- IN_ReadControl(0,&player);\r
- //printf("%u\n", IN_KeyDown(sc_Escape));\r
- if(IN_qb(sc_9)>0) printf("%u\n", IN_qb(sc_9));\r
+//0000 shinkutxt(&gvar);\r
+ IN_ReadControl(&gvar.player[0], &gvar);\r
+ switch(gvar.player[0].enti.d)\r
+ {\r
+ //right movement\r
+ case 3:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //left movement\r
+ case 1:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //down movement\r
+ case 4:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //up movement\r
+ case 0:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r
+ }\r
+ //printf("%u\n", gvar.in.inst->Keyboard[sc_Escape]);\r
+ //if(\r
+ if(gvar.in.inst->Keyboard[88]) //speed\r
+ {\r
+ switch(gvar.kurokku.fpscap)\r
+ {\r
+ case 0:\r
+ gvar.kurokku.fpscap=1;\r
+ break;\r
+ case 1:\r
+ gvar.kurokku.fpscap=0;\r
+ break;\r
+ }\r
+ //IN_Ack();\r
+ }\r