+#define FILEREAD\r
+//#define EXMMVERBOSE\r
+\r
+void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv){}\r
+#define PRINTBB { printf("&main()= %Fp\n", argv[0]);printf("bigbuffer= %Fp\n", bigbuffer);printf("&bigbuffer= %Fp\n", &bigbuffer);printf("bigbuffer= %04x\n", bigbuffer);printf("&bigbuffer= %04x\n", &bigbuffer); }\r
+\r
+#ifdef __WATCOMC__\r
+void segatesuto()\r
+{\r
+ __segment screen;\r
+ char __based( void ) * scrptr;\r
+\r
+ screen = 0xB800;\r
+ scrptr = 0;\r
+ printf( "Top left character is '%c'.\n", *(screen:>scrptr) );\r
+// printf("Next string is: [");\r
+// while(*scrptr<16)\r
+// {\r
+// printf("%c", *(screen:>scrptr));\r
+// //printf("\b");\r
+// scrptr++;\r
+//\r
+// }\r
+// printf("]\n");\r
+// printf("press any key to continue!\n");\r
+// getch();\r
+}\r
+#endif\r
+//static global_game_variables_t gvar;\r