*/\r
#include "src/lib/scroll16.h"\r
\r
-//#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1;\r
+//check map edge\r
+boolean ZCL_mapEdgeChk(map_view_t *map_v, nibble dir, int tx, int ty, boolean pansw, boolean noscrollsw)\r
+{\r
+ int w,h;\r
+\r
+ switch (pansw)\r
+ {\r
+ case 0:\r
+ w = map_v[0].map->width;\r
+ h = map_v[0].map->height;\r
+ break;\r
+ case 1:\r
+ w = map_v[0].page->ti.tilesw;\r
+ h = map_v[0].page->ti.tilesh;\r
+ break;\r
+ }\r
+\r
+ switch(dir)\r
+ {\r
+ default://no direction\r
+ case 2:\r
+ //0000pip[0].video->startclk = (*clockw);\r
+ return false;\r
+ break;\r
+ //right movement\r
+ case 3:\r
+ if(noscrollsw) return tx < map_v[0].map->width;\r
+ else return (map_v[0].tx >= 0 && map_v[0].tx+map_v[0].page->ti.tw < w);\r
+ break;\r
+ //left movement\r
+ case 1:\r
+ if(noscrollsw) return tx > 1;\r
+ else return (map_v[0].tx > 0 && map_v[0].tx+map_v[0].page->ti.tw <= w);\r
+ break;\r
+ //down movement\r
+ case 4:\r
+ if(noscrollsw) return ty < map_v[0].map->height;\r
+ else return (map_v[0].ty >= 0 && map_v[0].ty+map_v[0].page->ti.th < h);\r
+ break;\r
+ //up movement\r
+ case 0:\r
+ if(noscrollsw) return ty > 1;\r
+ else return (map_v[0].ty > 0 && map_v[0].ty+map_v[0].page->ti.th <= h);\r
+ break;\r
+ }\r
+ return false;\r
+}\r
\r
-void ZC_walk(map_view_t *pip, player_t *player, word pn)\r
+boolean ZCL_CollCheck(map_view_t *map_v, nibble dir, int tx, int ty)\r
{\r
- switch(player[pn].enti.d)\r
+ switch (dir)\r
+ {\r
+ default://no direction\r
+ case 2:\r
+ break;\r
+ case 3://right\r
+ return !(map_v[0].map->layerdata[0].data[(tx)+(map_v[0].map->width*(ty-1))] == 0);\r
+ break;\r
+ case 1://left\r
+ return !(map_v[0].map->layerdata[0].data[(tx-2)+(map_v[0].map->width*(ty-1))] == 0);\r
+ break;\r
+ case 4://down\r
+ return !(map_v[0].map->layerdata[0].data[(tx-1)+(map_v[0].map->width*(ty))] == 0);\r
+ break;\r
+ case 0://up\r
+ return !(map_v[0].map->layerdata[0].data[(tx-1)+(map_v[0].map->width*(ty-2))] == 0);\r
+ break;\r
+ }\r
+ return false;\r
+}\r
+\r
+boolean ZCL_ScreenMidPosChk(map_view_t *map_v, nibble dir, int tx, int ty)\r
+{\r
+ if(ZCL_mapEdgeChk(map_v, dir, 0, 0, 0, 0))\r
+ switch(dir)\r
+ {\r
+ default://no direction\r
+ case 2:\r
+ //0000map_v[0].video->startclk = (*clockw);\r
+ return false;\r
+ break;\r
+ //right movement\r
+ case 3:\r
+ return tx == map_v[0].tx+map_v[0].page->ti.tilemidposscreenx;\r
+ break;\r
+ //left movement\r
+ case 1:\r
+ return tx == map_v[0].tx+map_v[0].page->ti.tilemidposscreenx;\r
+ break;\r
+ //down movement\r
+ case 4:\r
+ return ty == map_v[0].ty+map_v[0].page->ti.tilemidposscreeny;\r
+ break;\r
+ //up movement\r
+ case 0:\r
+ return ty == map_v[0].ty+map_v[0].page->ti.tilemidposscreeny;\r
+ break;\r
+ }\r
+ return false;\r
+}\r
+\r
+//#define INC_PER_FRAME if(gvar->player[pn].enti.q&1) gvar->player[pn].enti.persist_aniframe++; if(gvar->player[pn].enti.persist_aniframe>4) gvar->player[pn].enti.persist_aniframe = 1;\r
+#ifdef OLDWALKSHOWPAGESTUFF\r
+#define SHOWMVFUN__ VL_ShowPage(&gvar->video.page[0], 1, 0);//modexShowPage(&gvar->video.page);\r
+//ZC_ShowMV(gvar->mv, 1, 0);\r
+#endif\r
+\r
+void ZC_walk(global_game_variables_t *gvar, word pn)\r
+{\r
+ switch(gvar->player[pn].enti.d)\r
{\r
//no direction\r
case 2:\r
- //0000pip[0].video->startclk = (*clockw);\r
+ //0000gvar->mv[0].video->startclk = (*clockw);\r
break;\r
//right movement\r
case 3:\r
- if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
- !(pip[0].map->layerdata[0].data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection!\r
+ if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) &&\r
+ ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx+1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY)) //collision detection!\r
{\r
- player[pn].walktype=2;\r
- if(player[pn].enti.q<=player[pn].enti.spt)\r
+ gvar->player[pn].walktype=2;\r
+ if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
{\r
- ZC_animatePlayer(pip, player, pn);\r
- ZC_mapScroll(pip, player, pn);\r
- player[pn].enti.q++;\r
- //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
+ ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
+ ZC_mapScroll(gvar->mv, gvar->player, pn);\r
