-/* Project 16 Source Code~
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>, or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-
-#include "src/lib/16_snd.h"
-
-void opl2out(word reg, word data)
+/* Project 16 Source Code~\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ *\r
+ * This file is part of Project 16.\r
+ *\r
+ * Project 16 is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * Project 16 is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or\r
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
+ * Fifth Floor, Boston, MA 02110-1301 USA.\r
+ *\r
+ */\r
+\r
+#include "src/lib/16_snd.h"\r
+\r
+void opl2out(word reg, word data)\r
{\r
- __asm
+ __asm\r
{\r
mov ax,reg\r
mov dx,word ptr [ADLIB_FM_ADDRESS]\r
mov cx,36\r
@@3: in al,dx\r
loop @@3\r
- }
+ }\r
}\r
\r
-void opl3out(word reg, word data)
+void opl3out(word reg, word data)\r
{\r
- __asm
+ __asm\r
{\r
mov ax,reg\r
mov dx,word ptr [ADLIB_FM_ADDRESS]\r
mov cx,26\r
@@2: in al,dx\r
loop @@2\r
- }
+ }\r
}\r
\r
-void opl3exp(word data)
+void opl3exp(word data)\r
{\r
- __asm
+ __asm\r
{\r
mov ax,data\r
mov dx,word ptr [ADLIB_FM_ADDRESS]\r
out dx,al\r
mov cx,36\r
@@2: in al,dx\r
- loop @@2
+ loop @@2\r
}\r
-}
-
+}\r
+\r
/* Function: FMResest *******************************************************\r
*\r
* Description: quick and dirty sound card reset (zeros all\r
* registers).\r
*\r
*/\r
-void FMReset(void/*int percusiveMode*/)
+void FMReset(void/*int percusiveMode*/)\r
{\r
int i;\r
\r
opl2out(0xBD, 0x20);\r
\r
//FMSetPercusiveMode(percusiveMode);\r
-} /* End of FMReset */
+} /* End of FMReset */\r
+\r
+/* Function: FMKeyOff *******************************************************\r
+*\r
+* Parameters: voice - which voice to turn off.\r
+*\r
+* Description: turns off the specified voice.\r
+*\r
+*/\r
+void FMKeyOff(int voice)\r
+{\r
+ int regNum;\r
+\r
+ /* turn voice off */\r
+ regNum = 0xB0 + voice % 11;//NUMVOICE;\r
+ opl2out(regNum, 0x0E);\r
+} /* End of FMKeyOff */\r
+\r
+/* Function: FMKeyOn *******************************************************\r
+*\r
+* Parameters: voice - which voice to turn on.\r
+* freq - its frequency (note).\r
+* octave - its octave.\r
+*\r
+* Description: turns on a voice of specfied frequency and\r
+* octave.\r
+*\r
+*/\r
+void FMKeyOn(int voice, int freq, int octave)\r
+{\r
+ int regNum, tmp;\r
+\r
+ regNum = 0xA0 + voice % 11;//NUMVOICE;\r
+ opl2out(regNum, freq & 0xff);\r
+ regNum = 0xB0 + voice % 11;//NUMVOICE;\r
+ tmp = (freq >> 8) | (octave << 2) | 0x20;\r
+ opl2out(regNum, tmp);\r
+} /* End of FMKeyOn */\r
+\r
+/* Function: FMSetVoice *****************************************************\r
+*\r
+* Parameters: voiceNum - which voice to set.\r
+* ins - instrument to set voice.\r
+*\r
+* Description: sets the instrument of a voice.\r
+*\r
+*/\r
+void FMSetVoice(int voiceNum, FMInstrument *ins){\r
+ int opCellNum, cellOffset;\r
+\r
+ voiceNum %= 11;//NUMVOICE;\r
+ cellOffset = voiceNum % 3 + ((voiceNum / 3) << 3);\r
+\r
+ /* set sound characteristic */\r
+ opCellNum = 0x20 + (char)cellOffset;\r
+ opl2out(opCellNum, ins->SoundCharacteristic[0]);\r
+ opCellNum += 3;\r
+ opl2out(opCellNum, ins->SoundCharacteristic[1]);\r
+\r
+ /* set level/output */\r
+ opCellNum = 0x40 + (char)cellOffset;\r
+ opl2out(opCellNum, ins->Level[0]);\r
+ opCellNum += 3;\r
+ opl2out(opCellNum, ins->Level[1]);\r
+\r
+ /* set Attack/Decay */\r
+ opCellNum = 0x60 + (char)cellOffset;\r
+ opl2out(opCellNum, ins->AttackDecay[0]);\r
+ opCellNum += 3;\r
+ opl2out(opCellNum, ins->AttackDecay[1]);\r
+\r
+ /* set Sustain/Release */\r
+ opCellNum = 0x80 + (char)cellOffset;\r
+ opl2out(opCellNum, ins->SustainRelease[0]);\r
+ opCellNum += 3;\r
+ opl2out(opCellNum, ins->SustainRelease[1]);\r
+\r
+ /* set Wave Select */\r
+ opCellNum = 0xE0 + (char)cellOffset;\r
+ opl2out(opCellNum, ins->WaveSelect[0]);\r
+ opCellNum += 3;\r
+ opl2out(opCellNum, ins->WaveSelect[1]);\r
+\r
+ /* set Feedback/Selectivity */\r
+ opCellNum = (byte)0xC0 + (byte)voiceNum;\r
+ opl2out(opCellNum, ins->Feedback);\r
+} /* End of FMSetVoice */\r