+void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv)\r
+{\r
+ printf("VGAmodeX dummy:\n %Fp %Fp %Fp\n", &vq, &cmem, gv);\r
+}\r
+\r
+//printf("* %Fp\t", *BBUF);\r
+//printf("* %04x\t", *BBUF);\r
+#define PRINTBB {\\r
+ printf("-------------------------------------------------------------------------------\n");\\r
+ printf("&main()= %Fp\n", argv[0]);\\r
+ printf("buffer:\n");\\r
+ printf(" %Fp\t", BBUF);\\r
+ printf("&%Fp\n", BBUFPTR);\\r
+ printf(" %04x\t", BBUF);\\r
+ printf("& %04x\n", BBUFPTR);\\r
+ printf("-------------------------------------------------------------------------------\n");\\r
+}\r
+ //printf("&main()= %Fp\n", *argv[0]);\r
+ //printf("bigbuffer= %Fp\n", bigbuffer);\r
+ //printf("&bigbuffer= %Fp\n", &bigbuffer);\r
+ //printf("bigbuffer= %04x\n", bigbuffer);\r
+ //printf("&bigbuffer= %04x\n", &bigbuffer);\r