void\r
main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
void\r
main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
modexSavePalFile("data/g.pal", gvar.video.palette);\r
VGAmodeX(1, 1, &gvar);\r
// modexPalBlack(); //so player will not see loadings~\r
modexSavePalFile("data/g.pal", gvar.video.palette);\r
VGAmodeX(1, 1, &gvar);\r
// modexPalBlack(); //so player will not see loadings~\r
- IN_Default(0,&gvar.player[0],ctrl_Joystick);\r
+ IN_Default(0,&gvar.player[0],ctrl_Joystick, &gvar);\r
//modexprint(&screen, 32, 32, 1, 2, 0, "a", 1);\r
//modexprint(&screen, 32, 32, 1, 2, 0, "a", 1);\r
- IN_ReadControl(&gvar.player[0]);\r
- if(IN_KeyDown(sc_Escape)) engi_stat = ENGI_EXIT;\r
+ IN_ReadControl(&gvar.player[0], &gvar);\r
+ if(gvar.in.inst->Keyboard[sc_Escape]) break;\r
shinku(&gvar);\r
_DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
}\r
shinku(&gvar);\r
_DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
}\r
printf("version %s\n", VERSION);\r
WCPU_cpufpumesg();\r
modexFadeOn(4, gvar.video.dpal);\r
printf("version %s\n", VERSION);\r
WCPU_cpufpumesg();\r
modexFadeOn(4, gvar.video.dpal);\r