/* Project 16 Source Code~\r
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
input test\r
*/\r
#include "src/lib/16_in.h"\r
+#include "src/lib/16_tail.h"\r
\r
void\r
main(int argc, char *argv[])\r
{\r
- player_t player[MaxPlayers];\r
- //extern struct inconfig inpu;\r
- testkeyin=1;\r
- testcontrolnoisy=0;\r
- IN_Startup();\r
- IN_Default(0,&player,ctrl_Joystick);\r
- //while(!IN_KeyDown(sc_Escape))\r
- while(!IN_KeyDown(sc_Escape))\r
+ static global_game_variables_t gvar;\r
+#ifdef __DEBUG_InputMgr__\r
+ dbg_testkeyin=1;\r
+ dbg_testcontrolnoisy=0;\r
+#endif\r
+ start_timer(&gvar);\r
+ //Startup16(&gvar);\r
+ IN_Startup(&gvar);\r
+ IN_Default(0,&gvar.player[0],\r
+ctrl_Keyboard1, &gvar);\r
+//ctrl_Joystick1);\r
+ IN_SetControlType(&gvar.player[0],\r
+ctrl_Keyboard1);\r
+//ctrl_Joystick1);\r
+\r
+ gvar.player[0].enti.q=1;\r
+ gvar.player[0].enti.d=2;\r
+ gvar.player[0].enti.spt=4;\r
+\r
+//0000 nibbletest();\r
+//0000 booleantest();\r
+ //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
+ while(!gvar.in.inst->Keyboard[sc_Escape])\r
{\r
- IN_ReadControl(0,&player);\r
- //printf("%u\n", IN_KeyDown(sc_Escape));\r
- if(IN_qb(sc_9)>0) printf("%u\n", IN_qb(sc_9));\r
+//0000 shinkutxt(&gvar);\r
+ IN_ReadControl(&gvar.player[0], &gvar);\r
+ switch(gvar.player[0].enti.d)\r
+ {\r
+ //right movement\r
+ case 3:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //left movement\r
+ case 1:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //down movement\r
+ case 4:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //up movement\r
+ case 0:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r
+ }\r
+ //printf("%u\n", gvar.in.inst->Keyboard[sc_Escape]);\r
+ //if(\r
+ if(gvar.in.inst->Keyboard[88]) //speed\r
+ {\r
+ switch(gvar.kurokku.fpscap)\r
+ {\r
+ case 0:\r
+ gvar.kurokku.fpscap=1;\r
+ break;\r
+ case 1:\r
+ gvar.kurokku.fpscap=0;\r
+ break;\r
+ }\r
+ //IN_Ack();\r
+ }\r
}\r
- IN_Shutdown();\r
+ IN_Shutdown(&gvar);\r
+ //Shutdown16(&gvar);\r
//printf("%u\n", in.Keyboard[sc_Escape]);\r
- printf("%u\n", testkeyin);\r
+ printf("inputest.exe ");\r
+ printf("version %s\n", VERSION);\r
+#ifdef __DEBUG_InputMgr__\r
+ printf("testkeyin=%u\n", dbg_testkeyin);\r
+ printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
+#endif\r
}\r