/* Project 16 Source Code~\r
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669\r
*\r
* This file is part of Project 16.\r
*\r
input test\r
*/\r
#include "src/lib/16_in.h"\r
-
+\r
void\r
main(int argc, char *argv[])\r
-{
- player_t player[MaxPlayers];
- //extern struct inconfig inpu;
-\r
- IN_Startup();
+{\r
+ global_game_variables_t gvar;\r
+ player_t player[MaxPlayers];\r
+ //extern struct inconfig inpu;\r
+ testkeyin=0;\r
+ testcontrolnoisy=1;\r
+ IN_Startup();\r
IN_Default(0,&player,ctrl_Joystick);\r
- //while(!IN_KeyDown(sc_Escape))
+ //while(!IN_KeyDown(sc_Escape))\r
+ player[0].q=1;\r
+ player[0].d=2;\r
+ player[0].persist_aniframe=0;\r
+ player[0].speed=4;\r
+ start_timer(&gvar);\r
while(!IN_KeyDown(sc_Escape))\r
- {
- IN_ReadControl(0,&player);
- //printf("%u\n", IN_KeyDown(sc_Escape));
- //printf("%u\n", IN_qb(sc_Escape));
- clockdw++;
- }
- IN_Shutdown();
+ {\r
+ shinkutxt(&gvar);\r
+ IN_ReadControl(0,&player);\r
+ #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1;\r
+ switch(player[0].d)\r
+ {\r
+ //right movement\r
+ case 3:\r
+ if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ {\r
+ INC_PER_FRAME;\r
+ player[0].q++;\r
+ } else { player[0].q = 1; player[0].d = 2; }\r
+ break;\r
+\r
+ //left movement\r
+ case 1:\r
+ if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ {\r
+ INC_PER_FRAME;\r
+ player[0].q++;\r
+ } else { player[0].q = 1; player[0].d = 2; }\r
+ break;\r
+\r
+ //down movement\r
+ case 4:\r
+ if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ {\r
+ INC_PER_FRAME;\r
+ player[0].q++;\r
+ } else { player[0].q = 1; player[0].d = 2; }\r
+ break;\r
+\r
+ //up movement\r
+ case 0:\r
+ if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ {\r
+ INC_PER_FRAME;\r
+ player[0].q++;\r
+ } else { player[0].q = 1; player[0].d = 2; }\r
+ break;\r
+ }\r
+ //printf("%u\n", IN_KeyDown(sc_Escape));\r
+ //if(\r
+ IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
+ if(IN_KeyDown(88)) //speed\r
+ {\r
+ switch(gvar.kurokku.fpscap)\r
+ {\r
+ case 0:\r
+ gvar.kurokku.fpscap=1;\r
+ break;\r
+ case 1:\r
+ gvar.kurokku.fpscap=0;\r
+ break;\r
+ }\r
+ //IN_Ack();\r
+ }\r
+ }\r
+ IN_Shutdown();\r
//printf("%u\n", in.Keyboard[sc_Escape]);\r
+ printf("inputest.exe ");\r
+ printf("version %s\n", VERSION);\r
+ printf("testkeyin=%u\n", testkeyin);\r
+ printf("testcontrolnoisy=%u\n", testcontrolnoisy);\r
}\r