+ gvar->player[pn].enti.q++;\r
+ //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2;\r
+#ifdef OLDWALKSHOWPAGESTUFF\r
+ SHOWMVFUN__\r
+#endif\r
+ } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx++; }\r
}\r
- else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
+ else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) &&\r
+ ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx+1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY))\r
{\r
- player[pn].walktype=1;\r
- if(player[pn].enti.q<=player[pn].enti.spt)\r
+ gvar->player[pn].walktype=1;\r
+ if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
{\r
- player[pn].enti.x+=(player[pn].enti.speed);\r
- ZC_animatePlayer(pip, player, pn);\r
- player[pn].enti.q++;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
+ gvar->player[pn].enti.x+=(gvar->player[pn].enti.spt);\r
+ ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
+ gvar->player[pn].enti.q++;\r
+#ifdef OLDWALKSHOWPAGESTUFF\r
+ SHOWMVFUN__\r
+#endif\r
+ } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx++; }\r
}\r
else\r
{\r
- player[pn].walktype=0;\r
- ZC_animatePlayer(pip, player, pn);\r
- player[pn].enti.d = 2;\r
+ gvar->player[pn].walktype=0;\r
+ ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
+ gvar->player[pn].enti.d = 2;\r
+#ifdef OLDWALKSHOWPAGESTUFF\r
+ SHOWMVFUN__\r
+#endif\r
}\r
- player[pn].enti.triggerx = player[pn].enti.tx+1;\r
- player[pn].enti.triggery = player[pn].enti.ty;\r
+ gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx+1;\r
+ gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty;\r
break;\r
//left movement\r
case 1:\r
- if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
- !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection!\r
+ if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) &&\r
+ ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx-1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY)) //collision detection!\r
{\r
- player[pn].walktype=2;\r
- if(player[pn].enti.q<=player[pn].enti.spt)\r
+ gvar->player[pn].walktype=2;\r
+ if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
{\r
- ZC_animatePlayer(pip, player, pn);\r
- ZC_mapScroll(pip, player, pn);\r
- player[pn].enti.q++;\r
- //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
+ ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
+ ZC_mapScroll(gvar->mv, gvar->player, pn);\r
+ gvar->player[pn].enti.q++;\r
+ //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2;\r
+#ifdef OLDWALKSHOWPAGESTUFF\r
+ SHOWMVFUN__\r
+#endif\r
+ } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx--; }\r
}\r
- else if(player[pn].enti.tx > 1 && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
+ else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) &&\r
+ ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx-1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY))\r
{\r
- player[pn].walktype=1;\r
- if(player[pn].enti.q<=player[pn].enti.spt)\r
+ gvar->player[pn].walktype=1;\r
+ if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
{\r
- player[pn].enti.x-=(player[pn].enti.speed);\r
- ZC_animatePlayer(pip, player, pn);\r
- player[pn].enti.q++;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
+ gvar->player[pn].enti.x-=(gvar->player[pn].enti.spt);\r
+ ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
+ gvar->player[pn].enti.q++;\r
+#ifdef OLDWALKSHOWPAGESTUFF\r
+ SHOWMVFUN__\r
+#endif\r
+ } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx--; }\r
}\r
else\r
{\r
- player[pn].walktype=0;\r
- ZC_animatePlayer(pip, player, pn);\r
- player[pn].enti.d = 2;\r
+ gvar->player[pn].walktype=0;\r
+ ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
+ gvar->player[pn].enti.d = 2;\r
+#ifdef OLDWALKSHOWPAGESTUFF\r
+ SHOWMVFUN__\r
+#endif\r
}\r
- player[pn].enti.triggerx = player[pn].enti.tx-1;\r
- player[pn].enti.triggery = player[pn].enti.ty;\r
+ gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx-1;\r
+ gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty;\r
break;\r
//down movement\r
case 4:\r
- if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
- !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection!\r
+ if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) &&\r
+ ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty+1 == TRIGGY)) //collision detection!\r
{\r
- player[pn].walktype=2;\r
- if(player[pn].enti.q<=player[pn].enti.spt)\r
+ gvar->player[pn].walktype=2;\r
+ if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
{\r
- ZC_animatePlayer(pip, player, pn);\r
- ZC_mapScroll(pip, player, pn);\r
- player[pn].enti.q++;\r
- //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
+ ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
+ ZC_mapScroll(gvar->mv, gvar->player, pn);\r
+ gvar->player[pn].enti.q++;\r
+ //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2;\r
+#ifdef OLDWALKSHOWPAGESTUFF\r
+ SHOWMVFUN__\r
+#endif\r
+ } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty++; }\r
}\r
- else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
+ else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) &&\r
+ ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty+1 == TRIGGY))\r
{\r
- player[pn].walktype=1;\r
- if(player[pn].enti.q<=player[pn].enti.spt)\r
+ gvar->player[pn].walktype=1;\r
+ if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
{\r
- player[pn].enti.y+=(player[pn].enti.speed);\r
- ZC_animatePlayer(pip, player, pn);\r
- player[pn].enti.q++;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
+ gvar->player[pn].enti.y+=(gvar->player[pn].enti.spt);\r
+ ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
+ gvar->player[pn].enti.q++;\r
+#ifdef OLDWALKSHOWPAGESTUFF\r
+ SHOWMVFUN__\r
+#endif\r
+ } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty++; }\r
}\r
else\r
{\r
- player[pn].walktype=0;\r
- ZC_animatePlayer(pip, player, pn);\r
- player[pn].enti.d = 2;\r
+ gvar->player[pn].walktype=0;\r
+ ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
+ gvar->player[pn].enti.d = 2;\r
+#ifdef OLDWALKSHOWPAGESTUFF\r
+ SHOWMVFUN__\r
+#endif\r
}\r
- player[pn].enti.triggerx = player[pn].enti.tx;\r
- player[pn].enti.triggery = player[pn].enti.ty+1;\r
+ gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx;\r
+ gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty+1;\r
break;\r
//up movement\r
case 0:\r
- if(ZC_mapEdgeChk(pip, player[pn].enti.d, 0) && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
- !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection!\r
+ if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) &&\r
+ ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty-1 == TRIGGY)) //collision detection!\r
{\r
- player[pn].walktype=2;\r
- if(player[pn].enti.q<=player[pn].enti.spt)\r
+ gvar->player[pn].walktype=2;\r
+ if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
{\r
- ZC_animatePlayer(pip, player, pn);\r
- ZC_mapScroll(pip, player, pn);\r
- player[pn].enti.q++;\r
- //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
+ ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
+ ZC_mapScroll(gvar->mv, gvar->player, pn);\r
+ gvar->player[pn].enti.q++;\r
+ //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2;\r
+#ifdef OLDWALKSHOWPAGESTUFF\r
+ SHOWMVFUN__\r
+#endif\r
+ } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty--; }\r
}\r
- else if(player[pn].enti.ty > 1 && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))\r
+ else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) &&\r
+ ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty-1 == TRIGGY))\r
{\r
- player[pn].walktype=1;\r
- if(player[pn].enti.q<=player[pn].enti.spt)\r
+ gvar->player[pn].walktype=1;\r
+ if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
{\r
- player[pn].enti.y-=(player[pn].enti.speed);\r
- ZC_animatePlayer(pip, player, pn);\r
- player[pn].enti.q++;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
+ gvar->player[pn].enti.y-=(gvar->player[pn].enti.spt);\r
+ ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
+ gvar->player[pn].enti.q++;\r
+#ifdef OLDWALKSHOWPAGESTUFF\r
+ SHOWMVFUN__\r
+#endif\r
+ } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty--; }\r
}\r
else\r
{\r
- player[pn].walktype=0;\r
- ZC_animatePlayer(pip, player, pn);\r
- player[pn].enti.d = 2;\r
+ gvar->player[pn].walktype=0;\r
+ ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
+ gvar->player[pn].enti.d = 2;\r
