/* Project 16 Source Code~\r
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2022 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
*\r
*/\r
\r
+#include "src/lib/16_enti.h"\r
+\r
+void EN_initentity(entity_t *enti, video_t *video)\r
+{\r
+ unsigned int i,o,o2,w,h;\r
+ //tx and ty inited by map\r
+ enti->x = enti->tx*TILEWH;\r
+ enti->y = enti->ty*TILEWH;\r
+ enti->triggerx = enti->tx;\r
+ enti->triggery = enti->ty+1; //south\r
+\r
+ enti->q = 1;//loop var\r
+ enti->d = 2;//dir var\r
+ enti->pred = 4;//previous dir\r
+ enti->hp = 4;//hit points\r
+ enti->spt = 4;//walkspeed\r
+ enti->persist_aniframe = enti->q;\r
+ enti->spt=(TILEWH/(enti->spt)); //speed per tile wwww\r
+ enti->overdraww = 0;\r
+ enti->overdrawh = 4;\r
+\r
+ VL_Initofs(video);\r
+\r
+// modexClearRegion(&video->page[0], enti->x, enti->y, 16, 16, 2);\r
+// modexClearRegion(&video->page[2], 0, 0, video->page[2].sw, video->page[2].sh, 45);\r
+// modexClearRegion(&video->page[3], 0, 0, video->page[3].sw, video->page[3].sh, 47);\r
+ if(!video->vga_state.bgps){\r
+ //video->ofs.pattern_ofs=(uint16_t)video->page[0].data;\r
+ //video->ofs.offscreen_ofs=(uint16_t)video->page[3].data;\r
+ w = (enti->x + 24) & (~3);\r
+ h = enti->y + 32;\r
+\r
+ // block copy pattern to where we will draw the sprite\r
+ vga_setup_wm1_block_copy();\r
+ o2 = video->ofs.offscreen_ofs; //dest\r
+ o = video->ofs.pattern_ofs + (enti->y * video->page[0].stridew) + (enti->x >> 2); // source\r
+ for (i=0;i < h;i++,o += video->page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
+ // must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally\r
+ vga_restore_rm0wm0();\r
+ }//else{\r
+ //w=h=o=i=o2=0;\r
+ //modexCopyPageRegion(&video->page[2], &video->page[0], enti->x, enti->y, 0, 0, 24, 32);\r
+ //}\r
+}\r
+\r
+//init player!\r
+void EN_initPlayer(player_t *player, video_t *video)\r
+{\r
+ EN_initentity(&player->enti, video);\r
+ player->enti.spri.x = player[0].enti.x-4;\r
+ player->enti.spri.y = player[0].enti.y-16;\r
+ player->walktype=0;\r
+ player->enti.dire=30;\r
+ vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = video->page[0].stridew;//skewing bug\r
+\r
+ video->sprifilei = set_anim_by_id(&player->enti.spri, player->enti.dire);\r
+ animate_spri(&player->enti, video);\r
+\r
+ //print_anim_ids(player[0].enti.spri);\r
+/* player[0].info.x = player[0].tx;\r
+ player[0].info.xaxis = player[0].tx*TILEWH;\r
+ player[0].info.y = player[0].ty;\r
+ player[0].info.yaxis = player[0].ty*TILEWH;*/\r
+}\r