/* Project 16 Source Code~\r
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2019 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
#define MODEX16_H\r
\r
#include "src/lib/16_head.h"\r
-#include "src/lib/bitmap.h"\r
+#include "src/lib/16_tail.h"\r
//#include "src/lib/planar.h"\r
//#include "src/lib/modex16/16planar.h"\r
#include "src/lib/16text.h"\r
// #include "src/lib/modex16/192x144_.h"\r
// #include "src/lib/modex16/160x120.h"\r
\r
-#ifdef __WATCOMC__\r
-#include <hw/cpu/cpu.h>\r
-#include <hw/dos/dos.h>\r
-#include <hw/vga/vga.h>\r
-#include <hw/vga/vrl.h>\r
-#include <hw/vga/vrs.h>\r
-#endif\r
-\r
//320x240 = 20x15\r
//192x144 = 12x9\r
\r
#define PAGE_OFFSET(x,y) (((y)<<6)+((y)<<4)+((x)>>2))\r
#define PLANE(x) (1 << ((x) & 3))\r
#define SELECT_ALL_PLANES() outpw(0x03c4, 0xff02)\r
-#define PALSIZE 768\r
+\r
+// clips for rectangles not on 4s\r
+#define LRCLIPDEF \\r
+ static byte lclip[4] = {0x0f, 0x0e, 0x0c, 0x08}; \\r
+ static byte rclip[4] = {0x00, 0x01, 0x03, 0x07};\r
+\r
+#define VCLIPDEF \\r
+ static byte pclip[4] = {1,2,4,8};\r
\r
typedef union\r
{\r
\r
/* -======================= Constants & Vars ==========================- */\r
extern byte far* VGA; /* The VGA Memory */\r
+extern byte far gamepal;\r
+extern byte far corepal; //core palette used universally\r
#define SCREEN_SEG 0xa000\r
#define VIDEO_INT 0x10\r
#define SET_MODE 0x00\r
#define VGA_256_COLOR_MODE 0x13\r
#define TEXT_MODE 0x03\r
\r
-#define AC_INDEX 0x03c0\r
#define SC_INDEX 0x03c4\r
+#define SC_RESET 0\r
+#define SC_CLOCK 1\r
+#define SC_MAPMASK 2\r
+#define SC_CHARMAP 3\r
+#define SC_MEMMODE 4\r
+\r
+#define CRTC_INDEX 0x3D4\r
+#define CRTC_H_TOTAL 0\r
+#define CRTC_H_DISPEND 1\r
+#define CRTC_H_BLANK 2\r
+#define CRTC_H_ENDBLANK 3\r
+#define CRTC_H_RETRACE 4\r
+#define CRTC_H_ENDRETRACE 5\r
+#define CRTC_V_TOTAL 6\r
+#define CRTC_OVERFLOW 7\r
+#define CRTC_ROWSCAN 8\r
+#define CRTC_MAXSCANLINE 9\r
+#define CRTC_CURSORSTART 10\r
+#define CRTC_CURSOREND 11\r
+#define CRTC_STARTHIGH 12\r
+#define CRTC_STARTLOW 13\r
+#define CRTC_CURSORHIGH 14\r
+#define CRTC_CURSORLOW 15\r
+#define CRTC_V_RETRACE 16\r
+#define CRTC_V_ENDRETRACE 17\r
+#define CRTC_V_DISPEND 18\r
+#define CRTC_OFFSET 19\r
+#define CRTC_UNDERLINE 20\r
+#define CRTC_V_BLANK 21\r
+#define CRTC_V_ENDBLANK 22\r
+#define CRTC_MODE 23\r
+#define CRTC_LINECOMPARE 24\r
+\r
+#define GC_INDEX 0x03ce\r
+#define GC_SETRESET 0\r
+#define GC_ENABLESETRESET 1\r
+#define GC_COLORCOMPARE 2\r
+#define GC_DATAROTATE 3\r
+#define GC_READMAP 4\r
+#define GC_MODE 5\r
+#define GC_MISCELLANEOUS 6\r
+#define GC_COLORDONTCARE 7\r
+#define GC_BITMASK 8\r
+\r
+#define AC_INDEX 0x03c0\r
#define SC_DATA 0x03c5\r
-#define CRTC_INDEX 0x03d4\r
#define CRTC_DATA 0x03d5\r
-#define GC_INDEX 0x03ce\r
#define MISC_OUTPUT 0x03c2\r
#define HIGH_ADDRESS 0x0C\r
#define LOW_ADDRESS 0x0D\r
#define VRETRACE 0x08\r
-//#define INPUT_STATUS_1 0x03da defined in 16_head\r
+//#define INPUT _STATUS_1 defined in 16_head\r
+//#define STATUS_REGISTER_1 0x03da\r
+\r
+#define STATUS_REGISTER_1 0x3da\r