+#ifdef OLDWALKSHOWPAGESTUFF\r
+ SHOWMVFUN__\r
+#endif\r
}\r
- player[pn].enti.triggerx = player[pn].enti.tx;\r
- player[pn].enti.triggery = player[pn].enti.ty-1;\r
+ gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx;\r
+ gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty-1;\r
break;\r
}\r
}\r
//panning page\r
void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)\r
{\r
-#define SHOWMVFUN_ ZC_ShowMV(pip, 0, 0);\r
+#define SHOWMVFUN_ VL_ShowPage(pip[0].page, 0, 0);//ZC_ShowMV(pip, 0, 0);\r
switch(player[pn].enti.d)\r
{\r
//right movement\r
case 3:\r
- if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1))\r
+ if(ZCL_mapEdgeChk(pip, player[pn].enti.d, player[pn].enti.tx, player[pn].enti.ty, 1, 0))\r
{\r
if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
\r
//left movement\r
case 1:\r
- if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1))\r
+ if(ZCL_mapEdgeChk(pip, player[pn].enti.d, player[pn].enti.tx, player[pn].enti.ty, 1, 0))\r
{\r
if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
\r
//down movement\r
case 4:\r
- if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1))\r
+ if(ZCL_mapEdgeChk(pip, player[pn].enti.d, player[pn].enti.tx, player[pn].enti.ty, 1, 0))\r
{\r
if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
\r
//up movement\r
case 0:\r
- if(ZC_mapEdgeChk(pip, player[pn].enti.d, 1))\r
+ if(ZCL_mapEdgeChk(pip, player[pn].enti.d, player[pn].enti.tx, player[pn].enti.ty, 1, 0))\r
{\r
if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
#define ZC_MVI 1\r
nibble i;\r
// 1st page\r
- pip[0].page = &gv->video.page[0];\r
- pip[0].map = map;\r
- pip[0].video = &gv->video;\r
- pip[0].p = &gv->video.p;\r
- pip[0].sp = &gv->video.sp;\r
+ pip[0].page = &gv->video.page[0];\r
+ pip[0].map = map;\r
+ pip[0].video = &gv->video;\r
+ pip[0].kurokku = &gv->kurokku;\r
+ pip[0].p = &gv->video.p;\r
+ pip[0].sp = &gv->video.sp;\r
ZC_MVInit(pip, 1, 1);\r
\r
for(i=ZC_MVI;i<gv->video.num_of_pages;i++)\r
//pip[0].ty = pip[1].ty = ty;\r
}\r
\r
+//#if 0\r
+//for backwards compatibility with code i am lazy ww\r
void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)\r
{\r
- word high_address, low_address, offset;\r
- byte crtcOffset;\r
-\r
- // calculate offset\r
- offset = (word) moo[moo[0].video->sp].page->data;\r
- offset += moo[0].page->dy * (moo[0].page->width >> 2 );\r
- offset += moo[0].page->dx >> 2;\r
-\r
- // calculate crtcOffset according to virtual width\r
- switch(sr)\r
- {\r
- case 1:\r
- crtcOffset = moo[moo[0].video->sp].page->sw >> 3;\r
- break;\r
- default:\r
- case 0:\r
- crtcOffset = moo[0].page->width >> 3;\r
- break;\r
- }\r
-\r
- high_address = HIGH_ADDRESS | (offset & 0xff00);\r
- low_address = LOW_ADDRESS | (offset << 8);\r
-\r
- // wait for appropriate timing and then program CRTC\r
- if(vsync) while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));\r
- outpw(CRTC_INDEX, high_address);\r
- outpw(CRTC_INDEX, low_address);\r
- outp(CRTC_INDEX, 0x13);\r
- outp(CRTC_DATA, crtcOffset);\r
-\r
- // wait for one retrace\r
- if(vsync) while (!(inp(INPUT_STATUS_1) & VRETRACE));\r
-\r
- // do PEL panning here\r
- outp(AC_INDEX, 0x33);\r
- outp(AC_INDEX, (moo[0].page->dx & 0x03) << 1);\r
- vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = moo[0].page->stridew;\r
+ VL_ShowPage(moo[0].page, vsync, sr);\r
}\r
\r
+#if 0\r
void\r
initMap(map_t *map) {\r
// just a place holder to fill out an alternating pattern\r
}\r
}\r
\r
+void\r
+initMap(map_t *map) {\r
+ /* just a place holder to fill out an alternating pattern */\r
+ int x, y;\r
+ int i;\r
+ int tile = 1;\r
+ map->tiles = malloc(sizeof(tiles_t));\r
+ map->width=20;\r
+ map->height=15;\r
+\r
+ /* create the tile set */\r
+ map->tiles->spri = malloc(sizeof(sprite_t));\r
+ map->tiles->spri->sprite_vrl_cont.vrl_header->width = (TILEWH*2);\r
+ map->tiles->spri->sprite_vrl_cont.vrl_header->height= TILEWH;\r
+ map->tiles->spri->sprite_vrl_cont.buffer = malloc((TILEWH*2)*TILEWH);\r
+ map->tiles->tileHeight = TILEWH;\r
+ map->tiles->tileWidth =TILEWH*2;\r
+ map->tiles->rows = 1;\r
+ map->tiles->cols = 2;\r
+//#if 0\r
+ i=0;\r
+ for(y=0; y<TILEWH; y++) {\r
+ for(x=0; x<(TILEWH*2); x++) {\r
+ if(x<TILEWH)\r
