#ifndef __16_VLPAL_H__\r
#define __16_VLPAL_H__\r
\r
-#include "src/lib/16_vlpald.h"\r
#include "src/lib/16_vl.h"\r
+#include "src/lib/16_vlpld.h"\r
+#include "16/modex16/bitmap.h"\r
\r
\r
typedef struct\r
word offset;\r
} imgtestpal_t;\r
\r
-void VL_modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqpp);\r
-void VL_palette(imgtestpal_t *bmp, byte *p, word *i, word qp, word aqoffset);\r
-//void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z);\r
+void VL_modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqpp, global_game_variables_t *gv);\r
+void VL_palette(imgtestpal_t *bmp, byte *p, word *i, word qp, word aqoffset, global_game_variables_t *gv);\r
\r
\r
#endif //__16_VLPAL_H__\r