static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette);\r
static byte tmppal[PAL_SIZE];\r
\r
+//===========================================================================\r
+\r
+/*\r
+=======================\r
+=\r
+= VL_Startup\r
+=\r
+=======================\r
+*/\r
+\r
+void VL_Startup (global_game_variables_t *gvar)\r
+{\r
+ __asm cld;\r
+\r
+ VGAmodeX(1/*TODO other modes*/, 1, gvar);\r
+ VL_LoadPalFileCore(gvar->video.palette, gvar);\r
+ //Quit ("Improper video card! If you really have a VGA card that I am not\ndetecting it!", gvar);\r
+}\r
+\r
+\r
+\r
+/*\r
+=======================\r
+=\r
+= VL_Shutdown\r
+=\r
+=======================\r
+*/\r
+\r
+void VL_Shutdown (global_game_variables_t *gvar)\r
+{\r
+ VGAmodeX(0, 1, gvar);\r
+}\r
+\r
+/*\r
+=======================\r
+=\r
+= VL_SetVGAPlaneMode\r
+=\r
+=======================\r
+*/\r
+#if 0\r
+void VL_SetVGAPlaneMode (global_game_variables_t *gvar)\r
+{\r
+ VL_vgaSetMode(VGA_256_COLOR_MODE);\r
+ VL_DePlaneVGA ();\r
+ VGAMAPMASK(15);\r
+ VL_SetLineWidth (40, &gvar->video.ofs);\r
+}\r
+#endif\r
+\r
+//===========================================================================\r
+\r
+/*\r
+=================\r
+=\r
+= VL_ClearVideo\r
+=\r
+= Fill the entire video buffer with a given color\r
+=\r
+=================\r
+*/\r
+\r
+void VL_ClearVideo (byte color)\r
+{\r
+ __asm {\r
+ mov dx,GC_INDEX\r
+ mov al,GC_MODE\r
+ out dx,al\r
+ inc dx\r
+ in al,dx\r
+ and al,0xfc // write mode 0 to store directly to video\r
+ out dx,al\r
+\r
+ mov dx,SC_INDEX\r
+ mov ax,SC_MAPMASK+15*256\r
+ out dx,ax // write through all four planes\r
+\r
+ mov ax,SCREENSEG\r
+ mov es,ax\r
+ mov al,[color]\r
+ mov ah,al\r
+ mov cx,0x8000 // 0x8000 words, clearing 8 video bytes/word\r
+ xor di,di\r
+ rep stosw\r
+ }\r
+}\r
+\r
+/*\r
+=============================================================================\r
+\r
+ VGA REGISTER MANAGEMENT ROUTINES\r
+\r
+=============================================================================\r
+*/\r
+\r
+\r
+/*\r
+=================\r
+=\r
+= VL_DePlaneVGA\r
+=\r
+=================\r
+*/\r
+#if 0\r
+void VL_DePlaneVGA (void)\r
+{\r
+\r
+//\r
+// change CPU addressing to non linear mode\r
+//\r
+\r
+//\r
+// turn off chain 4 and odd/even\r
+//\r
+ outportb (SC_INDEX,SC_MEMMODE);\r
+ outportb (SC_INDEX+1,(inportb(SC_INDEX+1)&~8)|4);\r
+\r
+ outportb (SC_INDEX,SC_MAPMASK); // leave this set throughought\r
+\r
+//\r
+// turn off odd/even and set write mode 0\r
+//\r
+ outportb (GC_INDEX,GC_MODE);\r
+ outportb (GC_INDEX+1,inportb(GC_INDEX+1)&~0x13);\r
+\r
+//\r
+// turn off chain\r
+//\r
+ outportb (GC_INDEX,GC_MISCELLANEOUS);\r
+ outportb (GC_INDEX+1,inportb(GC_INDEX+1)&~2);\r
+\r
+//\r
+// clear the entire buffer space, because int 10h only did 16 k / plane\r
+//\r
+ VL_ClearVideo (0);\r
+\r
+//\r
+// change CRTC scanning from doubleword to byte mode, allowing >64k scans\r
+//\r
+ outportb (CRTC_INDEX,CRTC_UNDERLINE);\r
+ outportb (CRTC_INDEX+1,inportb(CRTC_INDEX+1)&~0x40);\r
+\r
+ outportb (CRTC_INDEX,CRTC_MODE);\r
+ outportb (CRTC_INDEX+1,inportb(CRTC_INDEX+1)|0x40);\r
+}\r
