-/* Project 16 Source Code~
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>, or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-/*
- scroll16 library~
-*/
-#include "src/lib/scroll16.h"
-
-void walk(map_view_t *pip, player_t *player, word pn)
-{
- #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;
- //printf("player[%d].d=%d\n", pn, player[pn].d);
- switch(player[pn].d)
- {
- //no direction
- case 2:
- //0000pip[0].video->startclk = (*clockw);
- break;
- //right movement
- case 3:
- //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);
- if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
- !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
- {
- if(player[pn].q<=player[pn].spt)
- {
- INC_PER_FRAME;
- animatePlayer(pip, player, pn, 1);
- if(!pageploop){ ScrollRight(pip, player, 3, pn);
- ScrollRight(pip, player, 2, pn);
- mapScrollRight(pip, player, !(pip[0].video->p), pn); }
- mapScrollRight(pip, player, (pip[0].video->p), pn);
- if(!pageflipflop) modexShowPage(pip[1].page);
- player[pn].q++;
- //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
- }
- else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
- {
- if(player[pn].q<=player[pn].spt)
- {
- INC_PER_FRAME;
- player[pn].x+=(player[pn].speed);
- animatePlayer(pip, player, pn, 0);
- if(!pageflipflop) modexShowPage(pip[1].page);
- player[pn].q++;
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
- }
- else
- {
- if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
-#ifdef SPRITE
- PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA);
-#else
- modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 14);
-#endif
- if(!pageflipflop) modexShowPage(pip[1].page);
- player[pn].d = 2;
- }
- player[pn].triggerx = player[pn].tx+1;
- player[pn].triggery = player[pn].ty;
- break;
-
- //left movement
- case 1:
- if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
- !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
- {
- if(player[pn].q<=player[pn].spt)
- {
- INC_PER_FRAME;
- animatePlayer(pip, player, pn, 1);
- if(!pageploop){ ScrollLeft(pip, player, 3, pn);
- ScrollLeft(pip, player, 2, pn);
- mapScrollLeft(pip, player, !(pip[0].video->p), pn); }
- mapScrollLeft(pip, player, (pip[0].video->p), pn);
- if(!pageflipflop) modexShowPage(pip[1].page);
- player[pn].q++;
- //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
- }
- else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
- {
- if(player[pn].q<=player[pn].spt)
- {
- INC_PER_FRAME;
- player[pn].x-=(player[pn].speed);
- animatePlayer(pip, player, pn, 0);
- if(!pageflipflop) modexShowPage(pip[1].page);
- player[pn].q++;
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
- }
- else
- {
- if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
-#ifdef SPRITE
- PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA);
-#else
- modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 10);
-#endif
- if(!pageflipflop) modexShowPage(pip[1].page);
- player[pn].d = 2;
- }
- player[pn].triggerx = player[pn].tx-1;
- player[pn].triggery = player[pn].ty;
- break;
-
- //down movement
- case 4:
- if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
- !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!
- {
- if(player[pn].q<=player[pn].spt)
- {
- INC_PER_FRAME;
- animatePlayer(pip, player, pn, 1);
- if(!pageploop){ ScrollDown(pip, player, 3, pn);
- ScrollDown(pip, player, 2, pn);
- mapScrollDown(pip, player, !(pip[0].video->p), pn); }
- mapScrollDown(pip, player, (pip[0].video->p), pn);
- if(!pageflipflop) modexShowPage(pip[1].page);
- player[pn].q++;
- //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
- }
- else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
- {
- if(player[pn].q<=player[pn].spt)
- {
- INC_PER_FRAME;
- player[pn].y+=(player[pn].speed);
- animatePlayer(pip, player, pn, 0);
- if(!pageflipflop) modexShowPage(pip[1].page);
- player[pn].q++;
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
- }
- else
- {
- if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
-#ifdef SPRITE
- PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA);
-#else
- modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 9);
-#endif
- if(!pageflipflop) modexShowPage(pip[1].page);
- player[pn].d = 2;
- }
- player[pn].triggerx = player[pn].tx;
- player[pn].triggery = player[pn].ty+1;
- break;
-
- //up movement
- case 0:
- if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
- !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!
- {
- if(player[pn].q<=player[pn].spt)
- {
- INC_PER_FRAME;
- animatePlayer(pip, player, pn, 1);
- if(!pageploop){ ScrollUp(pip, player, 3, pn);
- ScrollUp(pip, player, 2, pn);
- mapScrollUp(pip, player, !(pip[0].video->p), pn); }
- mapScrollUp(pip, player, (pip[0].video->p), pn);
- if(!pageflipflop) modexShowPage(pip[1].page);
- player[pn].q++;
- //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
- }
- else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
- {
- if(player[pn].q<=player[pn].spt)
- {
- INC_PER_FRAME;
- player[pn].y-=(player[pn].speed);
- animatePlayer(pip, player, 0, pn);
- if(!pageflipflop) modexShowPage(pip[1].page);
- player[pn].q++;
- } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
- }
- else
- {
- if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
-#ifdef SPRITE
- PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA);
-#else
- modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 12);
-#endif
- if(!pageflipflop) modexShowPage(pip[1].page);
- player[pn].d = 2;
- }
- player[pn].triggerx = player[pn].tx;
- player[pn].triggery = player[pn].ty-1;
- break;
- }
-}
-
-//panning page
-void panpagemanual(map_view_t *pip, player_t *player, word pn)
-{
- switch(player[pn].d)
- {
- //right movement
- case 3:
- if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)
- {
- if(player[pn].q<=player[pn].spt)
- {
- pip[pip[0].pan->pn].page->dx+=4;
- modexShowPage(pip[pip[0].pan->pn].page);
- player[pn].q++;
- } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; }
- }
- break;
-
- //left movement
- case 1:
- if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)
- {
- if(player[pn].q<=player[pn].spt)
- {
- pip[pip[0].pan->pn].page->dx-=4;
- modexShowPage(pip[pip[0].pan->pn].page);
- player[pn].q++;
- } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; }
- }
- break;
-
- //down movement
- case 4:
- if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh)
- {
- if(player[pn].q<=player[pn].spt)
- {
- pip[pip[0].pan->pn].page->dy+=4;
- modexShowPage(pip[pip[0].pan->pn].page);
