#include "src/lib/16_vrs.h"\r
#include "src/lib/scroll16.h"\r
\r
+//moved to 16_tdef.h\r
+// struct sprite\r
+// {\r
+// // VRS container from which we will extract animation and image data\r
+// struct vrs_container *spritesheet;\r
+// // Container for a vrl sprite\r
+// struct vrl_container *sprite_vrl_cont;\r
+// // Current sprite id\r
+// int curr_spri_id;\r
+// // Index of a current sprite in an animation sequence\r
+// int curr_anim_spri;\r
+// // Current animation sequence\r
+// struct vrs_animation_list_entry_t *curr_anim_list;\r
+// // Index of current animation in relevant VRS offsets table\r
+// int curr_anim;\r
+// // Delay in time units untill we should change sprite\r
+// int delay;\r
+// // Position of sprite on screen\r
+// int x, y;\r
+// };\r
+\r
/* Retrive current animation name of sprite\r
* In:\r
* + struct sprite *spri - sprite to retrive current animation sequence name from\r