+#endif\r
+//===========================================================================\r
+\r
+/*\r
+====================\r
+=\r
+= VL_SetSplitScreen\r
+=\r
+====================\r
+*/\r
+\r
+void VL_SetSplitScreen (int linenum)\r
+{\r
+ VL_WaitVBL (1);\r
+ linenum=linenum*2-1;\r
+ outportb (CRTC_INDEX,CRTC_LINECOMPARE);\r
+ outportb (CRTC_INDEX+1,linenum % 256);\r
+ outportb (CRTC_INDEX,CRTC_OVERFLOW);\r
+ outportb (CRTC_INDEX+1, 1+16*(linenum/256));\r
+ outportb (CRTC_INDEX,CRTC_MAXSCANLINE);\r
+ outportb (CRTC_INDEX+1,inportb(CRTC_INDEX+1) & (255-64));\r
+}\r
+\r
/////////////////////////////////////////////////////////////////////////////\r
-// //\r
-// setvideo() - This function Manages the video modes //\r
-// //\r
+// //\r
+// setvideo() - This function Manages the video modes //\r
+// //\r
/////////////////////////////////////////////////////////////////////////////\r
void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv)\r
{\r
default: // init the video\r
if(gv->video.VL_Started)\r
return;\r
+ if(!gv->video.VL_Initiated)\r
+ TL_VidInit(gv);\r
// get old video mode\r
//in.h.ah = 0xf;\r
//int86(0x10, &in, &out);\r
- gv->video.old_mode = vgaGetMode();//out.h.al;\r
+ gv->video.old_mode = VL_vgaGetMode();//out.h.al;\r
// enter mode\r
modexEnter(vq, cmem, gv);\r
break;\r
}\r
}\r
\r
-static void\r
-vgaSetMode(byte mode)\r
+//---------------------------------------------------\r
+//\r
+// Use the bios to set the current video mode\r
+//\r
+\r
+/*static */void\r
+VL_vgaSetMode(byte mode)\r
{\r
union REGS regs;\r
\r
regs.h.ah = SET_MODE;\r
regs.h.al = mode;\r
int86(VIDEO_INT, ®s, ®s);\r
- //int10_setmode(mode);\r
}\r
\r
//---------------------------------------------------\r
// Use the bios to get the current video mode\r
//\r
\r
-byte/*FIXME: why long? "long" is 32-bit datatype, VGA modes are 8-bit numbers. */\r
-vgaGetMode()\r
+byte\r
+VL_vgaGetMode(void)\r
{\r
return int10_getmode();\r
}\r
/* -========================= Entry Points ==========================- */\r
void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv)\r
{\r
- word i;\r
+ //word i;\r
struct vga_mode_params cm;\r
//int CRTParmCount;\r
\r
- vgaSetMode(VGA_256_COLOR_MODE);\r
+ VL_vgaSetMode(VGA_256_COLOR_MODE);\r
vga_enable_256color_modex();\r
\r
update_state_from_vga();\r
switch(vq)\r
{\r
case 1:\r
+ case 8: //320x240 no buffer\r
//CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]);\r
/*for(i=0; i<CRTParmCount; i++) {\r
outpw(CRTC_INDEX, ModeX_320x240regs[i]);\r
}*/\r
- /* width and height */\r
+ // width and height //\r
gv->video.page[0].sw = vga_state.vga_width = 320; // VGA lib currently does not update this\r
gv->video.page[0].sh = vga_state.vga_height = 240; // VGA lib currently does not update this\r
- /* virtual width and height. match screen, at first */\r
+ // virtual width and height. match screen, at first //\r
gv->video.page[0].height = gv->video.page[0].sh;\r
gv->video.page[0].width = gv->video.page[0].sw;\r
\r
vga_state.vga_stride = cm.offset * 2;\r
vga_write_crtc_mode(&cm,0);\r
\r
- /* clear video memory */\r
+ // clear video memory //\r
switch (cmem)\r
{\r
