/* Project 16 Source Code~\r
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2019 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
\r
#include "src/lib/bakapee.h"\r
\r
-/* clrstdin() clear any leftover chars tha may be in stdin stream */\r
+//static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
+//char global_temp_status_text[512];\r
+//char global_temp_status_text2[512];\r
+\r
+//==========================================================================\r
+\r
+/*\r
+===================\r
+=\r
+= FizzleFade\r
+=\r
+= returns true if aborted\r
+=\r
+===================\r
+*/\r
+\r
+//extern ControlInfo c;\r
+#define PIXPOSX gvar->video.page[0].sw/2\r
+#define PIXPOSY gvar->video.page[0].sh/2\r
+\r
+/*\r
+===================\r
+=\r
+= FizzleFade\r
+=\r
+= returns true if aborted\r
+=\r
+===================\r
+*/\r
+\r
+//extern ControlInfo c;\r
+//#define PIXPOSX gvar->video.page[0].sw/2\r
+//#define PIXPOSY gvar->video.page[0].sh/2\r
+#ifdef BAKAFIZZUNSIGNED\r
+boolean baka_FizzleFade (unsigned source, unsigned dest, unsigned width, unsigned height, unsigned frames, boolean abortable, global_game_variables_t *gvar)\r
+{\r
+ word p,pixperframe;\r
+ unsigned drawofs,pagedelta;\r
+ byte mask,maskb[8] = {1,2,4,8};\r
+ unsigned x,y,frame;\r
+ long rndval;\r
+ word screenseg;\r
+#ifdef __WATCOMC__\r
+ unsigned esorig;//,q;\r
+#endif\r
+\r
+ pagedelta = dest-source;\r
+ rndval = 1;\r
+#ifdef __WATCOMC__\r
+ esorig = 0;// q = 16;\r
+#endif\r
+ x = y = 0;\r
+ pixperframe = (dword)(gvar->video.page[0].width*gvar->video.page[0].height)/frames;//64000/(dword)frames;\r
+ screenseg = SCREENSEG;\r
+\r
+// IN_StartAck (gvar);\r
+\r
+// modexClearRegion(&(gvar->video.page[0]), 0, 0, gvar->video.page[0].width, gvar->video.page[0].height, 0);\r
+// modexClearRegion(&(gvar->video.page[1]), 0, 0, gvar->video.page[0].width, gvar->video.page[0].height, 15);\r
+\r
+#ifdef __WATCOMC__\r
+ __asm {\r
+ mov [esorig],es\r
+ }\r
+#endif\r
+// TimeCount=\r
+ frame=0;\r
+ do // while (1)\r
+ {\r
+ if (abortable && kbhit())//IN_CheckAck (gvar) )\r
+ return true;\r
+\r
+ __asm {\r
+ mov es,[screenseg]\r
+ }\r
+\r
+ for (p=0;p<pixperframe;p++)\r
+ {\r
+ __asm {\r
+ //\r
+ // seperate random value into x/y pair\r
+ //\r
+ mov ax,[WORD PTR rndval]\r
+ mov dx,[WORD PTR rndval+2]\r
+ mov bx,ax\r
+ dec bl\r
+ mov [BYTE PTR y],bl // low 8 bits - 1 = y xoordinate\r
+ mov bx,ax\r
+ mov cx,dx\r
+ mov [BYTE PTR x],ah // next 9 bits = x xoordinate\r
+ mov [BYTE PTR x+1],dl\r
+ //\r
+ // advance to next random element\r
+ //\r
+ shr dx,1\r
+ rcr ax,1\r
+ jnc noxor\r
+ xor dx,0x0001\r
+ xor ax,0x2000\r
+#ifdef __BORLANDC__\r
+ }\r
+#endif\r
+noxor:\r
+#ifdef __BORLANDC__\r
+ __asm {\r
+#endif\r
+ mov [WORD PTR rndval],ax\r
+ mov [WORD PTR rndval+2],dx\r
+ }\r
+\r
+ if (x>width || y>height)\r
+// if ((x>width || y>height) && (x<width*2 && y<height*2))\r
+ continue;\r
+// drawofs = source+(gvar->video.ofs.ylookup[y]) + (x>>2);\r
