/* Project 16 Source Code~\r
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123\r
*\r
* This file is part of Project 16.\r
*\r
/*modexPalSave(gpal);\r
modexSavePalFile("data/g.pal", gpal);*/\r
printf("wwww loop wwww\n");\r
- VGAmodeX(1, &gvar);\r
+ VGAmodeX(1, 1, &gvar);\r
modexPalBlack(); //so player will not see loadings~\r
IN_Startup();\r
IN_Default(0,&player,ctrl_Joystick);\r
case 2: cpus = "386 or newer"; break;\r
default: cpus = "internal error"; break;\r
}\r
- VGAmodeX(0, &gvar);\r
+ VGAmodeX(0, 1, &gvar);\r
printf("Project 16 16.exe. This is supposed to be the actual finished game executable!\n");\r
printf("version %s\n", VERSION);\r
printf("detected CPU type: %s\n", cpus);\r