/* Project 16 Source Code~\r
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2019 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
#define MODEX16_H\r
\r
#include "src/lib/16_head.h"\r
+#include "src/lib/16_tail.h"\r
//#include "src/lib/planar.h"\r
//#include "src/lib/modex16/16planar.h"\r
#include "src/lib/16text.h"\r
\r
/* -======================= Constants & Vars ==========================- */\r
extern byte far* VGA; /* The VGA Memory */\r
+extern byte far gamepal;\r
+extern byte far corepal; //core palette used universally\r
#define SCREEN_SEG 0xa000\r
#define VIDEO_INT 0x10\r
#define SET_MODE 0x00\r
#define HIGH_ADDRESS 0x0C\r
#define LOW_ADDRESS 0x0D\r
#define VRETRACE 0x08\r
-//#define INPUT_STATUS_1 0x03da defined in 16_head\r
-#define STATUS_REGISTER_1 INPUT_STATUS_1\r
+//#define INPUT _STATUS_1 defined in 16_head\r
+//#define STATUS_REGISTER_1 0x03da\r
+\r
+#define STATUS_REGISTER_1 0x3da\r
+\r
#define ATR_INDEX AC_INDEX\r
#define ATR_OVERSCAN 17\r
#define DISPLAY_ENABLE 0x01\r
\r
#define VW_Hlin(x,z,y,c,q) VL_Hlin(x,y,(z)-(x)+1,c,q)\r
#define VW_Vlin(y,z,x,c,q) VL_Vlin(x,y,(z)-(y)+1,c,q)\r
+#define PALPROGRAMSNEWPAGE gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0], &gvar);// modexFadeOn(4, &gvar.video.palette);\r
\r
/* -============================ Functions =============================- */\r
/* mode switching, page, and plane functions */\r
VL_DePlaneVGA (),\r
VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv),\r
modexEnter(sword vq, boolean cmem, global_game_variables_t *gv);\r
-void VL_vgaSetMode(byte mode);\r
+//void VL_vgaSetMode(byte mode);\r
byte VL_vgaGetMode(void);\r
extern void TL_VidInit(global_game_variables_t *gvar);\r
void modexLeave(void);\r
void modexsetBaseXMode();\r
-page_t modexDefaultPage(page_t *p, video_t *v);\r
+page_t modexDefaultPage(page_t *p, global_game_variables_t *gvar);\r
page_t modexNextPage(page_t *p);\r
page_t modexNextPageFlexibleSize(page_t *p, word x, word y);\r
void modexCalcVmemRemain(video_t *video);\r
void VL_Initofs(video_t *video);\r
-void modexHiganbanaPageSetup(video_t *video);\r
-//void modexShowPage(page_t *page);\r
+void modexHiganbanaPageSetup(global_game_variables_t *gvar);\r
+void modexShowPage(page_t *page);//for 0croll.exe\r
void VL_ShowPage(page_t *page, boolean vsync, boolean sr);\r
void modexPanPage(page_t *page, int dx, int dy);\r
void modexSelectPlane(byte plane);\r
void modexFlashOff(word fade, byte *palette);\r
\r
/* palette loading and saving */\r
+void VL_SetPalette (byte far *palette, video_t *v);\r
void modexPalSave(byte *palette);\r
//byte *modexNewPal();\r
void modexLoadPalFile(char *filename, byte *palette);\r
void VL_LoadPalFile(const char *filename, byte *palette, global_game_variables_t *gvar);\r
void VL_LoadPalFileCore(byte *palette, global_game_variables_t *gvar);\r
-void VL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, global_game_variables_t *gvar);\r
-void VL_UpdatePaletteWrite(byte *palette, word o, global_game_variables_t *gvar);\r
+void VL_SetCorePal(global_game_variables_t *gvar);\r
+void VLL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, word palsize, global_game_variables_t *gvar);\r
+void VL_UpdatePaletteWrite(byte *palette, word o, word palsize, global_game_variables_t *gvar);\r
void VL_PaletteSync(global_game_variables_t *gvar);\r
void modexSavePalFile(char *filename, byte *palette);\r
#define MenuFadeIn() VL_FadeIn(0,255,&gamepal,10)\r
/* utility functions */\r
void modexPalUpdate(byte *p);\r
void VL_modexPalScramble(byte *p);\r
-word modexPalOverscan(word col);\r
-void VL_Plot (int x, int y, int color, ofs_t *ofs);\r
-void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color, ofs_t *ofs);\r
-void VL_Vlin (int x, int y, int height, int color, ofs_t *ofs);\r
-void VL_Bar (int x, int y, int width, int height, int color, ofs_t *ofs);\r
-void VL_MemToScreen (byte far *source, int width, int height, int x, int y, ofs_t *ofs);\r
+word VL_modexPalOverscan(byte *p, word col);\r
+void VL_ColorBorder (int color, video_t *v);\r
+void VL_Plot (int x, int y, int color, global_game_variables_t *gvar);\r
+void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color, global_game_variables_t *gvar);\r
+void VL_Vlin (int x, int y, int height, int color, global_game_variables_t *gvar);\r
+void VL_Bar (int x, int y, int width, int height, int color, global_game_variables_t *gvar);\r
+void VL_MemToScreen (byte far *source, int width, int height, int x, int y, global_game_variables_t *gvar);\r
void modexputPixel(page_t *page, int x, int y, byte color);\r
byte modexgetPixel(page_t *page, int x, int y);\r
\r
#endif\r
\r
void modexDrawChar(page_t *page, int x/*for planar selection only*/, word t, word col, word bgcol, word addr);\r
-void modexprint(page_t *page, sword x, sword y, word t, boolean tlsw, word col, word bgcol, boolean sw, const byte *str);\r
+void modexprint(page_t *page, sword x, sword y, word t, boolean tlsw, word color, word bgcolor, boolean vidsw, const byte *str);\r
void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str);\r
void VL_modexPrintTextBox(global_game_variables_t *gvar);\r
-void modexpdump(page_t *pee);\r
+void VL_print(const byte *str, nibble pagenum, global_game_variables_t *gvar);\r
+void modexpdump(nibble pagenum, global_game_variables_t *gvar);\r
void VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw);\r
void modexWaitBorder();\r
void modexWaitBorder_start();\r