+ drawofs = source+(y*gvar->video.page[0].stridew) + (x>>2);\r
+/*\r
+sprintf(global_temp_status_text, "draw - %Fp", drawofs);\r
+modexprint(&(gvar->video.page[0]), PIXPOSX, q+PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text); q+=8;\r
+sprintf(global_temp_status_text, "pdet - %Fp", pagedelta);\r
+modexprint(&(gvar->video.page[0]), PIXPOSX, q+PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text); q+=8;\r
+sprintf(global_temp_status_text, "srce - %Fp", source);\r
+modexprint(&(gvar->video.page[0]), PIXPOSX, q+PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text); q+=8;\r
+sprintf(global_temp_status_text, "dest - %Fp", dest);\r
+modexprint(&(gvar->video.page[0]), PIXPOSX, q+PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text); q=16;\r
+*/\r
+\r
+ //\r
+ // copy one pixel\r
+ //\r
+ mask = x&3;\r
+ VGAREADMAP(mask);\r
+ mask = maskb[mask];\r
+ VGAMAPMASK(mask);\r
+\r
+ __asm {\r
+ mov di,[drawofs]\r
+ mov al,[es:di]\r
+ add di,[pagedelta]\r
+ mov [es:di],al\r
+ }\r
+\r
+ if (rndval == 1) // entire sequence has been completed\r
+ return false;\r
+ }\r
+ frame++;\r
+//-- while (TimeCount<frame){}//; // don't go too fast\r
+ delay(1);\r
+ } while (1);\r
+#ifdef __WATCOMC__\r
+ __asm {\r
+ mov es,[esorig]\r
+ }\r
+ return false;\r
+#endif\r
+}\r
+#endif\r
+#if 0\r
+boolean baka_FizzleFade (page_t *sourcepage, page_t *destpage, unsigned width, unsigned height, unsigned frames, boolean abortable, global_game_variables_t *gvar)\r
+{\r
+ word p,pixperframe;\r
+ unsigned drawofs,pagedelta;\r
+// byte mask,maskb[8] = {1,2,4,8};\r
+ unsigned x,y,frame ,esorig,q;\r
+ dword rndval;\r
+ unsigned source,dest;\r
+ word screenseg = SCREENSEG;\r
+ source = ((word)sourcepage->data); dest = ((word)destpage->data);\r
+\r
+ pagedelta = dest-source;\r
+ rndval = 1; esorig = 0; q = 16;\r
+ x = y = 0;//destpage->dx;\r
+ pixperframe = 76800/(dword)frames;\r
+\r
+// IN_StartAck ();\r
+\r
+// VL_ShowPage(&(gvar->video.page[0]), 1, 0);\r
+// VL_ShowPage(&(gvar->video.page[1]), 1, 0);\r
+\r
+// modexClearRegion(&(gvar->video.page[0]), 0, 0, gvar->video.page[0].width, gvar->video.page[0].height, 0);\r
+// modexClearRegion(&(gvar->video.page[1]), 0, 0, gvar->video.page[0].width, gvar->video.page[0].height, 15);\r
+// VL_SetLineWidth(80, gvar);\r
+\r
+ __asm {\r
+ mov [esorig],es\r
+ }\r
+// TimeCount=\r
+ frame=0;\r
+ do // while (1)\r
+ {\r
+sprintf(global_temp_status_text, "%u", frame);\r
+modexprint(destpage, PIXPOSX, PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text);\r
+ if (abortable && kbhit())//IN_CheckAck () )\r
+ return true;\r
+\r
+ __asm {\r
+ mov es,[screenseg]\r
+ }\r
+\r
+ for (p=0;p<pixperframe;p++)\r
+ {\r
+ __asm {\r
+ //\r
+ // seperate random value into x/y pair\r
+ //\r
+ mov ax,[WORD PTR rndval]\r
+ mov dx,[WORD PTR rndval+2]\r
+ mov bx,ax\r
+ dec bl\r
+ mov [BYTE PTR y],bl // low 8 bits - 1 = y xoordinate\r
+ mov bx,ax\r
+ mov cx,dx\r