+\r
+#define ATR_INDEX AC_INDEX\r
+#define ATR_OVERSCAN 17\r
#define DISPLAY_ENABLE 0x01\r
-#define MAP_MASK 0x02\r
+//#define MAP_MASK 0x02\r
#define PAL_READ_REG 0x03C7 /* Color register, read address */\r
#define PAL_WRITE_REG 0x03C8 /* Color register, write address */\r
#define PAL_DATA_REG 0x03C9 /* Color register, data port */\r
#define PAL_SIZE (256 * 3)\r
\r
+//===========================================================================\r
+\r
+#define SCREENSEG 0xa000\r
+\r
+//#define SCREENWIDTH 80 // default screen width in bytes\r
+//#define MAXSCANLINES 240 // size of ylookup table\r
+\r
+//#define CHARWIDTH 2\r
+//#define TILEWIDTH 4\r
+\r
+//===========================================================================\r
+\r
+//\r
+// VGA hardware routines\r
+//\r
+void VGAWRITEMODE(byte x),\r
+ VGAMAPMASK(byte x),\r
+ VGAREADMAP(byte x),\r
+ VGABITMASK(byte x);\r
+\r
+#define VW_Hlin(x,z,y,c,q) VL_Hlin(x,y,(z)-(x)+1,c,q)\r
+#define VW_Vlin(y,z,x,c,q) VL_Vlin(x,y,(z)-(y)+1,c,q)\r
+#define PALPROGRAMSNEWPAGE gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0], &gvar);// modexFadeOn(4, &gvar.video.palette);\r
+\r
/* -============================ Functions =============================- */\r
/* mode switching, page, and plane functions */\r
-void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv);\r
-void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv);\r
-byte vgaGetMode();\r
-void modexLeave();\r
+void VL_Startup (global_game_variables_t *gvar),\r
+ VL_Shutdown (global_game_variables_t *gvar),\r
+ VL_SetVGAPlaneMode (global_game_variables_t *gvar),\r
+ VL_ClearVideo (byte color),\r
+ VL_DePlaneVGA (),\r
+ VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv),\r
+ modexEnter(sword vq, boolean cmem, global_game_variables_t *gv);\r
+//void VL_vgaSetMode(byte mode);\r
+byte VL_vgaGetMode(void);\r
+extern void TL_VidInit(global_game_variables_t *gvar);\r
+void modexLeave(void);\r
void modexsetBaseXMode();\r
-page_t modexDefaultPage(page_t *p);\r
+page_t modexDefaultPage(page_t *p, global_game_variables_t *gvar);\r
page_t modexNextPage(page_t *p);\r
page_t modexNextPageFlexibleSize(page_t *p, word x, word y);\r
void modexCalcVmemRemain(video_t *video);\r
void VL_Initofs(video_t *video);\r
-void modexHiganbanaPageSetup(video_t *video);\r
-//void modexShowPage(page_t *page);\r
+void modexHiganbanaPageSetup(global_game_variables_t *gvar);\r
+void modexShowPage(page_t *page);//for 0croll.exe\r
void VL_ShowPage(page_t *page, boolean vsync, boolean sr);\r
void modexPanPage(page_t *page, int dx, int dy);\r
void modexSelectPlane(byte plane);\r
void modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);\r
\r
/* Palette fade and flash effects */\r
+void VL_FadeIn (int start, int end, byte far *palette, int steps, video_t *v);\r
void modexFadeOn(word fade, byte *palette);\r
void modexFadeOff(word fade, byte *palette);\r
void modexFlashOn(word fade, byte *palette);\r
void modexFlashOff(word fade, byte *palette);\r
\r
/* palette loading and saving */\r
