- {
- IN_ReadControl(0,&player);
- //printf("%u\n", IN_KeyDown(sc_Escape));
- //printf("%u\n", IN_qb(sc_Escape));
- //clockdw++;
- }
- IN_Shutdown();
+ {\r
+//0000 shinkutxt(&gvar);\r
+ IN_ReadControl(0, &player);\r
+ switch(player[0].enti.d)\r
+ {\r
+ //right movement\r
+ case 3:\r
+ if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
+ {\r
+ player[0].enti.q++;\r
+ } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //left movement\r
+ case 1:\r
+ if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
+ {\r
+ player[0].enti.q++;\r
+ } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //down movement\r
+ case 4:\r
+ if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
+ {\r
+ player[0].enti.q++;\r
+ } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //up movement\r
+ case 0:\r
+ if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
+ {\r
+ player[0].enti.q++;\r
+ } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
+ break;\r
+ }\r
+ //printf("%u\n", IN_KeyDown(sc_Escape));\r
+ //if(\r
+ IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
+ if(IN_KeyDown(88)) //speed\r
+ {\r
+ switch(gvar.kurokku.fpscap)\r
+ {\r
+ case 0:\r
+ gvar.kurokku.fpscap=1;\r
+ break;\r
+ case 1:\r
+ gvar.kurokku.fpscap=0;\r
+ break;\r
+ }\r
+ //IN_Ack();\r
+ }\r
+ }\r
+ IN_Shutdown();\r
+ //Shutdown16(&gvar);\r