+ mov [BYTE PTR x],ah // next 9 bits = x xoordinate\r
+ mov [BYTE PTR x+1],dl\r
+ //\r
+ // advance to next random element\r
+ //\r
+ shr dx,1\r
+ rcr ax,1\r
+ jnc noxor\r
+ xor dx,0x0001\r
+ xor ax,0x2000\r
+#ifdef __BORLANDC__\r
+ }\r
+#endif\r
+noxor:\r
+#ifdef __BORLANDC__\r
+ __asm {\r
+#endif\r
+ mov [WORD PTR rndval],ax\r
+ mov [WORD PTR rndval+2],dx\r
+ }\r
+\r
+// if (x>destpage->width || y>destpage->height)\r
+// if (x<destpage->sw || y<destpage->sh)\r
+ if ((x>width || y>height) && (x<width*2 && y<height*2))\r
+ continue;\r
+ drawofs = source+(gvar->video.ofs.ylookup[y]) + (x>>2);\r
+sprintf(global_temp_status_text, "draw - %Fp", drawofs);\r
+modexprint(destpage, PIXPOSX, q+PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text); q+=8;\r
+sprintf(global_temp_status_text, "pdet - %Fp", pagedelta);\r
+modexprint(destpage, PIXPOSX, q+PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text); q+=8;\r
+sprintf(global_temp_status_text, "srcp - %Fp", sourcepage->data);\r
+modexprint(destpage, PIXPOSX, q+PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text); q+=8;\r
+sprintf(global_temp_status_text, "desp - %Fp", destpage->data);\r
+modexprint(destpage, PIXPOSX, q+PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text); q+=8;\r
+sprintf(global_temp_status_text, "srce - %Fp", source);\r
+modexprint(destpage, PIXPOSX, q+PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text); q+=8;\r
+sprintf(global_temp_status_text, "dest - %Fp", dest);\r
+modexprint(destpage, PIXPOSX, q+PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text); q=16;\r
+\r
+ //\r
+ // copy one pixel\r
+ //\r
+/*\r
+ mask = x&3;\r
+ VGAREADMAP(mask);\r
+ mask = maskb[mask];\r
+ VGAMAPMASK(mask);\r
+/*/\r
+// modexputPixel(&(gvar->video.page[0]), x, y, rand());\r
+// VL_Plot (x, y, 15, &(gvar->video.ofs));\r
+ modexCopyPageRegion(destpage, sourcepage, x, y, x, y, 4, 4);\r
+\r
+ __asm {\r
+ mov di,[drawofs]\r
+ mov al,[es:di]\r
+ add di,[pagedelta]\r
+ mov [es:di],al\r
+ }\r
+\r
+ if (rndval == 1) // entire sequence has been completed\r
+ return false;\r
+ }\r
+ frame++;\r
+//-- while (TimeCount<frame){}//; // don't go too fast\r
+ } while (1);\r
+ __asm {\r
+ mov es,[esorig]\r
+ }\r
+ return false;\r
+}\r
+#endif\r
+\r
+#if 0\r
+boolean baka_FizzleFade (page_t *sourcepage, page_t *destpage, unsigned width, unsigned height, unsigned frames, boolean abortable, global_game_variables_t *gvar)\r
+{\r
+ word p,pixperframe;\r
+ unsigned drawofs,pagedelta;\r
+ byte mask,maskb[8] = {1,2,4,8};\r
+ unsigned x,y,frame ,esorig,q;\r
+ dword rndval;\r
+ unsigned source,dest;\r
+// word TimeCount = *clockw;\r
+ word screenseg = SCREENSEG;\r
+ source = ((word)sourcepage->data); dest = ((word)destpage->data);\r
+\r
+ pagedelta = dest-source;//(word)(source->data - dest->data);//(dest->data - source->data)\r
+ rndval = 1; esorig = 0; q = 16;\r
+ x = y = destpage->dx;\r
+ pixperframe = /*76800*/64000/(dword)frames;\r
+\r
+// IN_StartAck ();\r