- case 1: {\r
- /* clear video memory */\r
- dword far*ptr=(dword far*)vga_state.vga_graphics_ram;//VGA; /* used for faster screen clearing */\r
+ case 1:\r
+ {\r
+#if 0\r
+ dword far*ptr=(dword far*)vga_state.vga_graphics_ram;//VGA; // used for faster screen clearing //\r
vga_write_sequencer(2/*map mask register*/,0xf/*all 4 planes*/);\r
for(i = 0;i < 0x4000; i++) ptr[i] = 0x0000; // 0x4000 x dword = 64KB\r
- /* fix up the palette and everything */\r
- modexPalBlack(); //reset the palette~\r
+ // fix up the palette and everything //\r
+ modexPalBlack(); //reset the palette~//\r
+#endif\r
+ //\r
+ // clear the entire buffer space, because int 10h only did 16 k / plane\r
+ //\r
+ VL_ClearVideo (0);\r
}\r
break;\r
}\r
-// VL_SetLineWidth (cm.offset, &gv->video.ofs);\r
+//-- VL_SetLineWidth (cm.offset, gv);\r
+ //gv->video.ofs.displayofs = 0;\r
+ //gv->video.ofs.bufferofs = gv->video.page[0].width*gv->video.page[0].height;//gvar->video.page[0].pagesize;\r
+ gv->video.curr_mode=vq;\r
gv->video.VL_Started=1;\r
}\r
\r
-void\r
-modexLeave() {\r
- /* VGAmodeX restores original mode and palette */\r
- vgaSetMode(TEXT_MODE);\r
+void modexLeave(void)\r
+{\r
+ // VGAmodeX restores original mode and palette\r
+ VL_vgaSetMode(TEXT_MODE);\r
}\r
\r
+#if 0\r
page_t\r
modexDefaultPage(page_t *p)\r
+{\r
+ page_t page;\r
+ /* default page values */\r
+ //page.data = VGA;\r
+ //page.data = (byte far *)(vga_state.vga_graphics_ram);\r
+ page.data = (vga_state.vga_graphics_ram);\r
+ page.dx = 0;\r
+ page.dy = 0;\r
+ page.sw = p->sw;\r
+ page.sh = p->sh;\r
+ page.width = p->sw;\r
+ page.height = p->sh;\r
+ page.ti.tw = page.sw/TILEWH;\r
+ page.ti.th = page.sh/TILEWH;\r
+ page.ti.tilesw=page.width/TILEWH;\r
+ page.ti.tilesh=page.height/TILEWH;\r
+ page.ti.tilemidposscreenx = page.ti.tw/2;\r
+ page.ti.tilemidposscreeny = (page.ti.th/2)+1;\r
+ page.stridew=page.width/4;\r
+ page.pagesize = (word)(page.stridew)*page.height;\r
+ page.pi=page.width*4;\r
+ page.id = 0;\r
+ if(ggvv->video.curr_mode = 1)\r
+ {\r
+ page.width += TILEWHD;\r
+ page.height += TILEWHD;\r
+ }\r
+ return page;\r
+}\r
+#endif\r
+page_t\r
+modexDefaultPage(page_t *p, global_game_variables_t *gvar)\r
{\r
page_t page;\r
\r
page.dy = 0;\r
page.sw = p->sw;\r
page.sh = p->sh;\r
- page.width = p->sw+TILEWHD;\r
- page.height = p->sh+TILEWHD;\r
+ page.width = p->sw;\r
+ page.height = p->sh;\r
+ if(gvar->video.curr_mode == 1)\r
+{ page.width += TILEWHD;\r
+ page.height += TILEWHD; }\r
page.ti.tw = page.sw/TILEWH;\r
page.ti.th = page.sh/TILEWH;\r
page.ti.tilesw=page.width/TILEWH;\r
}\r
}\r
\r
-void modexHiganbanaPageSetup(video_t *video)\r
+void modexHiganbanaPageSetup(global_game_variables_t *gvar)\r
{\r
- video->vmem_remain=65535U;\r
- video->num_of_pages=0;\r
- (video->page[0]) = modexDefaultPage(&(video->page[0])); video->num_of_pages++; //video->page[0].width += (TILEWHD); video->page[0].height += (TILEWHD);\r
- (video->page[1]) = modexNextPage(&(video->page[0])); video->num_of_pages++;\r
-//0000 (video->page[2]) = modexNextPageFlexibleSize(&(video->page[1]), (video->page[0]).width, TILEWH*4); video->num_of_pages++;\r