- player[pn].q++;
- } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; }
- }
- break;
-
- //up movement
- case 0:
- if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh)
- {
- if(player[pn].q<=player[pn].spt)
- {
- pip[pip[0].pan->pn].page->dy-=4;
- modexShowPage(pip[pip[0].pan->pn].page);
- player[pn].q++;
- } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; }
- }
- break;
- }
- //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);
-}
-
-/*map_t
-allocMap(int w, int h) {
- map_t result;
-
- result.width =w;
- result.height=h;
- result.data = malloc(sizeof(byte) * w * h);
- //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
- if(isEMS() || checkEMS())
- {
- XMOVE mm;
- //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
- mm.length=sizeof(result);
- mm.sourceH=0;
- mm.sourceOff=ptr2long(&result);
- mm.destH=emmhandle;
- mm.destOff=0;
- ist = move_emem(&mm);
- if(!ist){ dealloc_emem(emmhandle); exit(5); }
- printf("%d\n", coretotalEMS());
- }
-
- return result;
-}*/
-
-/*void
-initMap(map_t *map) {
- // just a place holder to fill out an alternating pattern
- int x, y, xx, yy;
- int i, q;
-// int tile = 1;
- //if(!isEMS() || !checkEMS())
-// map->tiles = malloc(sizeof(tiles_t));
- //else
- // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
-
- //create the tile set
- //if(!isEMS() || !checkEMS())
-// map->tiles->data = malloc(sizeof(bitmap_t));
- //else
- // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
-// map->tiles->data->width = (TILEWH);
-// map->tiles->data->height= TILEWH;
- //if(!isEMS() || !checkEMS())
-// map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
- //else
- // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
-// map->tiles->tileHeight = TILEWH;
-// map->tiles->tileWidth =TILEWH;
-// map->tiles->rows = 1;
-// map->tiles->cols = 1;//2;
-
- q=0;
- //for(y=0; y<map->height; y++) {
- //for(x=0; x<map->width; x++) {
- i=0;
- for(yy=0; yy<TILEWH; yy++) {
- for(xx=0; xx<(TILEWH); xx++) {
- //if(x<TILEWH){
- map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
-// printf("[%d]", map->tiles->data->data[i]);
- //}else{
- //map->tiles->data->data[i] = map->data[q];//0;//0x34;
- //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
- //}
- i++;
- }
-// printf("\n");
- }
-// printf("[%d]", map->data[q]);
- q++;
-// }
- //printf("\n\n");
-// }
-
- i=0;
- for(y=0; y<map->height; y++) {
- for(x=0; x<map->width; x++) {
-// map->data[i]=255;
- printf("[%d]", map->data[i]);
- //tile = tile ? 0 : 1;
- i++;
- }
- //tile = tile ? 0 : 1;
- }
-}*/
-
-void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
-{
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv[id].page->dx += player[plid].speed;
-
- /* check to see if this changes the tile */
- if(mv[id].page->dx >= mv[id].dxThresh )
- {
- /* go forward one tile */
- mv[id].tx++;
- /* Snap the origin forward */
- mv[id].page->data += 4;
- mv[id].page->dx = mv[id].map->tiles->tileWidth;
- }
-
- /* draw the next column */
- x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
- if(player[plid].q%4)
- if(id==0)
- mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
- else
- if(!pageflipflop)
- modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
- mv[0].video->r=1;
-}
-
-
-void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
-{
- word x, y; /* coordinate for drawing */
-
- /* decrement the pixel position and update the page */
- mv[id].page->dx -= player[plid].speed;
-
- /* check to see if this changes the tile */
- if(mv[id].page->dx == 0)
- {
- /* go backward one tile */
- mv[id].tx--;
- /* Snap the origin backward */
- mv[id].page->data -= 4;
- mv[id].page->dx = mv[id].map->tiles->tileWidth;
- }
-
- /* draw the next column */
- x= 0;
- if(player[plid].q%4)
- if(id==0)
- mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
- else
- if(!pageflipflop)
- modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
- mv[0].video->r=1;
-}
-
-
-void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
-{
- word x, y; /* coordinate for drawing */
-
- /* decrement the pixel position and update the page */
- mv[id].page->dy -= player[plid].speed;
-
- /* check to see if this changes the tile */
- if(mv[id].page->dy == 0 )
- {
- /* go down one tile */
- mv[id].ty--;
- /* Snap the origin downward */
- mv[id].page->data -= mv[id].page->width*4;
- mv[id].page->dy = mv[id].map->tiles->tileHeight;
- }
-
- /* draw the next row */
- y= 0;
- if(player[plid].q%3)
- if(id==0)
- mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
- else
- if(!pageflipflop)
- modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
- mv[0].video->r=1;
-}
-
-void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
-{
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv[id].page->dy += player[plid].speed;
-
- /* check to see if this changes the tile */
- if(mv[id].page->dy >= mv[id].dyThresh )
- {
- /* go down one tile */
- mv[id].ty++;
- /* Snap the origin downward */
- mv[id].page->data += mv[id].page->width*4;
- mv[id].page->dy = mv[id].map->tiles->tileHeight;
- }
-
- /* draw the next row */
- y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
- if(player[plid].q%3)
- if(id==0)
- mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
- else
- if(!pageflipflop)
- modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
- mv[0].video->r=1;
-}
-
-
-//TODO finish this wwww
-void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
-{
- /* increment the pixel position and update the page */
- mv[0].video->page[id].dx += player[plid].speed;
-
- /* check to see if this changes the tile */
- if(mv[0].video->page[id].dx >= mv[0].dxThresh )
- {
- /* block copy pattern to where we will draw the sprite */
- vga_setup_wm1_block_copy();
-// {
-// word i;
-// byte o,o2;
-// o2 = *mv[0].video->page[id].data+4;
-// o = *mv[0].video->page[id].data;
-// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
-// }
- _fmemmove(mv[0].video->page[id].data+4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
- /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
- vga_restore_rm0wm0();
- /* Snap the origin forward */
- mv[0].video->page[id].data += 4;
- mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
- }
-}
-
-void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
-{
- /* decrement the pixel position and update the page */
- mv[0].video->page[id].dx -= player[plid].speed;
-
- /* check to see if this changes the tile */
- if(mv[0].video->page[id].dx == 0)
- {
- /* block copy pattern to where we will draw the sprite */
