/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
{\r
word plane;\r
int i;\r
- const int px=x+page->dx;\r
- const int py=y+page->dy;\r
+ const int px=x+page[0].dx;\r
+ const int py=y+page[0].dy;\r
const int prw = rw/4;\r
int prh;\r
\r
sword plane;\r
int i;\r
// byte near *buff;\r
- const int px=x+page->dx;\r
- const int py=y+page->dy;\r
+ const int px=x+page[0].dx;\r
+ const int py=y+page[0].dy;\r
x=px;\r
y=py;\r
// buff = _nmalloc(p->pwidth+1);\r
//printf("%02X ", (int) p->plane[plane][i++]);\r
// _fmemcpy(buff, &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
// printf("buff %u==%s\n", y, *buff);\r
-// _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), buff, p->pwidth);\r
+// _fmemcpy(page->data + (((page->width/4) * (y+page[0].dy)) + ((x+page[0].dx) / 4)), buff, p->pwidth);\r
_fmemcpy(page->data + (((page->width/4) * y) + (x / 4)), &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
//}\r
}\r
void\r
modexDrawBmpRegion(page_t *page, int x, int y,\r
int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
- word poffset = (word) page->data + y*(page->width/4) + x/4;\r
+ word poffset = (word)page->data + y*(page->width/4) + x/4;\r
byte *data = bmp->data;//+bmp->offset;\r
word bmpOffset = (word) data + ry * bmp->width + rx;\r
word width = rw;\r
word scanCount = width/4 + (width%4 ? 1 :0);\r
word nextPageRow = page->width/4 - scanCount;\r
word nextBmpRow = (word) bmp->width - width;\r
- word rowCounter;\r
+ word rowCounter=0;\r
byte planeCounter = 4;\r
\r
__asm {\r
word scanCount = width/4 + (width%4 ? 1 :0);\r
word nextPageRow = page->width/4 - scanCount;\r
word nextBmpRow = (word) bmp->width - width;\r
- word rowCounter;\r
+ word rowCounter=0;\r
byte planeCounter = 4;\r
\r
__asm {\r
word scanCount = width/4 + (width%4 ? 1 :0);\r
word nextPageRow = page->width/4 - scanCount;\r
word nextBmpRow = (word) bmp->width - width;\r
- word rowCounter;\r
+ word rowCounter=0;\r
byte planeCounter = 4;\r
\r
__asm {\r
word scanCount = width/4 + (width%4 ? 1 :0);\r
word nextPageRow = page->width/4 - scanCount;\r
word nextBmpRow = (word) bmp->width - width;\r
- word rowCounter;\r
+ word rowCounter=0;\r
byte planeCounter = 4;\r
\r
__asm {\r
JNZ PLANE_LOOP ; do all 4 planes\r
}\r
}\r
-\r
-void modexDrawChar(page_t *page, int x/*for planar selection only*/, word t, word col, word bgcol, word addr)\r
-{\r
- /* vertical drawing routine by joncampbell123.\r
- *\r
- * optimize for VGA mode X planar memory to minimize the number of times we do I/O write to map mask register.\r
- * so, we enumerate over columns (not rows!) to draw every 4th pixel. bit masks are used because of the font bitmap.\r
- *\r
- * NTS: addr defines what VGA memory address we use, "x" is redundant except to specify which of the 4 pixels we select in the map mask register. */\r
- word rows = romFonts[t].charSize;\r
- word drawaddr;\r
- word colm, row;\r
- byte fontbyte;\r
- byte plane;\r
- byte m1,m2;\r
-\r
- plane = x & 3;\r
- m1 = 0x80; // left half\r
- m2 = 0x08; // right half\r
- for (colm=0;colm < 4;colm++) {\r
- drawaddr = addr;\r
- modexSelectPlane(PLANE(plane));\r
- for (row=0;row < rows;row++) {\r
- fontbyte = romFontsData.l[row];\r
- vga_state.vga_graphics_ram[drawaddr ] = (fontbyte & m1) ? col : bgcol;\r
- vga_state.vga_graphics_ram[drawaddr+1] = (fontbyte & m2) ? col : bgcol;\r
- drawaddr += page->width >> 2;\r
- }\r
-\r
- m1 >>= 1;\r
- m2 >>= 1;\r
- if ((++plane) == 4) {\r
- addr++;\r
- plane = 0;\r
- }\r
- }\r
-}\r