-//0000 (video->page[3]) = (video->page[2]); video->num_of_pages++;\r
-//// (video->page[2]) = modexNextPageFlexibleSize(&(video->page[1]), TILEWH*4, TILEWH*4); video->num_of_pages++;\r
-//// (video->page[3]) = modexNextPageFlexibleSize(&(video->page[2]), video->page[0].sw, 208); video->num_of_pages++;\r
- (video->page[2]) = modexNextPageFlexibleSize(&(video->page[1]), video->page[0].width, 96); video->num_of_pages++;\r
- (video->page[3]) = modexNextPageFlexibleSize(&(video->page[2]), video->page[0].width, 96); video->num_of_pages++;\r
- modexCalcVmemRemain(video);\r
-\r
- video->sp=video->p = 0; //showpage\r
- video->dorender = 1; //render\r
- video->vh=video->page[0].height+video->page[1].height+video->page[2].height+video->page[3].height;\r
-\r
- VL_Initofs(video);\r
+ gvar->video.vmem_remain=65535U;\r
+ gvar->video.num_of_pages=0;\r
+ (gvar->video.page[0]) = modexDefaultPage(&(gvar->video.page[0]), gvar); gvar->video.num_of_pages++; //gvar->video.page[0].width += (TILEWHD); gvar->video.page[0].height += (TILEWHD);\r
+ (gvar->video.page[1]) = modexNextPage(&(gvar->video.page[0])); gvar->video.num_of_pages++;\r
+//0000 (gvar->video.page[2]) = modexNextPageFlexibleSize(&(gvar->video.page[1]), (gvar->video.page[0]).width, TILEWH*4); gvar->video.num_of_pages++;\r
+//0000 (gvar->video.page[3]) = (gvar->video.page[2]); gvar->video.num_of_pages++;\r
+//// (gvar->video.page[2]) = modexNextPageFlexibleSize(&(gvar->video.page[1]), TILEWH*4, TILEWH*4); gvar->video.num_of_pages++;\r
+//// (gvar->video.page[3]) = modexNextPageFlexibleSize(&(gvar->video.page[2]), gvar->video.page[0].sw, 208); gvar->video.num_of_pages++;\r
+ (gvar->video.page[2]) = modexNextPageFlexibleSize(&(gvar->video.page[1]), gvar->video.page[0].width, 96); gvar->video.num_of_pages++;\r
+ (gvar->video.page[3]) = modexNextPageFlexibleSize(&(gvar->video.page[2]), gvar->video.page[0].width, 96); gvar->video.num_of_pages++;\r
+ modexCalcVmemRemain(&gvar->video);\r
+\r
+ gvar->video.sp=gvar->video.p = 0; //showpage\r
+ gvar->video.dorender = 1; //render\r
+ gvar->video.vh=gvar->video.page[0].height+gvar->video.page[1].height+gvar->video.page[2].height+gvar->video.page[3].height;\r
+\r
+ VL_Initofs(&gvar->video);\r
//doslib origi var\r
- video->vga_state.omemptr= vga_state.vga_graphics_ram;\r
- video->vga_state.vga_draw_stride= vga_state.vga_draw_stride;\r
- video->vga_state.vga_draw_stride_limit= vga_state.vga_draw_stride_limit;\r
+ gvar->video.vga_state.omemptr= vga_state.vga_graphics_ram;\r
+ gvar->video.vga_state.vga_draw_stride= vga_state.vga_draw_stride;\r
+ gvar->video.vga_state.vga_draw_stride_limit= vga_state.vga_draw_stride_limit;\r
//sprite render switch and bgpreservation switch\r
- video->vga_state.rss= 1;\r
- video->vga_state.bgps= 1;\r
+ gvar->video.vga_state.rss= 1;\r
+ gvar->video.vga_state.bgps= 1;\r
\r
//setup the buffersize\r
- video->page[0].dx=video->page[0].dy=\r
- video->page[1].dx=video->page[1].dy=TILEWH; // 1 tile size buffer\r
- video->page[2].dx=video->page[2].dy=\r
- video->page[3].dx=video->page[3].dy=0; // cache pages are buffer wwww\r
+ gvar->video.page[0].dx=gvar->video.page[0].dy=\r
