/* Project 16 Source Code~\r
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2019 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
*/\r
\r
#include "src/lib/16_tail.h"\r
+#include "src/lib/16_vl.h"\r
\r
-void TL_VidInit(global_game_variables_t *gvar)\r
+//===========================================================================\r
+\r
+/*\r
+====================\r
+=\r
+= TL_DosLibStartup\r
+=\r
+====================\r
+*/\r
+\r
+void TL_DosLibStartup(global_game_variables_t *gvar)\r
{\r
- start_timer(gvar);\r
+ if(gvar->DLStarted)\r
+ return;\r
\r
// DOSLIB: check our environment\r
probe_dos();\r
_DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
\r
textInit();\r
+ gvar->DLStarted = true;\r
+}\r
+\r
+//===========================================================================\r
+\r
+/*\r
+====================\r
+=\r
+= TL_VidInit\r
+=\r
+====================\r
+*/\r
+\r
+void TL_VidInit(global_game_variables_t *gvar)\r
+{\r
+ start_timer(gvar); //i do not remeber why this is here wwww i think it should be somewhere else www\r
+\r
+ if(!gvar->DLStarted) TL_DosLibStartup(gvar);\r
\r
// get old video mode\r
//in.h.ah = 0xf;\r
if(!gvar->video.old_mode) gvar->video.old_mode = VL_vgaGetMode();//out.h.al;\r
gvar->video.VL_Initiated = 1;\r
}\r
+\r
+//===========================================================================\r
+\r
+/*\r
+=============================================================================\r
+\r
+ MUSIC STUFF\r
+\r
+=============================================================================\r
+*/\r
+\r
+\r
+/*\r
+=================\r
+=\r
+= StopMusic\r
+=\r
+=================\r
+*/\r
+#if 0\r
+void PL_StopMusic(global_game_variables_t *gvar)\r
+{\r
+ int i;\r
+\r
+ SD_MusicOff();\r
+ for (i = 0;i < LASTMUSIC;i++)\r
+ if (gvar->ca.audiosegs[STARTMUSIC + i])\r
+ {\r
+ MM_SetPurge(MEMPTRCONV gvar->ca.audiosegs[STARTMUSIC + i],3, gvar);\r
+ MM_SetLock(MEMPTRCONV gvar->ca.audiosegs[STARTMUSIC + i],false, gvar);\r
+ }\r
+}\r
+\r
+//==========================================================================\r
+\r
+\r
+/*\r
+=================\r
+=\r
+= StartMusic\r
+=\r
+=================\r
+*/\r
+\r
+void PL_StartMusic(global_game_variables_t *gvar)\r
+{\r
+ musicnames chunk;\r
+\r
+ SD_MusicOff();\r
+ chunk = 0;//++++songs[gamestate.mapon+gamestate.episode*10];\r
+\r
+// if ((chunk == -1) || (MusicMode != smm_AdLib))\r
+//DEBUG control panel return;\r
+\r
+//++++ MM_BombOnError (false,gvar);\r
+//++++ CA_CacheAudioChunk(STARTMUSIC + chunk, gvar);\r
+//++++ MM_BombOnError (true,gvar);\r
+//++++ if (gvar->mm.mmerror)\r
+//++++ gvar->mm.mmerror = false;\r
+//++++ else\r
+//++++ {\r
+ MM_SetLock(MEMPTRCONV gvar->ca.audiosegs[STARTMUSIC + chunk],true, gvar);\r
+ SD_StartMusic((MusicGroup far *)gvar->ca.audiosegs[STARTMUSIC + chunk]);\r
+//++++ }\r
+}\r
+#endif //disabled due to some fuckery i am not sure.\r