-\r
-#include "src/lib/modex16.h"\r
-\r
-global_game_variables_t gvar;\r
-\r
-void\r
-main(int argc, char *argv[])\r
-{\r
- byte *pal;\r
- byte *bakapee;\r
-\r
- bakapee = malloc(64);\r
- if(argv[1]) bakapee = argv[1];\r
- else bakapee = "data/default.pal";\r
-\r
- VGAmodeX(1, &gvar);\r
-\r
- pal = modexNewPal();\r
- modexPalSave(pal);\r
-\r
- modexSavePalFile(bakapee, pal);\r
-\r
- VGAmodeX(0, &gvar);\r
-\r
+#include "src/lib/16_vl.h"\r
+void main(int argc, char *argv[]) {\r
+ static global_game_variables_t gvar; char bakapee[64] = "data/default.pal";\r
+ if(argv[1]) strcpy(bakapee, argv[1]); modexPalSave(&gvar.video.palette);// modexPalSave(&gvar.video.dpal); modexFadeOff(4, &gvar.video.dpal); modexPalBlack();\r
+\r
+ TL_VidInit(&gvar); VGAmodeX(1, 0, &gvar);\r
+ modexSavePalFile(bakapee, &gvar.video.palette);\r
+ PALPROGRAMSNEWPAGE\r
+ VL_ShowPage(&gvar.video.page[0], 1, 0);\r
+ modexpdump(0, &gvar);\r
+ while(!kbhit()){ /*VL_modexPalScramble(&gvar.video.palette);*/ }\r
+// modexPalSave(&gvar.video.palette);\r
+ VGAmodeX(0, 0, &gvar);\r