+//0000 shinkutxt(&gvar);\r
+ IN_ReadControl(0, &player);\r
+ switch(player[0].enti.d)\r
+ {\r
+ //right movement\r
+ case 3:\r
+ if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
+ {\r
+ player[0].enti.q++;\r
+ } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //left movement\r
+ case 1:\r
+ if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
+ {\r
+ player[0].enti.q++;\r
+ } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //down movement\r
+ case 4:\r
+ if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
+ {\r
+ player[0].enti.q++;\r
+ } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //up movement\r
+ case 0:\r
+ if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
+ {\r
+ player[0].enti.q++;\r
+ } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
+ break;\r
+ }\r