\r
\r
EXEC = plzpart.exe\r
+OBJS = copper.lib tweak.$(OBJ) plz.$(OBJ) asmyt.$(OBJ)\r
\r
all: $(EXEC)\r
\r
-#asmyt.$(OBJ)\r
-\r
#\r
#game and bakapi executables\r
#\r
-plzpart.exe: plzpart.$(OBJ) copper.$(OBJ) tweak.$(OBJ) plz.$(OBJ)\r
- wcl $(FLAGS) $(PLZFLAGS) plzpart.$(OBJ) copper.$(OBJ) tweak.$(OBJ) plz.$(OBJ) -fm=plzpart.map\r
+plzpart.exe: plzpart.$(OBJ) $(OBJS)\r
+ wcl $(FLAGS) $(PLZFLAGS) plzpart.$(OBJ) $(OBJS) -fm=plzpart.map\r
\r
\r
#\r
#\r
#non executable objects libraries\r
#\r
-plz.$(OBJ): plz.h plz.c\r
- wcl $(FLAGS) -c plz.c\r
+plz.$(OBJ): plz.h plz.c copper.lib\r
+ wcl $(FLAGS) -c plz.c copper.lib\r
tweak.$(OBJ): tweak.h tweak.c\r
wcl $(FLAGS) -c tweak.c\r
+asmyt.$(OBJ): asmyt.h asmyt.c\r
+ wcl $(FLAGS) -c asmyt.c\r
+copper.lib: copper.$(OBJ)\r
+ wlib -b copper.lib copper.$(OBJ)\r
+copper.$(OBJ): copper.h copper.c copper.ass\r
+# wcl $(AFLAGS) -zcm=tasm -c copper.asm\r
+ wasm $(AFLAGS) -c copper.ass\r
+# wcl $(FLAGS) -c copper.c\r
+\r
#tasm compiled...\r
-copper.$(OBJ): copper.h copper.asm\r
- wcl $(AFLAGS) -zcm=tasm -c copper.asm\r
+# copper.$(OBJ): copper.h copper.asm\r
+# wcl $(AFLAGS) -zcm=tasm -c copper.asm\r
# tweak.$(OBJ): tweak.h tweak.asm\r
# wcl $(AFLAGS) -zcm=tasm -c tweak.asm\r
-#asmyt.$(OBJ): asmyt.h asmyt.asm\r
-# wcl $(AFLAGS) -zcm=tasm -c asmyt.asm\r
+# asmyt.$(OBJ): asmyt.h asmyt.asm\r
+# wcl $(AFLAGS) -zcm=tasm -c asmyt.asm\r
\r
#\r
#other~\r
#\r
clean: .symbolic\r
+ @$(REMOVECOMMAND) copper.lib\r
+ @wlib -n copper.lib\r
@$(REMOVECOMMAND) $(EXEC)\r
# @$(REMOVECOMMAND) *.$(OBJ)\r
@$(REMOVECOMMAND) *.o\r