// ID Engine\r
// ID_IN.h - Header file for Input Manager\r
// v1.0d1w\r
-// By Jason Blochowiak
+// By Jason Blochowiak\r
// Open Watcom port by sparky4\r
//\r
\r
#ifndef __16_IN__\r
#define __16_IN__\r
-
-#include <string.h>\r
-#include "src/lib/lib_head.h"\r
-\r
-#ifdef __DEBUG__\r
-#define __DEBUG_InputMgr__\r
-#endif
\r
-#ifdef __DEBUG_InputMgr__\r
-#define TESTKEYIN
-#define TESTCONTROLNOISY
+#include <string.h>\r
+#include "src/lib/16_head.h"\r
+#include "src/lib/16_timer.h"\r
+#ifdef __WATCOMC__ //borland C BCEXMM.EXE\r
+#include "src/lib/16_dbg.h"\r
+#include "src/lib/16_spri.h"\r
+#include "src/lib/16_enti.h"\r
+//#include "src/lib/bitmap.h" //old format\r
#endif\r
\r
+//if else for gfxtesting and direction\r
+//player[pn].d == 2 ||\r
+//player[pn].d != 2 ||\r
+#define DIRECTIONIFELSE (player[pn].info.dir == 2)\r
+//#define NDIRECTIONIFELSE (player[pn].info.dir != 2)\r
+\r
#define KeyInt 9 // The keyboard ISR number\r
\r
// Stuff for the joystick\r
#define JoyScaleShift 8\r
#define MaxJoyValue 5000\r
\r
-#define MaxPlayers 4\r
+#define MaxPlayers 2//futre plans for multiple playable charaters and being able to alternate\r
#define MaxKbds 2\r
-#define MaxJoys 2
+#define MaxJoys 2\r
#define MaxPads 2\r
#define NumCodes 128\r
\r
-typedef byte ScanCode;\r
+//typedef byte ScanCode;\r
#define sc_None 0\r
#define sc_Bad 0xff\r
#define sc_Return 0x1c\r
#define key_BackSpace 0x08\r
#define key_Tab 0x09\r
#define key_Delete 0x7f\r
-
-#define key_LSuper 0x5b
-#define key_RSuper 0x5c
-#define key_Menu 0x5d
+\r
+#define key_LSuper 0x5b\r
+#define key_RSuper 0x5c\r
+#define key_Menu 0x5d\r
\r
// Stuff for the mouse\r
#define MReset 0\r
demo_Off,demo_Record,demo_Playback,demo_PlayDone\r
} Demo;\r
#endif\r
-typedef enum {\r
+//moved to 16_tdef.h\r
+/*typedef enum {\r
//ctrl_None, // MDM (GAMERS EDGE) - added\r
ctrl_Keyboard,\r
ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,\r
ctrl_Joystick,\r
ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,\r
- ctrl_Mouse,
- ctrl_Joypad,
- ctrl_Joypad1 = ctrl_Joypad,ctrl_Joypad2\r
+ ctrl_Mouse,\r
} ControlType;\r
typedef enum {\r
motion_Left = -1,motion_Up = -1,\r
motion_None = 0,\r
motion_Right = 1,motion_Down = 1\r
} Motion;\r
-typedef enum {
- dir_North,//dir_NorthEast,
- dir_West,//dir_Nortinest,
+typedef enum {\r
+ dir_North,//dir_NorthEast,\r
+ dir_West,//dir_Nortinest,\r
dir_None,\r
- dir_East,//,dir_SouthEast,
- dir_South,//dir_Soutinest,
+ dir_East,//,dir_SouthEast,\r
+ dir_South,//dir_Soutinest,\r
} Direction;\r
typedef struct {\r
- boolean button0,button1,button2,button3;\r
- int x,y;\r
- Motion xaxis,yaxis;\r
- Direction dir;\r
+ boolean near button0,button1,button2,button3;\r
+ int near x,y;\r
+ Motion near xaxis,yaxis;\r
+ Direction near dir;\r
} CursorInfo;\r
\r
typedef struct {\r
- ScanCode button0,button1,\r
+ ScanCode near button0,button1,\r
//upleft,\r
- up,
- down,
- left,
+ up,\r
+ down,\r
+ left,\r
right\r
//upright,\r
//downleft,\r
;\r
} KeyboardDef;\r
typedef struct {\r
- word joyMinX,joyMinY,\r
+ word near joyMinX,joyMinY,\r
threshMinX,threshMinY,\r
threshMaxX,threshMaxY,\r
joyMaxX,joyMaxY,\r
joyMultXL,joyMultYL,\r
joyMultXH,joyMultYH;\r
- } JoystickDef;
-typedef struct
-{
- boolean w;\r
-} JoypadDef;
-
-typedef struct
-{
- CursorInfo info;
- ControlType Controls;
-} player_t;
-
+ } JoystickDef;\r
+\r
+typedef struct\r
+{\r
+ int x; //player exact position on the viewable map\r
+ int y; //player exact position on the viewable map\r
+ int tx; //player tile position on the viewable map\r
+ int ty; //player tile position on the viewable map\r
+ int triggerx; //player's trigger box tile position on the viewable map\r
+ int triggery; //player's trigger box tile position on the viewable map\r
+ int sheetsetx; //NOT USED YET! player sprite sheet set on the image x\r
+ int sheetsety; //NOT USED YET! player sprite sheet set on the image y\r
+ byte d; //direction to render sprite!! wwww\r
+ byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
+ byte near pdir; //previous direction~\r
+ word speed; //player speed!\r
+ word spt; //speed per tile\r
+#ifdef __WATCOMC__\r
+ struct sprite *spri; //supposively the sprite sheet data\r
+ memptr gr;\r
+ entity_t *ent;\r
+#endif\r
+ bitmap_t *data; //supposively the sprite sheet data//old format\r
+ bitmap_t bmp;\r
+ sword hp; //hitpoints of the player\r
+ int persist_aniframe; // gonna be increased to 1 before being used, so 0 is ok for default\r
+ CursorInfo info;\r
+ ControlType Controls;\r
+//newer vars\r