+ map->tiles->spri->sprite_vrl_cont.buffer[i] = 28;//0x24;\r
+ else\r
+ map->tiles->spri->sprite_vrl_cont.buffer[i] = 0;//0x34;\r
+ i++;\r
+ }\r
+ }\r
+//#endif\r
+ i=0;\r
+ printf("pee\n");\r
+ for(y=0; y<map->height; y++) {\r
+ for(x=0; x<map->width; x++) {\r
+ map->layerdata[0].data[i] = tile;\r
+// printf("%u ", map->layerdata[0].data[i]);\r
+ tile = tile ? 0 : 1;\r
+ i++;\r
+ }\r
+// printf("\n");\r
+ tile = tile ? 0 : 1;\r
+ }\r
+}\r
+#endif\r
//===========================================================================//\r
\r
\r
\r
/* draw the next column */\r
x= mv[0].page->sw + mv[0].map->tiles->tileWidth;\r
- if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0))\r
+ if(ZCL_mapEdgeChk(mv, player[plid].enti.d, player[plid].enti.tx, player[plid].enti.ty, 0, 0))\r
#ifndef FULLRCREND\r
if(player[plid].enti.q%4)\r
#else\r
if(player[plid].enti.q==4)\r
#endif\r
// if(id==0)\r
- mapDrawCol(&mv[id], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player, DRAWCOLNUM);\r
+ mapDrawCol(&mv[id], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player);\r
// else\r
-// if(mv[0].video->bgps)\r
+// if(mv[0].video->vga_state.bgps)\r
// modexCopyPageRegion(mv->page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height);\r
//mv[0].video->dorender=1;//ScrollRight\r
}\r
\r
/* draw the next column */\r
x= 0;\r
- if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0))\r
+ if(ZCL_mapEdgeChk(mv, player[plid].enti.d, player[plid].enti.tx, player[plid].enti.ty, 0, 0))\r
#ifndef FULLRCREND\r
if(player[plid].enti.q%4)\r
#else\r
if(player[plid].enti.q==4)\r
#endif\r
// if(id==0)\r
- mapDrawCol(&mv[id], mv[0].tx - 1, mv[0].ty-1, x, player, DRAWCOLNUM);\r
+ mapDrawCol(&mv[id], mv[0].tx - 1, mv[0].ty-1, x, player);\r
// else\r
-// if(mv[0].video->bgps)\r
+// if(mv[0].video->vga_state.bgps)\r
// modexCopyPageRegion(mv->page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height);\r
//mv[0].video->dorender=1;//ScrollLeft\r
}\r
\r
/* draw the next row */\r
y= 0;\r
- if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0))\r
+ if(ZCL_mapEdgeChk(mv, player[plid].enti.d, player[plid].enti.tx, player[plid].enti.ty, 0, 0))\r
#ifndef FULLRCREND\r
if(player[plid].enti.q%3)\r
#else\r
if(player[plid].enti.q==4)\r
#endif\r
// if(id==0)\r
- mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWROWNUM);\r
+ mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty-1, y, player);\r
// else\r
-// if(mv[0].video->bgps)\r
+// if(mv[0].video->vga_state.bgps)\r
// modexCopyPageRegion(mv->page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);\r
//mv[0].video->dorender=1;//ScrollUp\r
}\r
\r
/* draw the next row */\r
y= mv[0].page->sh + mv[0].map->tiles->tileHeight;\r
- if(ZC_mapEdgeChk(mv, player[plid].enti.d, 0))\r
+ if(ZCL_mapEdgeChk(mv, player[plid].enti.d, player[plid].enti.tx, player[plid].enti.ty, 0, 0))\r
#ifndef FULLRCREND\r
if(player[plid].enti.q%3)\r
#else\r
if(player[plid].enti.q==4)\r
#endif\r
// if(id==0)\r
- mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWROWNUM);\r
+ mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player);\r
// else\r
-// if(mv[0].video->bgps)\r
+// if(mv[0].video->vga_state.bgps)\r
// modexCopyPageRegion(mv->page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);\r
//mv[0].video->dorender=1;//ScrollDown\r
}\r
\r
void ZC_mapScroll(map_view_t *mv, player_t *player, word pn)\r
{\r
- word b = mv[0].video->bgps;\r
+ word b = mv[0].video->vga_state.bgps;\r
switch(player[pn].enti.d)\r
{\r
case 2://none\r
//===========================================================================\r
//TODO: put player in starting position of assigned spot on map\r
//default player position on the viewable map\r
-void ZC_playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw)\r
+void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, boolean defaultsw)\r
{\r
- player[pn].enti.tx = x + pip[0].tx;\r
- player[pn].enti.ty = y + pip[0].ty;\r
+ player->enti.tx = x + pip[0].tx;\r
+ player->enti.ty = y + pip[0].ty;\r
\r
switch(defaultsw)\r
{\r
case 1:\r
- player[pn].enti.tx += pip[0].page->ti.tilemidposscreenx;\r
- player[pn].enti.ty += pip[0].page->ti.tilemidposscreeny;\r
+ player->enti.tx += pip[0].page->ti.tilemidposscreenx;\r