+ gvar->video.page[1].dx=gvar->video.page[1].dy=TILEWH; // 1 tile size buffer\r
+ gvar->video.page[2].dx=gvar->video.page[2].dy=\r
+ gvar->video.page[3].dx=gvar->video.page[3].dy=0; // cache pages are buffer wwww\r
}\r
\r
//\r
\r
//args: page, vertical sync switch, screen resolution switch, page0 switch\r
void\r
-VL_ShowPage(page_t *page, boolean vsync, boolean sr) {\r
+VL_ShowPage(page_t *page, boolean vsync, boolean sr)\r
+{\r
word high_address, low_address, offset;\r
byte crtcOffset;\r
\r
outp(AC_INDEX, 0x33);\r
outp(AC_INDEX, (page->dx & 0x03) << 1);\r
vga_state.vga_graphics_ram = (VGA_RAM_PTR)page->data;\r
+ vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = page->stridew;\r
}\r
\r
//=============================================================================\r
\r
void\r
modexSelectPlane(byte plane) {\r
- outp(SC_INDEX, MAP_MASK); /* select plane */\r
+ outp(SC_INDEX, SC_MAPMASK); /* select plane */\r
outp(SC_DATA, plane);\r
}\r
\r
MOV ES, AX\r
MOV DI, poffset ; go to the first pixel\r
MOV DX, SC_INDEX ; point to the map mask\r
- MOV AL, MAP_MASK\r
+ MOV AL, SC_MAPMASK\r
OUT DX, AL\r
INC DX\r
MOV AL, color ; get ready to write colors\r
\r
MOV AX, SC_INDEX ; point to the mask register\r
MOV DX, AX ;\r
- MOV AL, MAP_MASK ;\r
+ MOV AL, SC_MAPMASK ;\r
OUT DX, AL ;\r
INC DX ;\r
\r
}\r
\r
\r
-/* save and load */\r
-void\r
-modexPalSave(byte *palette) {\r
+// save and load\r
+void modexPalSave(byte *palette)\r
+{\r
int i;\r
\r
- outp(PAL_READ_REG, 0); /* start at palette entry 0 */\r
- for(i=0; i<PAL_SIZE; i++) {\r
- palette[i] = inp(PAL_DATA_REG); /* read the palette data */\r
+ outp(PAL_READ_REG, 0); // start at palette entry 0\r
+ for(i=0; i<PAL_SIZE; i++)\r
+ {\r
+ palette[i] = inp(PAL_DATA_REG); // read the palette data\r
}\r
}\r
\r
fclose(file);\r
}\r
\r
+void VL_LoadPalFile(const char *filename, byte *palette, global_game_variables_t *gvar)\r
+{\r
+ VL_LoadPalFilewithoffset(filename, palette, 9, gvar);\r
+// VL_LoadPalFileCore(palette);\r
+}\r
\r
-void VL_LoadPalFile(const char *filename, byte *palette)\r
+void VL_LoadPalFileCore(byte *palette, global_game_variables_t *gvar)\r
{\r
- VL_LoadPalFilewithoffset(filename, palette, 0);\r
+ VL_LoadPalFilewithoffset("data/16.pal", palette, 0, gvar);\r
}\r
\r
-void VL_LoadPalFilewithoffset(const char *filename, byte *palette, word o)\r
+void VL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, global_game_variables_t *gvar)\r
{\r
int fd;\r
\r
read(fd,palette, PAL_SIZE);\r
close(fd);\r
\r
- VL_UpdatePaletteWrite(palette, o);\r
+ VL_UpdatePaletteWrite(palette, o, gvar);\r
}\r
}\r
\r
-void VL_UpdatePaletteWrite(byte *palette, word o)\r
+void VL_UpdatePaletteWrite(byte *palette, word o, global_game_variables_t *gvar)\r
{\r
word i;\r
vga_palette_lseek(/*1+*/o);\r
- for (i=o;i < 256-o;i++) vga_palette_write(palette[(i*3)+0]>>2,palette[(i*3)+1]>>2,palette[(i*3)+2]>>2);\r
+ //for (i=o;i < 256-o;i++)\r
+ for (i=0;i < 256-o;i++)\r
+ vga_palette_write(palette[(i*3)+0]>>2,palette[(i*3)+1]>>2,palette[(i*3)+2]>>2);\r
+\r
+ VL_PaletteSync(gvar);\r
+}\r
+\r
+void VL_PaletteSync(global_game_variables_t *gvar)\r
