+{\r
+ static global_game_variables_t gvar;\r
+ Startup16(&gvar);//initgame equ\r
+\r
+ /* save the palette */\r
+ modexPalSave(gvar.video.dpal);\r
+ modexFadeOff(4, gvar.video.dpal);\r
+ modexPalSave(gvar.video.palette);\r
+ modexSavePalFile("data/g.pal", gvar.video.palette);\r
+ VGAmodeX(1, 1, &gvar);\r
+// modexPalBlack(); //so player will not see loadings~\r
+ IN_Default(0,&gvar.player[0],ctrl_Joystick, &gvar);\r
+ //modexprint(&screen, 32, 32, 1, 2, 0, "a", 1);\r
+ while(1)\r
+ {\r
+ IN_ReadControl(&gvar.player[0], &gvar);\r
+ if(gvar.in.inst->Keyboard[sc_Escape]) break;\r
+ shinku(&gvar);\r
+ _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
+ }\r
+ Shutdown16(&gvar);\r
+ VGAmodeX(0, 1, &gvar);\r
+ printf("Project 16 16.exe. This is supposed to be the actual finished game executable!\n");\r
+ printf("version %s\n", VERSION);\r
+ WCPU_cpufpumesg();\r
+ modexFadeOn(4, gvar.video.dpal);\r
+// InitGame ();//to be defined in 16_tail\r
+\r
+//++++ DemoLoop();//to be defined in 16_tail\r
+\r
+//++++ Quit(&gvar, "Demo loop exited???");\r
+\r
+}\r