+ player->enti.ty += pip[0].page->ti.tilemidposscreeny;\r
break;\r
case 0:\r
break;\r
}\r
//===========================================================================\r
\r
+void ZC_checkardmap(map_t *map)\r
+{\r
+ // just a place holder to fill out an alternating pattern\r
+ int x, y;\r
+ int i;\r
+ static byte z[(MAPW*MAPH)];//map->width*map->height];\r
+ byte tile = 1;\r
+\r
+ i=0;\r
+ for(y=0; y<map->height; y++) {\r
+ for(x=0; x<map->width; x++) {\r
+ z[i]=tile+1;\r
+ tile = tile ? 0 : 1;\r
+ i++;\r
+ }\r
+ tile = tile ? 0 : 1;\r
+ }\r
+ map->layerdata[0].data = &z;\r
+}\r
+\r
sword chkmap(map_t *map, word q)\r
{\r
// bitmap_t bp;\r
- static byte x[(MAPW*MAPH)+1] =\r
-{ 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };\r
-/*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \\r
-5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
-9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
-13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \\r
-0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \\r
-1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
-1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
-1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \\r
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \\r
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \\r
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/\r
+// static byte x[(MAPW*MAPH)+1] =\r
+//{ 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };\r
+//1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1 };\r
+//1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };\r
//check for failed to load map\r
- if((map->width == map->height == 0) && (q>0))\r
+ if((!map->width || !map->height) && (q>0))\r
{\r
//initiate a null map!\r
- map->width=MAPW;///2;\r
- map->height=MAPH;///2;\r
+ map->width=MAPW;\r
+ map->height=MAPH;\r
// map->layerdata[0].data = fmfaflflfofcf(((map->width*map->height)+1)*sizeof(byte));\r
- map->layerdata[0].data = &x;\r
- //map->tiles = fmfafflflfofc(sizeof(tiles_t));\r
+ ZC_checkardmap(map);//map->layerdata[0].data = &x;\r
//fix this to be far~\r
// bp = bitmapLoadPcx("data/ed.pcx");\r
// map->tiles->data = &bp;\r
map->tiles->tileWidth = 16;\r
map->tiles->rows = 1;\r
map->tiles->cols = 1;\r
-#ifdef __DEBUG_MAP__\r
- dbg_maptext = true;\r
-#endif\r
}\r
-#ifdef __DEBUG_MAP__\r
- else\r
- {\r
- dbg_maptext = false;\r
- }\r
-#endif\r
return 0;\r
}\r
\r
modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);\r
ZC_mapredraw(mv, tx, ty);\r
\r
- //if(mv[0].video->bgps) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
+ //if(mv[0].video->vga_state.bgps) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
}\r
\r
void ZC_mapinitMV(map_view_t *mv, int tx, int ty)\r
modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 1); //currently the over scan color!\r
break;\r
default:\r
- rx = (((i-1) % ((t->spri->sprite_vrl_cont->vrl_header->width)/t->tileWidth)) * t->tileWidth);\r
- ry = (((i-1) / ((t->spri->sprite_vrl_cont->vrl_header->height)/t->tileHeight)) * t->tileHeight);\r
+ rx = (((i-1) % ((t->spri->sprite_vrl_cont.vrl_header->width)/t->tileWidth)) * t->tileWidth);\r
+ ry = (((i-1) / ((t->spri->sprite_vrl_cont.vrl_header->height)/t->tileHeight)) * t->tileHeight);\r
#ifndef TILERENDER\r
- if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i+1);\r
+#ifdef __DEBUG_RF__\r
+ if(!dbg_pagenorendermap)\r
+#endif\r
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i+1);\r
#else\r
modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, i);\r
//draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
//modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
#endif\r
#ifdef __DEBUG_MAP__\r
- if(dbg_maptext){ sprintf(global_temp_status_text2, "%u", i); modexprint(page, x, y, 1, 0, 1, 2, global_temp_status_text2); }\r
+ if(dbg_maptext){ sprintf(global_temp_status_text2, "%u", i); modexprint(page, x, y, 1, 0, 1, 2, 1, global_temp_status_text2); }\r
#endif\r
break;\r
}\r
}\r
#define PALMAPDRAWW 13\r
-void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset)\r
+void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player)\r
{\r
- int i; nibble z;\r