- vga_setup_wm1_block_copy();
-// {
-// word i;
-// byte o,o2;
-// o2 = *mv[0].video->page[id].data-4;
-// o = *mv[0].video->page[id].data;
-// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
-// }
- _fmemmove(mv[0].video->page[id].data-4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
- /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
- vga_restore_rm0wm0();
- /* Snap the origin backward */
- mv[0].video->page[id].data -= 4;
- mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
- }
-}
-
-void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
-{
- /* decrement the pixel position and update the page */
- mv[0].video->page[id].dy -= player[plid].speed;
-
- /* check to see if this changes the tile */
- if(mv[0].video->page[id].dy == 0)
- {
- /* block copy pattern to where we will draw the sprite */
- vga_setup_wm1_block_copy();
-// {
-// word i;
-// byte o,o2;
-// o2 = *mv[0].video->page[id].data-mv[0].video->page[id].pi;
-// o = *mv[0].video->page[id].data;
-// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
-// }
- _fmemmove(mv[0].video->page[id].data-mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
- /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
- vga_restore_rm0wm0();
- /* Snap the origin backward */
- mv[0].video->page[id].data -= mv[0].video->page[id].pi;
- mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
- }
-}
-
-void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
-{
- /* increment the pixel position and update the page */
- mv[0].video->page[id].dy += player[plid].speed;
-
- /* check to see if this changes the tile */
- if(mv[0].video->page[id].dy >= mv[0].dxThresh )
- {
- /* block copy pattern to where we will draw the sprite */
- vga_setup_wm1_block_copy();
-// {
-// word i;
-// byte o,o2;
-// o2 = *mv[0].video->page[id].data+mv[0].video->page[id].pi;
-// o = *mv[0].video->page[id].data;
-// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
-// }
- _fmemmove(mv[0].video->page[id].data+mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
- /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
- vga_restore_rm0wm0();
- /* Snap the origin forward */
- mv[0].video->page[id].data += mv[0].video->page[id].pi;
- mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
- }
-}
-
-sword chkmap(map_t *map, word q)
-{
-// bitmap_t bp;
- static byte x[(MAPW*MAPH)+1] =
-{ 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };
-/*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \
-5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
-9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
-13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \
-0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \
-1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
-1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
-1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/
- //check for failed to load map
- if((map->width == map->height == 0) && (q>0))
- {
- //initiate a null map!
- map->width=MAPW;///2;
- map->height=MAPH;///2;
-// map->data = malloc(((map->width*map->height)+1)*sizeof(byte));
- map->data = &x;
- map->tiles = malloc(sizeof(tiles_t));
- //fix this to be far~
-// bp = bitmapLoadPcx("data/ed.pcx");
-// map->tiles->data = &bp;
- map->tiles->debug_data = map->data;
- map->tiles->tileHeight = 16;
- map->tiles->tileWidth = 16;
- map->tiles->rows = 1;
- map->tiles->cols = 1;
- map->tiles->debug_text = true;
- }
- else map->tiles->debug_text = false;
- return 0;
-}
-
-//TODO: player position here
-void mapGoTo(map_view_t *mv, int tx, int ty)
-{
- int px, py;
- unsigned int i;
-
- /* set up the coordinates */
- mv[0].tx = mv[1].tx = tx;
- mv[0].ty = mv[1].ty = ty;
- mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;
- mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;
-
- /* set up the thresholds */
- mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;
- mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;
-
- /* draw the tiles */
- modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);
- py=0;
- i=mv[0].ty * mv[0].map->width + mv[0].tx;
- for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {
- mapDrawWRow(&mv[0], tx-1, ty, py);
- i+=mv->map->width - tx;
- }
- if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
-// {
-// unsigned int k,j,o;
-// /* fill screen with a distinctive pattern */
-// for (k=0;k < vga_state.vga_width;k++) {
-// o = k >> 2;
-// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
-// for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)
-// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
-// }
-// }
- modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 32, 16, 16, 32);
-}
-
-
-void near
-mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
-{
- word rx;
- word ry;
- word textx=0;
- word texty=0;
- //if(i==0) i=2;
- if(i==0)
- {
- //wwww
- modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
- }
- else
- {
- rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
- ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
-////0000printf("i=%d\n", i);
- switch(t->debug_text)
- {
- case 0:
-#ifndef TILERENDER
- modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
- //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));
-#else
- PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
- /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
- //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
- //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
-#endif
- break;
- case 1:
- modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1));
- //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
- /*for(texty=0; texty<2; texty++)
- {
- for(textx=0; textx<2; textx++)
- {*/
-// modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));
-/* }
- }*/
- break;
- }
- }
-}
-
-void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset)
-{
- word x;
- int i;
- poopoffset%=p[0].speed;
-//printf("y: %d\n", poopoffset);
- /* the position within the map array */
- i=ty * mv->map->width + tx;
- for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
- if(i>=0) {
- /* we are in the map, so copy! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i++; /* next! */
- }
-}
-
-void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset)
-{
- int y;
- int i;
- poopoffset%=p[0].speed;
-//printf("x: %d\n", poopoffset);
- /* location in the map array */
- i=ty * mv->map->width + tx;
-
- /* We'll copy all of the columns in the screen,
- i + 1 row above and one below */
