-/* Project 16 Source Code~
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>, or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-/*
- input test
-*/
-#include "src/lib/16_in.h"
-
-void
+/* Project 16 Source Code~\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669\r
+ *\r
+ * This file is part of Project 16.\r
+ *\r
+ * Project 16 is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * Project 16 is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or\r
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
+ * Fifth Floor, Boston, MA 02110-1301 USA.\r
+ *\r
+ */\r
+/*\r
+ input test\r
+*/\r
+#include "src/lib/16_in.h"\r
+\r
+void\r
main(int argc, char *argv[])\r
-{
-
-}
\ No newline at end of file
+{\r
+ global_game_variables_t gvar;\r
+ player_t player[MaxPlayers];\r
+ //extern struct inconfig inpu;\r
+ testkeyin=0;\r
+ testcontrolnoisy=1;\r
+ IN_Startup();\r
+ IN_Default(0,&player,ctrl_Joystick);\r
+ //while(!IN_KeyDown(sc_Escape))\r
+ player[0].q=1;\r
+ player[0].d=2;\r
+ player[0].persist_aniframe=0;\r
+ player[0].speed=4;\r
+ start_timer(&gvar);\r
+ while(!IN_KeyDown(sc_Escape))\r
+ {\r
+ shinkutxt(&gvar);\r
+ IN_ReadControl(0,&player);\r
+ #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1;\r
+ switch(player[0].d)\r
+ {\r
+ //right movement\r
+ case 3:\r
+ if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ {\r
+ INC_PER_FRAME;\r
+ player[0].q++;\r
+ } else { player[0].q = 1; player[0].d = 2; }\r
+ break;\r
+\r
+ //left movement\r
+ case 1:\r
+ if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ {\r
+ INC_PER_FRAME;\r
+ player[0].q++;\r
+ } else { player[0].q = 1; player[0].d = 2; }\r
+ break;\r
+\r
+ //down movement\r
+ case 4:\r
+ if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ {\r
+ INC_PER_FRAME;\r
+ player[0].q++;\r
+ } else { player[0].q = 1; player[0].d = 2; }\r
+ break;\r
+\r
+ //up movement\r
+ case 0:\r
+ if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ {\r
+ INC_PER_FRAME;\r
+ player[0].q++;\r
+ } else { player[0].q = 1; player[0].d = 2; }\r
+ break;\r
+ }\r
+ //printf("%u\n", IN_KeyDown(sc_Escape));\r
+ //if(\r
+ IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
+ if(IN_KeyDown(88)) //speed\r
+ {\r
+ switch(gvar.kurokku.fpscap)\r
+ {\r
+ case 0:\r
+ gvar.kurokku.fpscap=1;\r
+ break;\r
+ case 1:\r
+ gvar.kurokku.fpscap=0;\r
+ break;\r
+ }\r
+ //IN_Ack();\r
+ }\r
+ }\r
+ IN_Shutdown();\r
+ //printf("%u\n", in.Keyboard[sc_Escape]);\r
+ printf("inputest.exe ");\r
+ printf("version %s\n", VERSION);\r
+ printf("testkeyin=%u\n", testkeyin);\r
+ printf("testcontrolnoisy=%u\n", testcontrolnoisy);\r
+}\r