\r
//color checker~\r
//i want to make another vesion that checks the palette when the palette is being appened~\r
-void modexchkcolor(imgtestpal_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/)\r
+void modexchkcolor(imgtestpal_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/, global_game_variables_t *gv)\r
{\r
- byte *pal;\r
+ byte *pal=&(gv->video.palette);\r
word zz=0;\r
- pal = modexNewPal();\r
- modexPalSave(pal);\r
+ //pal = modexNewPal();\r
+// modexPalSave(pal);\r
CHKCOLDBGOUT1\r
//check palette for dups\r
for(; (*z)<PAL_SIZE; (*z)+=3)\r
}\r
\r
void\r
-VL_palette(imgtestpal_t *bmp, byte *p, word *i, word qp, word aqoffset)\r
+VL_palette(imgtestpal_t *bmp, byte *p, word *i, word qp, word aqoffset, global_game_variables_t *gv)\r
{\r
//byte *p = bmp->palette;\r
word w=0;\r
printf("1(*i)=%02d\n", (*i)/3);//\r
printf("1z=%02d\n", z/3);//\r
#endif\r
- modexchkcolor(bmp, &q, &a, &aa, &z, i);\r
+ modexchkcolor(bmp, &q, &a, &aa, &z, i, gv);\r
#ifdef BEVERBOSEPALCHECK\r
printf("2(*i)=%02d\n", (*i)/3);\r
printf("2z=%02d\n", z/3);\r
printf(" aa=%02d\n", aa);//\r
#endif\r
//update the palette~\r
- VL_palette(bmp, p, &pp, aq, aqoffset);\r
+ VL_palette(bmp, p, &pp, aq, aqoffset, gv);\r
(*i)=pp;\r
\r
if(aq<aa){ pp=q; aq++; goto aqpee; }\r