- for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
- if(i>=0) {
- /* we are in the map, so copy away! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i += mv->map->width;
- }
-}
-
-void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
-{
- word x;
- int i;
-
- /* the position within the map array */
- i=ty * mv->map->width + tx;
- for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
- if(i>=0) {
- /* we are in the map, so copy! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i++; /* next! */
- }
-}
-
-void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
-{
- int y;
- int i;
-
- /* location in the map array */
- i=ty * mv->map->width + tx;
-
- /* We'll copy all of the columns in the screen,
- i + 1 row above and one below */
- for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
- if(i>=0) {
- /* we are in the map, so copy away! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i += mv->map->width;
- }
-}
-
-/*void qclean()
-{
- //setkb(0);
-}*/
-
-unsigned char shinku_fps_indicator_page = 2;
-boolean pageflipflop;
-boolean pageploop = 1;
-
-/* sync */
-void shinku(global_game_variables_t *gv)
-{
- word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen
- word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen
- word w = 64;
- word h = 8;
- word col = 7;
- word bgcol = 0;
- word type = 1;
- byte o,o2,i;
- //modexClearRegion(&gv->video.page[2], 0, 0, gv->video.page[2].sw, gv->video.page[2].sh, 47);
- //modexClearRegion(&gv->video.page[3], 0, 0, gv->video.page[3].sw, gv->video.page[3].sh, 45);
- //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
- /* block copy to visible RAM from offscreen */
-// vga_setup_wm1_block_copy();
-// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);
-// o = *(gv->video.page[2].data); // source offscreen
-// o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
-// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
- /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
-// vga_restore_rm0wm0();
- if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
- {
- sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
- //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);
- modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, gv->pee);
- gv->kurokku.tiku=0;
- /* block copy to visible RAM from offscreen */
-// vga_setup_wm1_block_copy();
-// o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen
-// o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
-// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
-// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);
- /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
-// vga_restore_rm0wm0();
- }else //copy dat sheet
- gv->kurokku.tiku++;
-
- switch(gv->kurokku.fpscap)
- {
- case 0:
- //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
- gv->kurokku.frames_per_second=1;
- break;
- case 1:
- //turn this off if XT
- //modexWaitBorder();
- vga_wait_for_vsync();
- gv->kurokku.frames_per_second=60;
- break;
- }
- if(pageflipflop){
- if(gv->video.r){
- //vga_setup_wm1_block_copy();
- //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
- //vga_restore_rm0wm0();
- if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
- modexShowPage(&(gv->video.page[gv->video.p]));
- if(!pageploop) gv->video.p=!gv->video.p;
- gv->video.r=!gv->video.r;
- //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;
- }
- }
-}
-
-void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
-{
- sword x = player[pn].x;
- sword y = player[pn].y;
- sword bx = x+16; //buffer's x
- sword by = y+16; //buffer's y
- word dire=32; //direction
- sword qq; //scroll offset
- word ls = player[pn].persist_aniframe;
-
- switch(scrollswitch)
- {
- case 0:
- qq = 0;
- break;
- default:
- qq = ((player[pn].q)*(player[pn].speed));
- break;
- }
- //x-=4;
- y-=TILEWH;
- switch (player[pn].d)
- {
- case 0:
- //up
- dire*=player[pn].d;
- y-=qq;
- by-=4;
- break;
- case 3:
- // right
- dire*=(player[pn].d-2);
- x+=qq;
- bx+=4;
- break;
- case 2:
- break;
- case 4:
- //down
- dire*=(player[pn].d-2);
- y+=qq;
- by+=4;
- break;
- case 1:
- //left
- dire*=(player[pn].d+2);
- x-=qq;
- bx-=4;
- break;
- }
-
-///*!*/(pip->video->p)
-
-#ifdef SPRITE
-/*#define FRAME1 PBUFSFUN(pip[PAGENUMB].page, 0, 0, 32, dire, 16, 32, PLAYERBMPDATA);
-#define FRAME2 PBUFSFUN(pip[PAGENUMB].page, 0, 0, 16, dire, 16, 32, PLAYERBMPDATA);
-#define FRAME3 PBUFSFUN(pip[PAGENUMB].page, 0, 0, 0, dire, 16, 32, PLAYERBMPDATA);
-#define FRAME4 PBUFSFUN(pip[PAGENUMB].page, 0, 0, 16, dire, 16, 32, PLAYERBMPDATA);*/
-#define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA);
-#define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
-#define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA);
-#define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
-#else
-#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire);
-#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);
-#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire);
-#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);
- #endif
- if(!pageflipflop)
- modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);
- else modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 16, 0, 16, 36);
-//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
- //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);
- /*modexCopyPageRegion(pip[pip->video->p].page,
- pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/
-// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
-//delay(10);
- switch(ls)
- {
- case 1:
- FRAME1
- break;
- case 2:
- FRAME2
- break;
- case 3:
- FRAME3
- break;
- case 4:
- FRAME4
- break;
- }
-// if(2>ls && ls>=1) { FRAME1 }else
-// if(3>ls && ls>=2) { FRAME2 }else
-// if(4>ls && ls>=3) { FRAME3 }else
-// if(5>ls && ls>=4) { FRAME4 }
-// delay(500);
- //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 16, 32);
-// delay(500);
- //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by);
- pip->video->r=1;
- //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
- //modexClearRegion(top->page, 66, 66, 2, 40, 0);
- //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
-}
+/* Project 16 Source Code~\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ *\r
+ * This file is part of Project 16.\r
+ *\r
+ * Project 16 is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * Project 16 is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or\r
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
+ * Fifth Floor, Boston, MA 02110-1301 USA.\r