+ int dx, dy, delta; //TODO: what is this? ^^\r
+} player_t;*/\r
+\r
/*\r
=============================================================================\r
\r
GLOBAL VARIABLES\r
\r
=============================================================================\r
-*/
-/*extern struct inconfig
-{
+*/\r
+/*extern struct inconfig\r
+{\r
boolean MousePresent;\r
boolean JoysPresent[MaxJoys];\r
- boolean JoyPadPresent[MaxPads];
boolean Keyboard[NumCodes];\r
boolean Paused;\r
char LastASCII;\r
- ScanCode LastScan;
-
- KeyboardDef KbdDefs[MaxKbds];
- JoystickDef JoyDefs[MaxJoys];
- JoypadDef JoypadDefs[MaxPads];
-} inpu;*/
-
+ ScanCode LastScan;\r
+\r
+ KeyboardDef KbdDefs[MaxKbds];\r
+ JoystickDef JoyDefs[MaxJoys];\r
+} inpu;*/\r
+\r
#ifdef DEMO0\r
static Demo DemoMode = demo_Off;\r
static byte /*_seg*/ *DemoBuffer;\r
static word DemoOffset,DemoSize;\r
#endif\r
-
-extern dword far* clockdw;\r
\r
-// Internal routines
-extern void interrupt INL_KeyService();
-extern void Mouse(int x);
-//static void INL_GetMouseDelta(int *x,int *y);
-//static word INL_GetMouseButtons(void);
-extern void IN_GetJoyAbs(word joy,word *xp,word *yp);
-//static void INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive);
-//static word INL_GetJoyButtons(word joy);
-extern word IN_GetJoyButtonsDB(word joy);
-//static void INL_StartKbd(void);
-//static void INL_ShutKbd(void);
-//static boolean INL_StartMouse(void);
-//static void INL_ShutMouse(void);
-//static void INL_SetJoyScale(word joy);
-extern void IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy);
-//static boolean INL_StartJoy(word joy);
-//static void INL_ShutJoy(word joy);
-extern void IN_Startup();
-extern void IN_Default(boolean gotit,player_t *player,ControlType nt);
-extern void IN_Shutdown();
-extern void IN_SetKeyHook(void (*hook)());
-extern void IN_ClearKeysDown();
-//static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy);
-extern void IN_ReadCursor(CursorInfo *info);
-extern void IN_ReadControl(int playnum,player_t *player);
-extern void IN_SetControlType(word playnum,player_t *player,ControlType type);
-#if DEMO0
-extern boolean IN_StartDemoRecord(word bufsize);
-extern void IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize);
-extern void IN_StopDemo(void);
-extern void IN_FreeDemoBuffer(void);
-#endif
-extern byte *IN_GetScanName(ScanCode scan);
-extern ScanCode IN_WaitForKey();
-extern char IN_WaitForASCII();
-extern void IN_AckBack();
-extern void IN_Ack();
-extern boolean IN_IsUserInput();
-extern boolean IN_UserInput(dword delay,boolean clear);
-extern boolean IN_KeyDown(byte code);
-extern void IN_ClearKey(byte code);
-extern boolean IN_qb(byte kee);
+// Internal routines\r
+extern void interrupt INL_KeyService();\r
+extern void Mouse(int x);\r
+//static void INL_GetMouseDelta(int *x,int *y);\r
+//static word INL_GetMouseButtons(void);\r
+extern void IN_GetJoyAbs(word joy,word *xp,word *yp);\r
+//static void INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive);\r
+//static word INL_GetJoyButtons(word joy);\r
+extern word IN_GetJoyButtonsDB(word joy);\r
+//static void INL_StartKbd(void);\r
+//static void INL_ShutKbd(void);\r
+//static boolean INL_StartMouse(void);\r
+//static void INL_ShutMouse(void);\r
+//static void INL_SetJoyScale(word joy);\r
+extern void IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy);\r
+//static boolean INL_StartJoy(word joy);\r
+//static void INL_ShutJoy(word joy);\r
+extern void IN_Startup();\r
+extern void IN_Default(boolean gotit,player_t *player,ControlType nt);\r
+extern void IN_Shutdown();\r
+extern void IN_SetKeyHook(void (*hook)());\r
+extern void IN_ClearKeysDown();\r
+//static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy);\r
+extern void IN_ReadCursor(CursorInfo *info);\r
+extern void near IN_ReadControl(word pn, player_t *player);\r
+extern void IN_SetControlType(word pn,player_t *player,ControlType type);\r
+#if DEMO0\r
+extern boolean IN_StartDemoRecord(word bufsize);\r
+extern void IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize);\r
+extern void IN_StopDemo(void);\r
+extern void IN_FreeDemoBuffer(void);\r
+#endif\r
+extern byte *IN_GetScanName(ScanCode scan);\r
+extern ScanCode IN_WaitForKey();\r
+extern char IN_WaitForASCII();\r
+extern void IN_AckBack();\r
+extern void IN_Ack();\r
+extern boolean IN_IsUserInput();\r
+extern boolean IN_UserInput(dword delay,boolean clear);\r
+extern boolean IN_KeyDown(byte code);\r
+extern void IN_ClearKey(byte code);\r
+extern boolean IN_qb(byte kee);\r
\r
#endif\r