-if(pagedelayrendermap) if(!y) y+=TILEWH; else y-=TILEWH;\r
- poopoffset%=player[0].enti.speed;\r
-//printf("y: %d\n", poopoffset);\r
-if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dx); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 0, PALMAPDRAWW, 1, global_temp_status_text); }\r
+ int i;\r
+#if defined(FULLRCREND) || defined(__DEBUG_RF__)\r
+ word drawtileoffset=0;\r
+//printf("y: %d ", drawtileoffset);\r
+ drawtileoffset%=player[0].enti.spt;\r
+//printf("%d\n", drawtileoffset);\r
+#endif\r
+#ifdef __DEBUG_RF__\r
+if(dbg_pagedelayrendermap){ if(!y) y+=TILEWH; else y-=TILEWH;\r
+ sprintf(global_temp_status_text, "%-3u", drawtileoffset); modexprint(mv->page, player[0].enti.x, player[0].enti.y-28-(drawtileoffset*8) , 1, 0, PALMAPDRAWW, 1, 1, global_temp_status_text); }\r
+#endif\r
/* the position within the map array */\r
i=ty * mv->map->width + tx;\r
- for( mv->dx=poopoffset; mv->dx<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) {\r
- if(i>=0){\r
+ /*\r
+ */\r
+#ifndef FULLRCREND\r
+ for( mv->dx=drawtileoffset; mv->dx<(mv->page->sw+mv->dxThresh)/(drawtileoffset+1) && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) {\r
+#else\r
+ for(mv->dx=0; mv->dx<mv->page->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) {\r
+#endif\r
+ if(i>=0)\r
mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, mv->dx, y);\r
- for(z=1;z<=2;z++)\r
- if(mv->map->layerdata[z].data[i]){\r
- sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, mv->dx, y, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2);\r
- //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, mv->dx, y);\r
- }\r
- }\r
i++; /* next! */\r
- } if(pagedelayrendermap) delay(200);\r
+ }\r
+#ifdef __DEBUG_RF__\r
+if(dbg_pagedelayrendermap) DBG_RFDELAYMETHOD;\r
+#endif\r
}\r
\r
-void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset)\r
+\r
+\r
+\r
+\r
+\r
+\r
+\r
+void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player)\r
{\r
- int i; nibble z;\r
-if(pagedelayrendermap) if(!x) x+=TILEWH; else x-=TILEWH;\r
- poopoffset%=player[0].enti.speed;\r
-//printf("x: %d\n", poopoffset);\r
-if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dy); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 0, PALMAPDRAWW, 1, global_temp_status_text); }\r
+ int i;\r
+#if defined(FULLRCREND) || defined(__DEBUG_RF__)\r
+ word drawtileoffset=0;\r
+//printf("x: %d ", drawtileoffset);\r
+ drawtileoffset%=player[0].enti.spt;\r
+//printf("%d\n", drawtileoffset);\r
+#endif\r
+#ifdef __DEBUG_RF__\r
+if(dbg_pagedelayrendermap){ if(!x) x+=TILEWH; else x-=TILEWH;\r
+ sprintf(global_temp_status_text, "%-3u", drawtileoffset); modexprint(mv->page, player[0].enti.x, player[0].enti.y-28-(drawtileoffset*8) , 1, 0, PALMAPDRAWW, 1, 1, global_temp_status_text); }\r
+#endif\r
/* location in the map array */\r
i=ty * mv->map->width + tx;\r
/* We'll copy all of the columns in the screen,\r
i + 1 row above and one below */\r
- for( mv->dy=poopoffset; mv->dy<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) {\r
- if(i>=0){\r
+#ifndef FULLRCREND\r
+ for( mv->dy=drawtileoffset; mv->dy<(mv->page->sh+mv->dyThresh)/(drawtileoffset+1) && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) {\r
+#else\r
+ for(mv->dy=0; mv->dy<mv->page->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) {\r
+#endif\r
+ if(i>=0)\r
mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, x, mv->dy);\r
- for(z=1;z<=2;z++)\r
- if(mv->map->layerdata[z].data[i]){\r
- sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, x, mv->dy, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2);\r
- //mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, x, mv->dy);\r
- }\r
- }\r
i += mv->map->width;\r
- } if(pagedelayrendermap) delay(200);\r
+ }\r
+#ifdef __DEBUG_RF__\r
+if(dbg_pagedelayrendermap) DBG_RFDELAYMETHOD;\r
+#endif\r
}\r
\r
void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)\r
mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, mv->dx, y);\r
for(z=1;z<=2;z++)\r
if(mv->map->layerdata[z].data[i]){\r
- sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, mv->dx, y, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2);\r
+ sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, mv->dx, y, 1, 0, PALMAPDRAWW, z+2, 1, global_temp_status_text2);\r
//mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, mv->dx, y);\r
}\r
}\r
mapDrawTile(mv->map->tiles, mv->map->layerdata[0].data[i], mv->page, x, mv->dy);\r
for(z=1;z<=2;z++)\r
if(mv->map->layerdata[z].data[i]){\r
- sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, x, mv->dy, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2);\r
+ sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, x, mv->dy, 1, 0, PALMAPDRAWW, z+2, 1, global_temp_status_text2);\r
//mapDrawTile(mv->map->tiles, mv->map->layerdata[z].data[i], mv->page, x, mv->dy);\r
}\r
}\r
}\r
}\r
\r
-boolean pagenorendermap = 0;\r
-boolean pagedelayrendermap = 0;\r
\r
/* sync */\r
void shinku(global_game_variables_t *gv)\r
{\r
+#ifdef SHOWFPS\r
word x = gv->video.page[/*!*/(gv->video.p)].dx; //(gv->video.page[(gv->video.p)].tlx) - // follow the screen\r
word y = gv->video.page[/*!*/(gv->video.p)].dy; //(gv->video.page[(gv->video.p)].tly) - // follow the screen\r
word col = 2, bgcol = 1, type = 1;//w = 64, h = 8,\r
+#endif\r
if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))\r
{\r
+#ifdef SHOWFPS\r
// NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even\r
// though it should be. Instead it's NULL as a neAr pointer but contains a non-null\r
// segment value, so testing against NULL doesn't work. It is initialized properly if\r
gv->video.page[/*!*/(gv->video.p)].dx,\r
gv->video.page[/*!*/(gv->video.p)].dy,\r
96, 16);\r
- modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, 1, col, bgcol, global_temp_status_text);\r
+ modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, 1, col, bgcol, 1, global_temp_status_text);\r
//0000printf("dx=%u dy=%u\n", gv->video.page[/*!*/(gv->video.p)].dx, gv->video.page[/*!*/(gv->video.p)].dy);\r
}\r
+#endif\r
gv->kurokku.tiku=0;\r
}else //copy dat sheet\r
gv->kurokku.tiku++;\r
\r
- switch(gv->kurokku.fpscap)\r
- {\r
- case 0: //turn this off if XT\r
- //modexprint(&(gv->video.page[0]), x, y+8, type, 1, col, bgcol, "sanic!");\r
- gv->kurokku.frames_per_second=1;\r
- break;\r
- case 1:\r
- //modexWaitBorder();\r
- //modexWaitBorder_start();\r
- //vga_wait_for_vsync();\r
- vga_wait_for_vsync_end();\r
- gv->kurokku.frames_per_second=60;\r
- break;\r
- }\r
//render!!\r
- if(gv->video.dorender )\r
+ if(gv->video.dorender)\r
{//r=1\r
/*if(video->bgp s)\r
{\r
}else{\r
//modexCopyPageRegion(&video->page[0], &video->page[1], enti->x, enti->y, 0, 0, 24, 32);\r
}*/\r
+#ifndef OLDWALKSHOWPAGESTUFF\r
VL_ShowPage(&(gv->video.page[gv->video.sp]), gv->kurokku.fpscap, 0);\r
- gv->video.dorender =!gv->video.dorender ;\r
+#endif\r
+ gv->video.dorender =!gv->video.dorender;\r
//0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;\r
}\r
+\r
+ switch(gv->kurokku.fpscap)\r
+ {\r
+ case 0: //turn this off if XT\r
+ //modexprint(&(gv->video.page[0]), x, y+8, type, 1, col, bgcol, "sanic!");\r
+ gv->kurokku.frames_per_second=1;\r
+ break;\r
+ case 1:\r
+//#ifndef OLDWALKSHOWPAGESTUFF\r
+ //vga_wait_for_vsync();\r
+ vga_wait_for_vsync_end();\r
+//#else\r
+ //modexWaitBorder();\r
+//#endif\r
+ gv->kurokku.frames_per_second=FPSVALUE;\r
+ break;\r
+ }\r
PM_NextFrame(gv);\r
}\r
\r
break;\r
case 2:\r
dd = 1;\r
- qq = player[pn].enti.q*player[pn].enti.speed;\r
+ qq = player[pn].enti.q*player[pn].enti.spt;\r
break;\r
}\r
x-=4;\r
}\r
}\r
\r
- if(pip[0].video->bgps && dd)//if moving wwww\r
+ if(pip[0].video->vga_state.bgps && dd)//if moving wwww\r
{\r
modexCopyPageRegion(pip[0].page, pip[1].page, x-4, y-4, x-4, y-4, 28, 40);\r
\r
animate_spri(&player[pn].enti, pip[0].video);\r
}\r
//0000if(player[pn].enti.q<4) delay(200);\r
+#ifdef OLDWALKSHOWPAGESTUFF\r
+ modexWaitBorder();\r
+#endif\r
}\r
\r
/*\r
* end\r
*/\r
\r
+\r
void mapScroll(map_view_t *mv, player_t *player)\r
{\r
//word x, y; /* coordinate for drawing */\r
break;\r
}\r
}\r
+\r
+void ZC_GirdChk (global_game_variables_t *gvar, player_t *player)\r
+{\r
+ if((player->enti.q==1) &&\r
+ !(player->enti.x%gvar->mv[0].map->tiles->tileWidth==0 && player->enti.y%gvar->mv[0].map->tiles->tileHeight==0))\r
+ ZC_PlayerXYpos(0, 0, player, gvar->mv, 1);\r
+ //TODO: MAKE SURE TO RESYNC PLAYER IN WALKABLE SPOT\r
+}\r