+ *\r
+ */\r
+/*\r
+ scroll16 library~\r
+*/\r
+#include "src/lib/scroll16.h"\r
+\r
+void walk(map_view_t *pip, player_t *player, word pn)\r
+{\r
+ #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;\r
+ //printf("player[%d].d=%d\n", pn, player[pn].d);\r
+ switch(player[pn].d)\r
+ {\r
+ //no direction\r
+ case 2:\r
+ //0000pip[0].video->startclk = (*clockw);\r
+ break;\r
+ //right movement\r
+ case 3:\r
+ //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);\r
+ if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+ !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!\r
+ {\r
+ if(player[pn].q<=player[pn].spt)\r
+ {\r
+ INC_PER_FRAME;\r
+ animatePlayer(pip, player, pn, 1);\r
+ ScrollRight(pip, player, 3, pn);\r
+ ScrollRight(pip, player, 2, pn);\r
+ mapScrollRight(pip, player, !(pip[0].video->p), pn);\r
+ mapScrollRight(pip, player, (pip[0].video->p), pn);\r
+ if(!pageflipflop) modexShowPage(pip[1].page);\r
+ player[pn].q++;\r
+ //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }\r
+ }\r
+ else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))\r
+ {\r
+ if(player[pn].q<=player[pn].spt)\r
+ {\r
+ INC_PER_FRAME;\r
+ player[pn].x+=(player[pn].speed);\r
+ animatePlayer(pip, player, pn, 0);\r
+ if(!pageflipflop) modexShowPage(pip[1].page);\r
+ player[pn].q++;\r
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }\r
+ }\r
+ else\r
+ {\r
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);\r
+#ifdef SPRITE\r
+ PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);\r
+#else\r
+ modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 14);\r
+#endif\r
+ if(!pageflipflop) modexShowPage(pip[1].page);\r
+ player[pn].d = 2;\r
+ }\r
+ player[pn].triggerx = player[pn].tx+1;\r
+ player[pn].triggery = player[pn].ty;\r
+ break;\r
+\r
+ //left movement\r
+ case 1:\r
+ if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+ !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!\r
+ {\r
+ if(player[pn].q<=player[pn].spt)\r
+ {\r
+ INC_PER_FRAME;\r
+ animatePlayer(pip, player, pn, 1);\r
+ ScrollLeft(pip, player, 3, pn);\r
+ ScrollLeft(pip, player, 2, pn);\r
+ mapScrollLeft(pip, player, !(pip[0].video->p), pn);\r
+ mapScrollLeft(pip, player, (pip[0].video->p), pn);\r
+ if(!pageflipflop) modexShowPage(pip[1].page);\r
+ player[pn].q++;\r
+ //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }\r
+ }\r
+ else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))\r
+ {\r
+ if(player[pn].q<=player[pn].spt)\r
+ {\r
+ INC_PER_FRAME;\r
+ player[pn].x-=(player[pn].speed);\r
+ animatePlayer(pip, player, pn, 0);\r
+ if(!pageflipflop) modexShowPage(pip[1].page);\r
+ player[pn].q++;\r
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }\r
+ }\r
+ else\r
+ {\r
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);\r
+#ifdef SPRITE\r
+ PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);\r
+#else\r
+ modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 10);\r
+#endif\r
+ if(!pageflipflop) modexShowPage(pip[1].page);\r
+ player[pn].d = 2;\r
+ }\r
+ player[pn].triggerx = player[pn].tx-1;\r
+ player[pn].triggery = player[pn].ty;\r
+ break;\r
+\r
+ //down movement\r
+ case 4:\r
+ if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+ !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!\r
+ {\r
+ if(player[pn].q<=player[pn].spt)\r
+ {\r
+ INC_PER_FRAME;\r
+ animatePlayer(pip, player, pn, 1);\r
+ ScrollDown(pip, player, 3, pn);\r
+ ScrollDown(pip, player, 2, pn);\r
+ mapScrollDown(pip, player, !(pip[0].video->p), pn);\r
+ mapScrollDown(pip, player, (pip[0].video->p), pn);\r
+ if(!pageflipflop) modexShowPage(pip[1].page);\r
+ player[pn].q++;\r
+ //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }\r
+ }\r
+ else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))\r
+ {\r
+ if(player[pn].q<=player[pn].spt)\r
+ {\r
+ INC_PER_FRAME;\r
+ player[pn].y+=(player[pn].speed);\r
+ animatePlayer(pip, player, pn, 0);\r
+ if(!pageflipflop) modexShowPage(pip[1].page);\r
+ player[pn].q++;\r
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }\r
+ }\r
+ else\r
+ {\r
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);\r
+#ifdef SPRITE\r
+ PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);\r
+#else\r
+ modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 9);\r
+#endif\r
+ if(!pageflipflop) modexShowPage(pip[1].page);\r
+ player[pn].d = 2;\r
+ }\r
+ player[pn].triggerx = player[pn].tx;\r
+ player[pn].triggery = player[pn].ty+1;\r
+ break;\r
+\r
+ //up movement\r
+ case 0:\r
+ if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+ !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!\r
+ {\r
+ if(player[pn].q<=player[pn].spt)\r
+ {\r
+ INC_PER_FRAME;\r
+ animatePlayer(pip, player, pn, 1);\r
+ ScrollUp(pip, player, 3, pn);\r
+ ScrollUp(pip, player, 2, pn);\r
+ mapScrollUp(pip, player, !(pip[0].video->p), pn);\r
+ mapScrollUp(pip, player, (pip[0].video->p), pn);\r
+ if(!pageflipflop) modexShowPage(pip[1].page);\r
+ player[pn].q++;\r
+ //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }\r
+ }\r
+ else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))\r
+ {\r
+ if(player[pn].q<=player[pn].spt)\r
+ {\r
+ INC_PER_FRAME;\r
+ player[pn].y-=(player[pn].speed);\r
+ animatePlayer(pip, player, 0, pn);\r
+ if(!pageflipflop) modexShowPage(pip[1].page);\r
+ player[pn].q++;\r
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }\r
+ }\r
+ else\r
+ {\r
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);\r
+#ifdef SPRITE\r
+ PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);\r
+#else\r
+ modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 12);\r
+#endif\r
+ if(!pageflipflop) modexShowPage(pip[1].page);\r
+ player[pn].d = 2;\r
+ }\r
+ player[pn].triggerx = player[pn].tx;\r
+ player[pn].triggery = player[pn].ty-1;\r
+ break;\r
+ }\r
+}\r
+\r
+//panning page\r
+void panpagemanual(map_view_t *pip, player_t *player, word pn)\r
+{\r
+ switch(player[pn].d)\r
+ {\r
+ //right movement\r
+ case 3:\r
+ if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)\r
+ {\r
+ if(player[pn].q<=player[pn].spt)\r
+ {\r
+ pip[pip[0].pan->pn].page->dx+=4;\r
+ modexShowPage(pip[pip[0].pan->pn].page);\r
+ player[pn].q++;\r
+ } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; }\r
+ }\r
+ break;\r
+\r
+ //left movement\r
+ case 1:\r
+ if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)\r
+ {\r
+ if(player[pn].q<=player[pn].spt)\r
+ {\r
+ pip[pip[0].pan->pn].page->dx-=4;\r
+ modexShowPage(pip[pip[0].pan->pn].page);\r
+ player[pn].q++;\r
+ } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; }\r
+ }\r
+ break;\r
+\r
+ //down movement\r
+ case 4:\r
+ if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh)\r
+ {\r
+ if(player[pn].q<=player[pn].spt)\r
+ {\r
+ pip[pip[0].pan->pn].page->dy+=4;\r
+ modexShowPage(pip[pip[0].pan->pn].page);\r
+ player[pn].q++;\r
+ } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; }\r
+ }\r
+ break;\r
+\r
+ //up movement\r
+ case 0:\r
+ if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh)\r
+ {\r
+ if(player[pn].q<=player[pn].spt)\r
+ {\r
+ pip[pip[0].pan->pn].page->dy-=4;\r
+ modexShowPage(pip[pip[0].pan->pn].page);\r
+ player[pn].q++;\r
+ } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; }\r
+ }\r
+ break;\r
+ }\r
+ //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);\r
+}\r
+\r
+/*map_t\r
+allocMap(int w, int h) {\r
+ map_t result;\r
+\r
+ result.width =w;\r
+ result.height=h;\r
+ result.data = malloc(sizeof(byte) * w * h);\r
+ //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
+ if(isEMS() || checkEMS())\r
+ {\r
+ XMOVE mm;\r
+ //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
+ mm.length=sizeof(result);\r
+ mm.sourceH=0;\r
+ mm.sourceOff=ptr2long(&result);\r
+ mm.destH=emmhandle;\r
+ mm.destOff=0;\r
+ ist = move_emem(&mm);\r
+ if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
+ printf("%d\n", coretotalEMS());\r
+ }\r
+\r
+ return result;\r
+}*/\r
+\r
+/*void\r
+initMap(map_t *map) {\r
+ // just a place holder to fill out an alternating pattern\r
+ int x, y, xx, yy;\r
+ int i, q;\r
+// int tile = 1;\r
+ //if(!isEMS() || !checkEMS())\r
+// map->tiles = malloc(sizeof(tiles_t));\r
+ //else\r
+ // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
+\r
+ //create the tile set\r
+ //if(!isEMS() || !checkEMS())\r
+// map->tiles->data = malloc(sizeof(bitmap_t));\r
+ //else\r
+ // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
+// map->tiles->data->width = (TILEWH);\r
+// map->tiles->data->height= TILEWH;\r
+ //if(!isEMS() || !checkEMS())\r
+// map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
+ //else\r
+ // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
+// map->tiles->tileHeight = TILEWH;\r
+// map->tiles->tileWidth =TILEWH;\r
+// map->tiles->rows = 1;\r
+// map->tiles->cols = 1;//2;\r
+\r
+ q=0;\r
+ //for(y=0; y<map->height; y++) {\r
+ //for(x=0; x<map->width; x++) {\r
+ i=0;\r
+ for(yy=0; yy<TILEWH; yy++) {\r
+ for(xx=0; xx<(TILEWH); xx++) {\r
+ //if(x<TILEWH){\r
+ map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
+// printf("[%d]", map->tiles->data->data[i]);\r
+ //}else{\r
+ //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
+ //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
+ //}\r
+ i++;\r
+ }\r
+// printf("\n");\r
+ }\r
+// printf("[%d]", map->data[q]);\r
+ q++;\r
+// }\r
+ //printf("\n\n");\r
+// }\r
+\r
+ i=0;\r
+ for(y=0; y<map->height; y++) {\r
+ for(x=0; x<map->width; x++) {\r
+// map->data[i]=255;\r
+ printf("[%d]", map->data[i]);\r
+ //tile = tile ? 0 : 1;\r
+ i++;\r
+ }\r
+ //tile = tile ? 0 : 1;\r
+ }\r
+}*/\r
+\r
+void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)\r
+{\r
+ word x, y; /* coordinate for drawing */\r
+\r
+ /* increment the pixel position and update the page */\r
+ mv[id].page->dx += player[plid].speed;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv[id].page->dx >= mv[id].dxThresh )\r
+ {\r
+ /* go forward one tile */\r
+ mv[id].tx++;\r
+ /* Snap the origin forward */\r
+ mv[id].page->data += 4;\r
+\r
+ mv[id].page->dx = mv[id].map->tiles->tileWidth;\r
+ }\r
+\r
+ /* draw the next column */\r
+ x= mv[0].page->sw + mv[id].map->tiles->tileWidth;\r
+ if(player[plid].q%4)\r
+ if(id==0)\r
+ mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);\r
+ else\r
+ if(!pageflipflop && !pageploop)\r
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));\r
+ mv[0].video->r=1;\r
+}\r
+\r
+\r
+void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)\r
+{\r
+ word x, y; /* coordinate for drawing */\r
+\r
+ /* decrement the pixel position and update the page */\r
+ mv[id].page->dx -= player[plid].speed;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv[id].page->dx == 0)\r
+ {\r
+ /* go backward one tile */\r
+ mv[id].tx--;\r
+ /* Snap the origin backward */\r
+ mv[id].page->data -= 4;\r
+\r
+ mv[id].page->dx = mv[id].map->tiles->tileWidth;\r
+ }\r
+\r
+ /* draw the next column */\r
+ x= 0;\r
+ if(player[plid].q%4)\r
+ if(id==0)\r
+ mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);\r
+ else\r
+ if(!pageflipflop && !pageploop)\r
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));\r
+ mv[0].video->r=1;\r
+}\r
+\r
+\r
+void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)\r
+{\r
+ word x, y; /* coordinate for drawing */\r
+\r
+ /* decrement the pixel position and update the page */\r
+ mv[id].page->dy -= player[plid].speed;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv[id].page->dy == 0 )\r
+ {\r
+ /* go down one tile */\r
+ mv[id].ty--;\r
+ /* Snap the origin downward */\r
+ mv[id].page->data -= mv[id].page->pi;\r
+\r
+ mv[id].page->dy = mv[id].map->tiles->tileHeight;\r
+ }\r
+\r
+ /* draw the next row */\r
+ y= 0;\r
+ if(player[plid].q%3)\r
+ if(id==0)\r
+ mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);\r
+ else\r
+ if(!pageflipflop && !pageploop)\r
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);\r
+ mv[0].video->r=1;\r
+}\r
+\r
+void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)\r
+{\r
+ word x, y; /* coordinate for drawing */\r
+\r
+ /* increment the pixel position and update the page */\r
+ mv[id].page->dy += player[plid].speed;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv[id].page->dy >= mv[id].dyThresh )\r
+ {\r
+ /* go down one tile */\r
+ mv[id].ty++;\r
+ /* Snap the origin downward */\r
+ mv[id].page->data += mv[id].page->pi;\r
+\r
+ mv[id].page->dy = mv[id].map->tiles->tileHeight;\r
+ }\r
+\r
+ /* draw the next row */\r
+ y= mv[0].page->sh + mv[id].map->tiles->tileHeight;\r
+ if(player[plid].q%3)\r
+ if(id==0)\r
+ mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);\r
+ else\r
+ if(!pageflipflop && !pageploop)\r
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);\r
+ mv[0].video->r=1;\r
+}\r
+\r
+\r
+//TODO finish this wwww\r
+void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)\r
+{\r
+ /* increment the pixel position and update the page */\r
+ mv[id].page->dx += player[plid].speed;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv[id].page->dx >= mv[0].dxThresh )\r
+ {\r
+// vga_setup_wm1_block_copy();\r