+void VL_SetPalette (byte far *palette, video_t *v);\r
void modexPalSave(byte *palette);\r
-byte *modexNewPal();\r
-void modexLoadPalFile(char *filename, byte **palette);\r
-void VL_LoadPalFile(const char *filename, byte *palette);\r
+//byte *modexNewPal();\r
+void modexLoadPalFile(char *filename, byte *palette);\r
+void VL_LoadPalFile(const char *filename, byte *palette, global_game_variables_t *gvar);\r
+void VL_LoadPalFileCore(byte *palette, global_game_variables_t *gvar);\r
+void VL_SetCorePal(global_game_variables_t *gvar);\r
+void VLL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, word palsize, global_game_variables_t *gvar);\r
+void VL_UpdatePaletteWrite(byte *palette, word o, word palsize, global_game_variables_t *gvar);\r
+void VL_PaletteSync(global_game_variables_t *gvar);\r
void modexSavePalFile(char *filename, byte *palette);\r
+#define MenuFadeIn() VL_FadeIn(0,255,&gamepal,10)\r
\r
/* fixed palette functions */\r
void modexPalBlack();\r
void modexPalWhite();\r
\r
/* utility functions */\r
-void modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqoffset);\r
-void modexPalUpdate1(byte *p);\r
-void modexPalUpdate0(byte *p);\r
-void modexPalOverscan(word col);\r
-void modexchkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/);\r
+void modexPalUpdate(byte *p);\r
+void VL_modexPalScramble(byte *p);\r
+word VL_modexPalOverscan(byte *p, word col);\r
+void VL_ColorBorder (int color, video_t *v);\r
+void VL_Plot (int x, int y, int color, global_game_variables_t *gvar);\r
+void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color, global_game_variables_t *gvar);\r
+void VL_Vlin (int x, int y, int height, int color, global_game_variables_t *gvar);\r
+void VL_Bar (int x, int y, int width, int height, int color, global_game_variables_t *gvar);\r
+void VL_MemToScreen (byte far *source, int width, int height, int x, int y, global_game_variables_t *gvar);\r
void modexputPixel(page_t *page, int x, int y, byte color);\r
byte modexgetPixel(page_t *page, int x, int y);\r
\r
#endif\r
\r
void modexDrawChar(page_t *page, int x/*for planar selection only*/, word t, word col, word bgcol, word addr);\r
-void modexprint(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str);\r
+void modexprint(page_t *page, sword x, sword y, word t, boolean tlsw, word color, word bgcolor, boolean vidsw, const byte *str);\r
void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str);\r
-void modexpdump(page_t *pee);\r
-void modexcls(page_t *page, byte color, byte *Where);\r
+void VL_modexPrintTextBox(global_game_variables_t *gvar);\r
+void VL_print(const byte *str, nibble pagenum, global_game_variables_t *gvar);\r
+void modexpdump(nibble pagenum, global_game_variables_t *gvar);\r
void VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw);\r
void modexWaitBorder();\r
+void modexWaitBorder_start();\r
+void modexWaitBorder_end();\r
+void VL_WaitVBL(word num);\r
+void VL_SetLineWidth (unsigned width, global_game_variables_t *gvar);\r
void VL_PrintmodexmemInfo(video_t *v);\r
\r
#endif\r