/* Project 16 Source Code~\r
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
\r
#include "src/16.h"\r
\r
-global_game_variables_t gvar;\r
engi_stat_t engi_stat;\r
-const char *cpus;\r
byte *dpal, *gpal;\r
player_t player[MaxPlayers];\r
-//page_t screen;\r
\r
void\r
main(int argc, char *argv[])\r
{\r
- //screen = modexDefaultPage();\r
+ static global_game_variables_t gvar;\r
+ Startup16(&gvar);\r
+\r
engi_stat = ENGI_RUN;\r
- //textInit();\r
\r
/* save the palette */\r
dpal = modexNewPal();\r
modexPalSave(dpal);\r
modexFadeOff(4, dpal);\r
- //printf("pal load\n");\r
- //gpal = modexNewPal();\r
- /*modexPalSave(gpal);\r
- modexSavePalFile("data/g.pal", gpal);*/\r
- printf("wwww loop wwww\n");\r
- VGAmodeX(1, &gvar);\r
- modexPalBlack(); //so player will not see loadings~\r
- IN_Startup();\r
+ gpal = modexNewPal();\r
+ modexPalSave(gpal);\r
+ modexSavePalFile("data/g.pal", gpal);\r
+ VGAmodeX(1, 1, &gvar);\r
+// modexPalBlack(); //so player will not see loadings~\r
IN_Default(0,&player,ctrl_Joystick);\r
- //modexprint(&screen, 32, 32, 1, 2, 0, "a");\r
+ //modexprint(&screen, 32, 32, 1, 2, 0, "a", 1);\r
while(ENGI_EXIT != engi_stat)\r
{\r
IN_ReadControl(0,&player);\r
if(IN_KeyDown(sc_Escape)) engi_stat = ENGI_EXIT;\r
+ shinku(&gvar);\r
+ _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
}\r
- switch(detectcpu())\r
- {\r
- case 0: cpus = "8086/8088 or 186/88"; break;\r
- case 1: cpus = "286"; break;\r
- case 2: cpus = "386 or newer"; break;\r
- default: cpus = "internal error"; break;\r
- }\r
- VGAmodeX(0, &gvar);\r
+ Shutdown16(&gvar);\r
+ VGAmodeX(0, 1, &gvar);\r
printf("Project 16 16.exe. This is supposed to be the actual finished game executable!\n");\r
printf("version %s\n", VERSION);\r
- printf("detected CPU type: %s\n", cpus);\r
- IN_Shutdown();\r
+ WCPU_cpufpumesg();\r
modexFadeOn(4, dpal);\r
}\r