#include "src/lib/16_ca.h"\r
#include "src/lib/16_mm.h"\r
#include "src/lib/16_hc.h"\r
-//#include "src/lib/modex16.h"\r
+//#include "src/lib/16_vl.h"\r
#pragma hdrstop\r
\r
#pragma warn -pro\r
{\r
byte w=1;\r
static global_game_variables_t gvar;\r
-#ifdef __WATCOMC__\r
- __segment sega;\r
-#endif\r
+//#ifdef __WATCOMC__\r
+// __segment sega;\r
+//#endif\r
memptr bigbuffer;\r
\r
//static byte bakapee[64];\r
}\r
// close(bakapeehandle);\r
//hmm functions in cache system use the buffered stuff\r
-#ifdef __WATCOMC__\r
- printf("\nsize of big buffer~=%u\n", _bmsize(sega, bigbuffer));\r
-#endif\r
+//#ifdef __WATCOMC__\r
+// printf("\nsize of big buffer~=%u\n", _bmsize(sega, bigbuffer));\r
+//#endif\r
\r
printf("contents of the buffer\n[\n%s\n]\n", bigbuffer);\r
//printf("dark purple = purgable\n");\r
//printf("medium blue = non purgable\n");\r
//printf("red = locked\n");\r
- printf("press any key to continue!\n");\r
- DebugMemory_(&gvar, 1);\r
+// printf("press any key to continue!\n");\r
+// DebugMemory_(&gvar, 1);\r
if(baka) printf("\nyay!\n");\r
else printf("\npoo!\n");\r
printf("press any key to continue!\n");\r
printf("&bigb=%Fp ", &bigbuffer);\r
//printf("&bigb=%04x", &bigbuffer);\r
printf("\n");\r
-#endif\r
printf("========================================\n");\r
+#endif\r
#ifdef __WATCOMC__\r
//this is far printf("Total free: %lu\n", (dword)(GetFreeSize()));\r
- printf("Total near free: %lu\n", (dword)(GetNearFreeSize()));\r
- printf("Total far free: %lu\n", (dword)(GetFarFreeSize()));\r
+ printf("Total near free: %lub\n", (dword)(GetNearFreeSize()));\r
+ printf("Total far free: %lub\n", (dword)(GetFarFreeSize()));\r
heapdump(&gvar);\r
segatesuto();\r
#endif\r