input test\r
*/\r
#include "src/lib/16_in.h"\r
+#include "src/lib/16_tail.h"\r
\r
void\r
main(int argc, char *argv[])\r
{\r
- global_game_variables_t gvar;\r
+ static global_game_variables_t gvar;\r
player_t player[MaxPlayers];\r
//extern struct inconfig inpu;\r
- testkeyin=0;\r
- testcontrolnoisy=1;\r
+ dbg_testkeyin=0;\r
+ dbg_testcontrolnoisy=1;\r
+ start_timer(&gvar);\r
+ //Startup16(&gvar);\r
IN_Startup();\r
- IN_Default(0,&player,ctrl_Joystick1);\r
- IN_SetControlType(0,&player,ctrl_Joystick1);\r
- //while(!IN_KeyDown(sc_Escape))\r
+ //IN_Default(0,&player,ctrl_Joystick1);\r
+ //IN_SetControlType(0,&player,ctrl_Joystick1);\r
+ IN_Default(0,&player,ctrl_Keyboard1);\r
+ IN_SetControlType(0,&player,ctrl_Keyboard1);\r
+\r
player[0].q=1;\r
player[0].d=2;\r
player[0].persist_aniframe=0;\r
player[0].speed=4;\r
- start_timer(&gvar);\r
+\r
+ nibbletest();\r
+ booleantest();\r
+ //printf("nibble size is %u\n", sizeof(nibble));\r
+ //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_noplayerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_noplayerinpu);\r
while(!IN_KeyDown(sc_Escape))\r
{\r
- //shinkutxt(&gvar);\r
- IN_ReadControl(0,&player);\r
+ shinkutxt(&gvar);\r
+ IN_ReadControl(0, &player);\r
#define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1;\r
switch(player[0].d)\r
{\r
}\r
}\r
IN_Shutdown();\r
+ //Shutdown16(&gvar);\r
//printf("%u\n", in.Keyboard[sc_Escape]);\r
printf("inputest.exe ");\r
printf("version %s\n", VERSION);\r
- printf("testkeyin=%u\n", testkeyin);\r
- printf("testcontrolnoisy=%u\n", testcontrolnoisy);\r
+ printf("testkeyin=%u\n", dbg_testkeyin);\r
+ printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
}\r