+// _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize);\r
+// vga_restore_rm0wm0();\r
+ /* Snap the origin forward */\r
+ mv[id].page->data += 4;\r
+ mv[id].page->dx = mv[0].map->tiles->tileWidth;\r
+ }\r
+}\r
+\r
+void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)\r
+{\r
+ /* decrement the pixel position and update the page */\r
+ mv[id].page->dx -= player[plid].speed;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv[id].page->dx == 0)\r
+ {\r
+// vga_setup_wm1_block_copy();\r
+// _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize);\r
+// vga_restore_rm0wm0();\r
+ /* Snap the origin backward */\r
+ mv[id].page->data -= 4;\r
+ mv[id].page->dx = mv[0].map->tiles->tileWidth;\r
+ }\r
+}\r
+\r
+void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)\r
+{\r
+ /* decrement the pixel position and update the page */\r
+ mv[id].page->dy -= player[plid].speed;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv[id].page->dy == 0)\r
+ {\r
+// vga_setup_wm1_block_copy();\r
+// _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);\r
+// vga_restore_rm0wm0();\r
+ /* Snap the origin backward */\r
+ mv[id].page->data -= mv[id].page->pi;\r
+ mv[id].page->dy = mv[0].map->tiles->tileWidth;\r
+ }\r
+}\r
+\r
+void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)\r
+{\r
+ /* increment the pixel position and update the page */\r
+ mv[id].page->dy += player[plid].speed;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv[id].page->dy >= mv[0].dxThresh )\r
+ {\r
+// vga_setup_wm1_block_copy();\r
+// _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);\r
+// vga_restore_rm0wm0();\r
+ /* Snap the origin forward */\r
+ mv[id].page->data += mv[id].page->pi;\r
+ mv[id].page->dy = mv[0].map->tiles->tileWidth;\r
+ }\r
+}\r
+\r
+sword chkmap(map_t *map, word q)\r
+{\r
+// bitmap_t bp;\r
+ static byte x[(MAPW*MAPH)+1] =\r
+{ 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };\r
+/*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \\r
+5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
+9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
+13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \\r
+0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \\r
+1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
+1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
+1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \\r
+1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
+1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
+1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \\r
+1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
+1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \\r
+1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
+1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/\r
+ //check for failed to load map\r
+ if((map->width == map->height == 0) && (q>0))\r
+ {\r
+ //initiate a null map!\r
+ map->width=MAPW;///2;\r
+ map->height=MAPH;///2;\r
+// map->data = malloc(((map->width*map->height)+1)*sizeof(byte));\r
+ map->data = &x;\r
+ map->tiles = malloc(sizeof(tiles_t));\r
+ //fix this to be far~\r
+// bp = bitmapLoadPcx("data/ed.pcx");\r
+// map->tiles->data = &bp;\r
+ map->tiles->debug_data = map->data;\r
+ map->tiles->tileHeight = 16;\r
+ map->tiles->tileWidth = 16;\r
+ map->tiles->rows = 1;\r
+ map->tiles->cols = 1;\r
+ map->tiles->debug_text = true;\r
+ }\r
+ else map->tiles->debug_text = false;\r
+ return 0;\r
+}\r
+\r
+//TODO: player position here\r
+void mapGoTo(map_view_t *mv, int tx, int ty)\r
+{\r
+ int px, py;\r
+ unsigned int i;\r
+\r
+ /* set up the coordinates */\r
+ mv[0].tx = mv[1].tx = tx;\r
+ mv[0].ty = mv[1].ty = ty;\r
+ mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;\r
+ mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;\r
+\r
+ /* set up the thresholds */\r
+ mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;\r
+ mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;\r
+\r
+ /* draw the tiles */\r
+ modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);\r
+ py=0;\r
+ i=mv[0].ty * mv[0].map->width + mv[0].tx;\r
+ for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {\r
+ mapDrawWRow(&mv[0], tx-1, ty, py);\r
+ i+=mv->map->width - tx;\r
+ }\r
+ if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
+// {\r
+// unsigned int k,j,o;\r
+// /* fill screen with a distinctive pattern */\r
+// for (k=0;k < vga_state.vga_width;k++) {\r
+// o = k >> 2;\r
+// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));\r
+// for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)\r
+// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!\r
+// }\r
+// }\r
+ modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 24, 32);\r
+}\r
+\r
+void near\r
+mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)\r
+{\r
+ word rx;\r
+ word ry;\r
+ word textx=0;\r
+ word texty=0;\r
+ //if(i==0) i=2;\r
+ if(i==0)\r
+ {\r
+ //wwww\r
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
+ }\r
+ else\r
+ {\r
+ rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
+ ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
+////0000printf("i=%d\n", i);\r
+ switch(t->debug_text)\r
+ {\r
+ case 0:\r
+#ifndef TILERENDER\r
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));\r
+ //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));\r
+#else\r
+ PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
+ /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */\r
+ //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
+ //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
+#endif\r
+ break;\r
+ case 1:\r
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1);\r
+ //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));\r
+ /*for(texty=0; texty<2; texty++)\r
+ {\r
+ for(textx=0; textx<2; textx++)\r
+ {*/\r
+// modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));\r
+/* }\r
+ }*/\r
+ break;\r
+ }\r
+ }\r
+}\r
+\r
+void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset)\r
+{\r
+ word x;\r
+ int i;\r
+ poopoffset%=p[0].speed;\r
+//printf("y: %d\n", poopoffset);\r
+ /* the position within the map array */\r
+ i=ty * mv->map->width + tx;\r
+ for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
+ if(i>=0) {\r
+ /* we are in the map, so copy! */\r
+ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
+ }\r
+ i++; /* next! */\r
+ }\r
+}\r
+\r
+void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset)\r
+{\r
+ int y;\r
+ int i;\r
+ poopoffset%=p[0].speed;\r
+//printf("x: %d\n", poopoffset);\r
