite (void **user)\r
+16/CatacombApocalypse/ID_RF.C:= RF_Refresh EGA\r
+16/CatacombApocalypse/ID_RF.C:void RF_Refresh (void)\r
+16/CatacombApocalypse/ID_RF.C: RF_CalcTics ();\r
+16/CatacombApocalypse/ID_RF.C:= RF_NewPosition CGA\r
+16/CatacombApocalypse/ID_RF.C:void RF_NewPosition (unsigned x, unsigned y)\r
+16/CatacombApocalypse/ID_RF.C:= RF_Scroll CGA\r
+16/CatacombApocalypse/ID_RF.C:void RF_Scroll (int x, int y)\r
+16/CatacombApocalypse/ID_RF.C: RF_NewPosition(originxglobal,originyglobal);\r
+16/CatacombApocalypse/ID_RF.C:= RF_PlaceSprite CGA\r
+16/CatacombApocalypse/ID_RF.C:void RF_PlaceSprite (void **user,unsigned globalx,unsigned globaly,\r
+16/CatacombApocalypse/ID_RF.C: RF_RemoveSprite (user);\r
+16/CatacombApocalypse/ID_RF.C: Quit ("RF_PlaceSprite: No free spots in spritearray!");\r
+16/CatacombApocalypse/ID_RF.C: strcpy (str,"RF_PlaceSprite: Placed an uncached sprite!");\r
+16/CatacombApocalypse/ID_RF.C:= RF_RemoveSprite CGA\r
+16/CatacombApocalypse/ID_RF.C:void RF_RemoveSprite (void **user)\r
+16/CatacombApocalypse/ID_RF.C:= RF_Refresh CGA\r
+16/CatacombApocalypse/ID_RF.C:void RF_Refresh (void)\r
+16/CatacombApocalypse/ID_US_2.C: RF_FixOfs();\r
+16/CatacombApocalypse/ID_RF.H:#define __ID_RF__\r
+16/CatacombApocalypse/ID_RF.H:void RF_Startup (void);\r
+16/CatacombApocalypse/ID_RF.H:void RF_Shutdown (void);\r
+16/CatacombApocalypse/ID_RF.H:void RF_FixOfs (void);\r
+16/CatacombApocalypse/ID_RF.H:void RF_NewMap (void);\r
+16/CatacombApocalypse/ID_RF.H:void RF_MarkTileGraphics (void);\r
+16/CatacombApocalypse/ID_RF.H:void RF_SetScrollBlock (int x, int y, boolean horizontal);\r
+16/CatacombApocalypse/ID_RF.H:void RF_NewPosition (unsigned x, unsigned y);\r
+16/CatacombApocalypse/ID_RF.H:void RF_Scroll (int x, int y);\r
+16/CatacombApocalypse/ID_RF.H:void RF_MapToMap (unsigned srcx, unsigned srcy,\r
+16/CatacombApocalypse/ID_RF.H:void RF_MemToMap (unsigned far *source, unsigned plane,\r
+16/CatacombApocalypse/ID_RF.H:void RF_ClearBlock (int x, int y, int width, int height);\r
+16/CatacombApocalypse/ID_RF.H:void RF_RedrawBlock (int x, int y, int width, int height);\r
+16/CatacombApocalypse/ID_RF.H:void RF_PlaceSprite (void **user,unsigned globalx,unsigned globaly,\r
+16/CatacombApocalypse/ID_RF.H:void RF_RemoveSprite (void **user);\r
+16/CatacombApocalypse/ID_RF.H:void RF_CalcTics (void);\r
+16/CatacombApocalypse/ID_RF.H:void RF_Refresh (void);\r
+16/CatacombApocalypse/ID_RF.H:void RF_ForceRefresh (void);\r
+16/CatacombApocalypse/ID_RF.H:void RF_SetRefreshHook (void (*func) (void) );\r
+16/CatacombApocalypse/ID_RF.H:unsigned RF_FindFreeBuffer (void);\r
+=============== ./qcata.sh end ===============