global_game_variables_t gvar;\r
player_t player[MaxPlayers];\r
//extern struct inconfig inpu;\r
- testkeyin=0;\r
- testcontrolnoisy=1;\r
+ testkeyin=1;\r
+ testcontrolnoisy=0;\r
+ testctrltype=0;\r
IN_Startup();\r
- IN_Default(0,&player,ctrl_Joystick);\r
+ IN_Default(0,&player,ctrl_Joystick1);\r
//while(!IN_KeyDown(sc_Escape))\r
player[0].q=1;\r
player[0].d=2;\r
printf("version %s\n", VERSION);\r
printf("testkeyin=%u\n", testkeyin);\r
printf("testcontrolnoisy=%u\n", testcontrolnoisy);\r
+ printf("testctrltype=%u\n", testctrltype);\r
}\r