+\r
+// VL_ShowPage(destpage, 1, 0);\r
+// VL_ShowPage(sourcepage, 1, 0);\r
+\r
+// modexClearRegion(destpage, 0, 0, (destpage->width), (destpage->height), 12);\r
+ modexClearRegion(sourcepage, 0, 0, (sourcepage->width), (sourcepage->height), 64);\r
+\r
+ __asm {\r
+ mov [esorig],es\r
+ }\r
+// TimeCount=\r
+ frame=0;\r
+ do // while (1)\r
+ {\r
+sprintf(global_temp_status_text, "%u", frame);\r
+modexprint(destpage, PIXPOSX, PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text);\r
+ if (abortable && kbhit())//IN_CheckAck () )\r
+ return true;\r
+\r
+ __asm {\r
+ mov es,[screenseg]\r
+ }\r
+\r
+ for (p=0;p<pixperframe;p++)\r
+ {\r
+ __asm {\r
+ //\r
+ // seperate random value into x/y pair\r
+ //\r
+ mov ax,[WORD PTR rndval]\r
+ mov dx,[WORD PTR rndval+2]\r
+ mov bx,ax\r
+ dec bl\r
+ mov [BYTE PTR y],bl // low 8 bits - 1 = y xoordinate\r
+ mov bx,ax\r
+ mov cx,dx\r
+ mov [BYTE PTR x],ah // next 9 bits = x xoordinate\r
+ mov [BYTE PTR x+1],dl\r
+ //\r
+ // advance to next random element\r
+ //\r
+ shr dx,1\r
+ rcr ax,1\r
+ jnc noxor\r
+ xor dx,0x0001\r
+ xor ax,0x2000\r
+#ifdef __BORLANDC__\r
+ }\r
+#endif\r
+noxor:\r
+#ifdef __BORLANDC__\r
+ __asm {\r
+#endif\r
+ mov [WORD PTR rndval],ax\r
+ mov [WORD PTR rndval+2],dx\r
+ }\r
+\r
+// if (x>destpage->width || y>destpage->height)\r
+// if (x<destpage->sw || y<destpage->sh)\r
+ if (x>width || y>height)\r
+ continue;\r
+ drawofs = source+(gvar->video.ofs.ylookup[y]) + (x>>2);\r
+sprintf(global_temp_status_text, "draw - %Fp", drawofs);\r
+modexprint(destpage, PIXPOSX, q+PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text); q+=8;\r
+sprintf(global_temp_status_text, "pdet - %Fp", pagedelta);\r
+modexprint(destpage, PIXPOSX, q+PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text); q+=8;\r
+sprintf(global_temp_status_text, "srcp - %Fp", sourcepage->data);\r
+modexprint(destpage, PIXPOSX, q+PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text); q+=8;\r
+sprintf(global_temp_status_text, "desp - %Fp", destpage->data);\r
+modexprint(destpage, PIXPOSX, q+PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text); q+=8;\r
+sprintf(global_temp_status_text, "srce - %Fp", source);\r
+modexprint(destpage, PIXPOSX, q+PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text); q+=8;\r
+sprintf(global_temp_status_text, "dest - %Fp", dest);\r
+modexprint(destpage, PIXPOSX, q+PIXPOSY, 1, 0, 47, 0, 1, global_temp_status_text); q=16;\r
+\r
+ //\r
+ // copy one pixel\r
+ //\r
+ mask = x&3;\r
+ VGAREADMAP(mask);\r
+ mask = maskb[mask];\r
+ VGAMAPMASK(mask);\r
+\r
+ __asm {\r
+ mov di,[drawofs]\r
+ mov al,[es:di]\r
+ add di,[pagedelta]\r
+ mov [es:di],al\r
+ }\r
+\r
+ if (rndval == 1) // entire sequence has been completed\r
+ return false;\r
+ }\r
+ frame++;\r
+//-- while (TimeCount<frame){}//; // don't go too fast\r
+ } while (1);\r
+ __asm {\r
+ mov es,[esorig]\r
+ }\r
+ return false;\r
+}\r
+#endif\r
