-/* Project 16 Source Code~
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>, or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-
-void
+/* Project 16 Source Code~\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ *\r
+ * This file is part of Project 16.\r
+ *\r
+ * Project 16 is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * Project 16 is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or\r
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
+ * Fifth Floor, Boston, MA 02110-1301 USA.\r
+ *\r
+ */\r
+\r
+#include "src/16.h"\r
+\r
+global_game_variables_t gvar;\r
+engi_stat_t engi_stat;\r
+const char *cpus;\r
+byte *dpal, *gpal;\r
+player_t player[MaxPlayers];\r
+\r
+void\r
main(int argc, char *argv[])\r
-{
-
-}
+{\r
+ // DOSLIB: check our environment\r
+ probe_dos();\r
+\r
+ // DOSLIB: what CPU are we using?\r
+ // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.\r
+ // So this code by itself shouldn't care too much what CPU it's running on. Except that other\r
+ // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for\r
+ // the CPU to carry out tasks. --J.C.\r
+ cpu_probe();\r
+\r
+ // DOSLIB: check for VGA\r
+ if (!probe_vga()) {\r
+ printf("VGA probe failed\n");\r
+ return;\r
+ }\r
+ // hardware must be VGA or higher!\r
+ if (!(vga_state.vga_flags & VGA_IS_VGA)) {\r
+ printf("This program requires VGA or higher graphics hardware\n");\r
+ return;\r
+ }\r
+\r
+ if (_DEBUG_INIT() == 0) {\r
+#ifdef DEBUGSERIAL\r
+ printf("WARNING: Failed to initialize DEBUG output\n");\r
+#endif\r
+ }\r
+ _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log\r
+ _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
+\r
+ engi_stat = ENGI_RUN;\r
+ textInit();\r
+\r
+ /* save the palette */\r
+ dpal = modexNewPal();\r
+ modexPalSave(dpal);\r
+ modexFadeOff(4, dpal);\r
+ gpal = modexNewPal();\r
+ modexPalSave(gpal);\r
+ modexSavePalFile("data/g.pal", gpal);\r
+ VGAmodeX(1, 1, &gvar);\r
+// modexPalBlack(); //so player will not see loadings~\r
+ IN_Startup();\r
+ IN_Default(0,&player,ctrl_Joystick);\r
+ //modexprint(&screen, 32, 32, 1, 2, 0, "a", 1);\r
+ start_timer(&gvar);\r
+ while(ENGI_EXIT != engi_stat)\r
+ {\r
+ IN_ReadControl(0,&player);\r
+ if(IN_KeyDown(sc_Escape)) engi_stat = ENGI_EXIT;\r
+ shinku(&gvar);\r
+ _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
+ }\r
+ switch(detectcpu())\r
+ {\r
+ case 0: cpus = "8086/8088 or 186/88"; break;\r
+ case 1: cpus = "286"; break;\r
+ case 2: cpus = "386 or newer"; break;\r
+ default: cpus = "internal error"; break;\r
+ }\r
+ VGAmodeX(0, 1, &gvar);\r
+ printf("Project 16 16.exe. This is supposed to be the actual finished game executable!\n");\r
+ printf("version %s\n", VERSION);\r
+ printf("detected CPU type: %s\n", cpus);\r
+ IN_Shutdown();\r
+ modexFadeOn(4, dpal);\r
+}\r