+ /* location in the map array */\r
+ i=ty * mv->map->width + tx;\r
+\r
+ /* We'll copy all of the columns in the screen,\r
+ i + 1 row above and one below */\r
+ for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
+ if(i>=0) {\r
+ /* we are in the map, so copy away! */\r
+ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
+ }\r
+ i += mv->map->width;\r
+ }\r
+}\r
+\r
+void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)\r
+{\r
+ word x;\r
+ int i;\r
+\r
+ /* the position within the map array */\r
+ i=ty * mv->map->width + tx;\r
+ for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
+ if(i>=0) {\r
+ /* we are in the map, so copy! */\r
+ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
+ }\r
+ i++; /* next! */\r
+ }\r
+}\r
+\r
+void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)\r
+{\r
+ int y;\r
+ int i;\r
+\r
+ /* location in the map array */\r
+ i=ty * mv->map->width + tx;\r
+\r
+ /* We'll copy all of the columns in the screen,\r
+ i + 1 row above and one below */\r
+ for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
+ if(i>=0) {\r
+ /* we are in the map, so copy away! */\r
+ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
+ }\r
+ i += mv->map->width;\r
+ }\r
+}\r
+\r
+/*void qclean()\r
+{\r
+ //setkb(0);\r
+}*/\r
+\r
+unsigned char shinku_fps_indicator_page = 2;\r
+boolean pageflipflop = 1;\r
+boolean pageploop = 1;\r
+\r
+/* sync */\r
+void shinku(global_game_variables_t *gv)\r
+{\r
+ word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen\r
+ word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen\r
+ word w = 64, h = 8, col = 7, bgcol = 0, type = 1;\r
+ byte o,o2,i;\r
+ //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);\r
+ /* block copy to visible RAM from offscreen */\r
+// vga_setup_wm1_block_copy();\r
+// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);\r
+// o = *(gv->video.page[2].data); // source offscreen\r
+// o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)\r
+// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
+// vga_restore_rm0wm0();\r
+ if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))\r
+ {\r
+ // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even\r
+ // though it should be. Instead it's NULL as a near pointer but contains a non-null\r
+ // segment value, so testing against NULL doesn't work. It is initialized properly if\r
+ // you call start_timer() though which uses near malloc. Rather than fight with that,\r
+ // I decided it would be better to declare a temp buffer statically and sprintf to that.\r
+ //\r
+ // This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.\r
+ sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));\r
+ //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);\r
+ modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text);\r
+ gv->kurokku.tiku=0;\r
+ /* block copy to visible RAM from offscreen */\r
+// vga_setup_wm1_block_copy();\r
+// o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen\r
+// o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)\r
+// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
+// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);\r
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
+// vga_restore_rm0wm0();\r
+ }else //copy dat sheet\r
+ gv->kurokku.tiku++;\r
+\r
+ switch(gv->kurokku.fpscap)\r
+ {\r
+ case 0:\r
+ //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");\r
+ gv->kurokku.frames_per_second=1;\r
+ break;\r
+ case 1:\r
+ //turn this off if XT\r
+ //modexWaitBorder();\r
+ vga_wait_for_vsync();\r
+ gv->kurokku.frames_per_second=60;\r
+ break;\r
+ }\r
+ if(pageflipflop){\r
+ if(gv->video.r){\r
+ //vga_setup_wm1_block_copy();\r
+ //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);\r
+ //vga_restore_rm0wm0();\r
+ if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);\r
+ modexShowPage(&(gv->video.page[gv->video.p]));\r
+ if(!pageploop) gv->video.p=!gv->video.p;\r
+ gv->video.r=!gv->video.r;\r
+ //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;\r
+ }\r
+ }\r
+}\r
+\r
+void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
+{\r
+ sword x = player[pn].x;\r
+ sword y = player[pn].y;\r
+ sword bx = x+16; //buffer's x\r
+ sword by = y+16; //buffer's y\r
+ word dire=32; //direction\r
+ sword qq; //scroll offset\r
+ word ls = player[pn].persist_aniframe;\r
+\r
+ switch(scrollswitch)\r
+ {\r
+ case 0:\r
+ qq = 0;\r
+ break;\r
+ default:\r
+ qq = ((player[pn].q)*(player[pn].speed));\r
+ break;\r
+ }\r
+ //x-=4;\r
+ y-=pip[0].map->tiles->tileHeight;\r
+ switch (player[pn].d)\r
+ {\r
+ case 0:\r
+ //up\r
+ dire*=player[pn].d;\r
+ y-=qq;\r
+ by-=4;\r
+ break;\r
+ case 3:\r
+ // right\r
+ dire*=(player[pn].d-2);\r
+ x+=qq;\r
+ bx+=4;\r
+ break;\r
+ case 2:\r
+ break;\r
+ case 4:\r
+ //down\r
+ dire*=(player[pn].d-2);\r
+ y+=qq;\r
+ by+=4;\r
+ break;\r
+ case 1:\r
+ //left\r
+ dire*=(player[pn].d+2);\r
+ x-=qq;\r
+ bx-=4;\r
+ break;\r
+ }\r
+\r
+#ifdef SPRITE\r
+#define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);\r
+#define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);\r
+#define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);\r
+#define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);\r
+#else\r
+#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 2+dire);\r
+#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
+#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, dire);\r
+#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
+#endif\r
+ if(!pageflipflop)\r
+ modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);\r
+ else{\r
+ //copy old bg to page0\r
+ //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36);\r
+ //update buffer\r
+ //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36);\r
+ }\r
+//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);\r
+ //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);\r
+ /*modexCopyPageRegion(pip[pip->video->p].page,\r
+ pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/\r
+// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);\r
+ switch(ls)\r
+ {\r
+ case 1:\r
+ FRAME1\r
+ break;\r
+ case 2:\r
+ FRAME2\r
+ break;\r
+ case 3:\r
+ FRAME3\r
+ break;\r
+ case 4:\r
+ FRAME4\r
+ break;\r
+ }\r
+// if(2>ls && ls>=1) { FRAME1 }else\r
+// if(3>ls && ls>=2) { FRAME2 }else\r
+// if(4>ls && ls>=3) { FRAME3 }else\r
+// if(5>ls && ls>=4) { FRAME4 }\r
+ //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 24, 32);\r
+ //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by);\r
+ pip->video->r=1;\r
+}\r