/* Project 16 Source Code~\r
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123\r
*\r
* This file is part of Project 16.\r
*\r
void\r
main(int argc, char *argv[])\r
{\r
+ global_game_variables_t gvar;\r
player_t player[MaxPlayers];\r
//extern struct inconfig inpu;\r
- static boolean testkeyin=true;\r
- static boolean testcontrolnoisy=true;\r
+ testkeyin=1;\r
+ testcontrolnoisy=0;\r
+ testctrltype=0;\r
IN_Startup();\r
- IN_Default(0,&player,ctrl_Joystick);\r
+ IN_Default(0,&player,ctrl_Joystick1);\r
//while(!IN_KeyDown(sc_Escape))\r
+ player[0].q=1;\r
+ player[0].d=2;\r
+ player[0].persist_aniframe=0;\r
+ player[0].speed=4;\r
+ start_timer(&gvar);\r
while(!IN_KeyDown(sc_Escape))\r
{\r
+ shinkutxt(&gvar);\r
IN_ReadControl(0,&player);\r
+ #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1;\r
+ switch(player[0].d)\r
+ {\r
+ //right movement\r
+ case 3:\r
+ if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ {\r
+ INC_PER_FRAME;\r
+ player[0].q++;\r
+ } else { player[0].q = 1; player[0].d = 2; }\r
+ break;\r
+\r
+ //left movement\r
+ case 1:\r
+ if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ {\r
+ INC_PER_FRAME;\r
+ player[0].q++;\r
+ } else { player[0].q = 1; player[0].d = 2; }\r
+ break;\r
+\r
+ //down movement\r
+ case 4:\r
+ if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ {\r
+ INC_PER_FRAME;\r
+ player[0].q++;\r
+ } else { player[0].q = 1; player[0].d = 2; }\r
+ break;\r
+\r
+ //up movement\r
+ case 0:\r
+ if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ {\r
+ INC_PER_FRAME;\r
+ player[0].q++;\r
+ } else { player[0].q = 1; player[0].d = 2; }\r
+ break;\r
+ }\r
//printf("%u\n", IN_KeyDown(sc_Escape));\r
- //printf("%u\n", IN_qb(sc_Escape));\r
+ //if(\r
+ IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
+ if(IN_KeyDown(88)) //speed\r
+ {\r
+ switch(gvar.kurokku.fpscap)\r
+ {\r
+ case 0:\r
+ gvar.kurokku.fpscap=1;\r
+ break;\r
+ case 1:\r
+ gvar.kurokku.fpscap=0;\r
+ break;\r
+ }\r
+ //IN_Ack();\r
+ }\r
}\r
IN_Shutdown();\r
//printf("%u\n", in.Keyboard[sc_Escape]);\r
- printf("%u\n", testkeyin);\r
+ printf("inputest.exe ");\r
+ printf("version %s\n", VERSION);\r
+ printf("testkeyin=%u\n", testkeyin);\r
+ printf("testcontrolnoisy=%u\n", testcontrolnoisy);\r
+ printf("testctrltype=%u\n", testctrltype);\r
}\r