+{\r
+ modexPalSave(&gvar->video.palette);\r
}\r
\r
void\r
outp(PAL_DATA_REG, col);\r
return col;\r
}\r
+\r
//check 16_vl_1.c\r
\r
void modexputPixel(page_t *page, int x, int y, byte color)\r
}\r
}\r
\r
-void modexprint(page_t *page, sword x, sword y, word t, boolean tlsw, word col, word bgcol, boolean sw, const byte *str)\r
+void modexprint(page_t *page, sword x, sword y, word t, boolean tlsw, word color, word bgcolor, boolean vidsw, const byte *str)\r
{\r
word s, o, w;\r
word x_draw;\r
word addrr;\r
byte c;\r
\r
- switch(sw)\r
+ switch(vidsw)\r
{\r
case 0:\r
printf("%s\n", str);\r
// no need for inline assembly!\r
// NTS: It might even be faster to just let the modexDrawChar point directly at ROM font than to copy per char! --J.C.\r
_fmemcpy(romFontsData.l,MK_FP(s,o+(w*c))/*ROM font location*/,w/*char size*/);\r
- modexDrawChar(page, x_draw/*for mode X planar use*/, t, col, bgcol, addrr);\r
+ modexDrawChar(page, x_draw/*for mode X planar use*/, t, color, bgcolor, addrr);\r
x_draw += 8; /* track X for edge of screen */\r
addrr += 2; /* move 8 pixels over (2 x 4 planar pixels per byte) */\r
}\r
}\r
}\r
}\r
-\r
+#if 0\r
/////////////////////////////////////////////////////////////////////////////\r
// //\r
// cls() - This clears the screen to the specified color, on the VGA or on //\r
//_fmemset(VGA, color, 16000);\r
_fmemset(Where, color, page->stridew*page->height);\r
}\r
-\r
+#endif\r
//\r
// pattern filler from joncampbell123's code\r
//\r
// printf("========================================\n");\r
printf(" Virtual Screen: %dx", v->page[0].width); printf("%d ", v->page[0].height); printf("Tile: %dx", v->page[0].ti.tilesw); printf("%d", v->page[0].ti.tilesh); printf("=((Virtual Screen)/16)\n");\r
printf(" Screen: %dx", v->page[0].sw); printf("%d ", v->page[0].sh); printf("Tile: %dx", v->page[0].ti.tw); printf("%d", v->page[0].ti.th); printf("=((Screen)/16)\n");\r
+ printf(" stride: %u ", vga_state.vga_stride);\r
+ printf("draw_stride: %u ", vga_state.vga_draw_stride);\r
+ printf("draw_stride_limit: %u\n", vga_state.vga_draw_stride_limit);\r
\r
- printf(" Free Video Memory: %u\n", v->vmem_remain);\r
- printf(" page");\r
- for(i=0; i<v->num_of_pages;i++)\r
+ if(v->vmem_remain)\r
+ printf(" Free Video Memory: %u\n", v->vmem_remain);\r
+ if(v->num_of_pages)\r
{\r
- printf(" [%u]=", i);\r
- printf("(%Fp)", (v->page[i].data));\r
- printf(" size=%u ", v->page[i].pagesize);\r
- printf("w=%-3lu h=%-3lu ", (unsigned long)v->page[i].width, (unsigned long)v->page[i].height);\r
- printf("sw=%-3lu sh=%-3lu ", (unsigned long)v->page[i].sw, (unsigned long)v->page[i].sh);\r
- printf("pi=%u", v->page[i].pi);\r
- printf("\n");\r
+ printf(" page");\r
+ for(i=0; i<v->num_of_pages;i++)\r
+ {\r
+ printf(" [%u]=", i);\r
+ printf("(%Fp)", (v->page[i].data));\r
+ printf(" size=%u ", v->page[i].pagesize);\r
+ printf("w=%-3lu h=%-3lu ", (unsigned long)v->page[i].width, (unsigned long)v->page[i].height);\r
+ printf("sw=%-3lu sh=%-3lu ", (unsigned long)v->page[i].sw, (unsigned long)v->page[i].sh);\r
+ printf("pi=%u", v->page[i].pi);\r
+ printf("\n");\r
+ }\r
}\r
}\r