+// clrstdin() clear any leftover chars tha may be in stdin stream //\r
void clrstdin()\r
{\r
int ch = 0;\r
while( ( ch = getchar() ) != '\n' && ch != EOF );\r
}\r
\r
+//===========================================================================\r
+\r
+/*\r
+====================\r
+=\r
+= TL_DosLibStartup\r
+=\r
+====================\r
+*/\r
+\r
+void TL_DosLibStartup(global_game_variables_t *gvar)\r
+{\r
+ if(gvar->DLStarted)\r
+ return;\r
+\r
+ // DOSLIB: check our environment\r
+ probe_dos();\r
+\r
+ // DOSLIB: what CPU are we using?\r
+ // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.\r
+ // So this code by itself shouldn't care too much what CPU it's running on. Except that other\r
+ // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for\r
+ // the CPU to carry out tasks. --J.C.\r
+ cpu_probe();\r
+\r
+ // DOSLIB: check for VGA\r
+ if (!probe_vga()) {\r
+ printf("VGA probe failed\n");\r
+ return;\r
+ }\r
+ // hardware must be VGA or higher!\r
+ if (!(vga_state.vga_flags & VGA_IS_VGA)) {\r
+ printf("This program requires VGA or higher graphics hardware\n");\r
+ return;\r
+ }\r
+\r
+ textInit();\r
+ gvar->DLStarted = true;\r
+}\r
+\r
//color \82Ä\82·\82Æ\r
void colortest(page_t *page, bakapee_t *pee)\r
{\r
//if(pee->coor < 256)\r
//{\r
- modexcls(page, pee->coor, VGA);\r
+// modexcls(page, pee->coor, VGA);\r
+ VL_ClearVideo (pee->coor);\r
pee->coor++;\r
//}else pee->coor = 0;\r
}\r
{\r
if(pee->coor <= pee->hgq)\r
{\r
- modexcls(page, pee->coor, VGA);\r
+// modexcls(page, pee->coor, VGA);\r
+ VL_ClearVideo (pee->coor);\r
pee->coor++;\r
}else pee->coor = pee->lgq;\r
}\r
// pee->coor = rand()%256;\r
// modexcls(page, pee->coor, VGA);\r
colorz(page, pee);\r
- modexprint(page, page->sw/2, page->sh/2, 1, 47, 0, "bakapi");\r
+ modexprint(page, page->sw/2, page->sh/2, 1, 0, 47, 0, 1, "bakapi");\r
break;\r
case 7:\r
if(pee->coor <= pee->hgq)\r
break;\r
case 8:\r
colorz(page, pee);\r
- modexprint(page, page->sw/2, page->sh/2, 1, 47, 0, "bakapi");\r
- break;\r
- case 9:\r
- if(pee->coor <= pee->hgq)\r
- {\r
- ssd(page, pee, q);\r
- pee->coor++;\r
- }else pee->coor = pee->lgq;\r
+ modexprint(page, page->sw/2, page->sh/2, 1, 0, 47, 0, 1, "bakapi");\r
break;\r
+/* case 9:\r
+ modexClearRegion(&(ggvv->video.page[0]), 0, 0, ggvv->video.page[0].width/2, ggvv->video.page[0].height/2, 15);\r
+#ifdef BAKAFIZZUNSIGNED\r
+// baka_FizzleFade (ggvv->video.ofs.bufferofs, ggvv->video.ofs.displayofs, vga_state.vga_width, vga_state.vga_height, 70, true, ggvv);\r
+ baka_FizzleFade (ggvv->video.ofs.bufferofs, ggvv->video.ofs.displayofs, ggvv->video.page[0].width, ggvv->video.page[0].height, 70, true, ggvv);\r
+#else\r
+ baka_FizzleFade (&ggvv->video.page[1], &ggvv->video.page[0], vga_state.vga_width, vga_state.vga_height, 70, true, ggvv);\r
+#endif\r
+ break;*/\r
case 10:\r
ssd(page, pee, q); /*printf("%d\n", pee->coor);*/\r
break;\r
default:\r
break;\r
}\r
+ //printf(" %dx%d %dx%d\n", pee->xx, pee->yy, tx, ty);\r
//pee->coor++;\r
}\r